Richard Burns Rally
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Revision as of 18:06, 20 November 2023 by Macgovern (talk | contribs) (Undo revision 1456765 by Rallyrally (talk) Not relevant to PCGamingWiki; much more relevant to the linked external wiki and Wikipedia.)
Developers | |
---|---|
Warthog Games | |
Publishers | |
SCi Games | |
Retail re-release | Sold Out Software |
Release dates | |
Windows | July 9, 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile |
Richard Burns Rally is a singleplayer and multiplayer first-person and third-person racing game.
General information
Availability
Essential improvements
Patches
- See patches.
Skip intro videos
Modify configuration file[1] |
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Change pace car opacity
Lower the ghost car opacity if it is blocking the view[2][3] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\RichardBurnsRally.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | Use RBR Camera Hack. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | Use RBR FixUp Plugin. | ||
Anisotropic filtering (AF) | Forcing causes visual artifacts.[4] | ||
Anti-aliasing (AA) | Forcing causes visual artifacts.[4] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | For better Vsync see RBR FixUp Plugin. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Widescreen fix[5] |
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|
Windowed
Windowed fix[citation needed] |
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|
Input
- The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through an unspecified protocol and UDP protocol.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | See Controller support. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Tracked motion controllers | Not represented in game, but the game's racing wheel can be controlled with motion controller's positional tracking.[6] | |
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Button/gesture prompts |
Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- By default, the game can't use axes as buttons properly (e.g. Xbox 360 Controller triggers).
Fix button assignment[citation needed] |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Czech retail release only. | |||
French | ||||
German | ||||
Polish | Polish retail release only. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | ||||
Online play | See mods. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use RBRvr Mod. | ||
Oculus VR (LibOVR) | Use RBRvr Mod. | ||
Windows Mixed Reality | Use RBRvr Mod. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Not represented in game, but the game's racing wheel can be controlled with motion controller's positional tracking.[6] See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
TrackIR | Supports: Yaw, Pitch. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Cheat codes
Unlock all tracks and cars[7] |
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|
Mods
- RBR World - Italian-made overhaul mod that adds content in the form of cars, tracks, physics changes, and an online league system similar to IRacing.
- RSRBR - French-made overhaul mod.
System requirements
Windows[8] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 1.6 GHz | 2.6 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3.1 GB | |
Video card (GPU) | 64 MB of VRAM | 128 MB of VRAM |
Sound (audio device) | DirectX compatible | Sound Blaster Audigy 2 ZS |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Mars icecream on 2017-2
- ↑ Remove Chost car :: Richard Burns Rally™ - last accessed on 2021-05-30
- ↑ Ghost Cars | RaceDepartment - last accessed on 2021-05-30
- ↑ 4.0 4.1 Black seams on majority of road surfaces - Reddit
- ↑ Richard Burns Rally - last accessed on 2017-02-05
- ↑ RBRvr – Richard Burns Rally VR mod for OpenVR - last accessed on 9 June 2023
- ↑ Support - Richard Burns Rally - last accessed on 2017-02-05
- ↑ Support - Richard Burns Rally - last accessed on 2017-02-05