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iRacing

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
iRacing
iRacing cover
Developers
iRacing.com Motorsport Simulations
Engines
Papy3D
Release dates
Windows August 26, 2008
macOS (OS X) September 5, 2013[1]
Linux September 24, 2013[2]
Taxonomy
Monetization Subscription
Modes Multiplayer
Genres Racing
IRacing on MobyGames
IRacing on Wikipedia

IRacing is a multiplayer racing game.

After Papyrus shuts its doors, iRacing began to be developed in 2004, when David Kaemmer, co-founder of the Papyrus Design Group, partnered with John W. Henry to create FIRST.net LLC, which then acquired the code to NASCAR Racing 2003 Season. David Kaemmer then worked this source code into what would become iRacing, released four years later in 2008. iRacing retains the multi-body physics system of NR2003, as well as some of the track presentation and multi-user packet code, but everything else has been changed, or is completely new, like the tire model and graphics engine. The service receives regular updates between 12-week competition seasons.

Over a two-month period in December 2021 and January 2022, iRacing.com acquired a pair of racing game companies, Orontes Games and Monster Games; the former developed the Oorntes game engine used in its 2020 off-road racing game Drag, while the latter has created multiple racing games including NASCAR Heat. The two remained independent from their new parent, though iRacing's development team absorbed assets like Orontes' lead developers Christian Folkers and Thorsten Folkers and Monster's owner Rich Garcia.

Key points

Currently only available on Windows[3]
Seasonal updates are released every 3 months, with "feature" content freely provided.
Race Schedules are done in 12 week intervals, with the 13th week of the season only being official for Rookie series, NASCAR, and some one off year round series.

General information

Official support
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
Windows
Epic Games Store
Epic Games Launcher
Windows
Steam
Icon overlay.png
Windows
All versions require an iRacing subscription.

Microtransactions

Type Notes
Finite spend Cars and Tracks are one time purchases. Once owned, they can be used indefinitely. Limits are set by the amount of content released.
Infinite spend Hosted Sessions can be scheduled as often as desired.
Unlock Unlocks include cars and tracks that once purchased can be used in nearly any combination.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\iRacing\
macOS (OS X)
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/266410/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Documents\iRacing\
macOS (OS X)
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/266410/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
HDR is enabled by enabling "HDR" option in options (which enables HDRR), and then selecting an "HDR Enabled" Resolution
Supports FidelityFX Super Resolution.

Input

The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the shared memory protocol. Also support D-Box haptic/motion platforms through a proprietary protocol.[4]

Logitech GamePanel

Statistics can be displayed on the LCD panel or smartphone application.[5]
Display Notes
Arx Control application Native support.
G19 color screen
G15 monochrome screen

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.1
Subtitles
Closed captions
Mute on focus lost
mute_WhenFocusLost can be set to 1 in the app.ini file. 0 will disable this.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Race engineer is in English.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
Up to 63 Versus, Co-op
Requires an internet connection at all times while playing. Supports "Team" racing for endurance series. Player size can vary on the series rules.
Asynchronous multiplayer
Time Attack Competitions allow for Asynchronous play

Connection types

Type Native Notes
Matchmaking
iRacing uses an ELO style system called "iRating" for official races
Peer-to-peer
All connections go through dedicated server
Dedicated
Dedicated server does not run physics, it acts as bookkeeper [Per Staff: https://members.iracing.com/jforum/posts/list/100/3504104.page#10089751
Self-hosting
Hosted Races are still managed by iRacing AWS Dedicated Servers and rented from them
Direct IP
Servers cannot be joined by dedicated IP

VR support

Headsets State Notes
OpenXR
Added in 2022 Season 3 Patch 2 Hotfix 1 update on July 7, 2022.[6]
SteamVR
OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets.
Oculus VR (LibOVR)
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR, or OpenXR for Windows Mixed Reality.
OSVR
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
TrackIR
Supports: Yaw, Pitch, Roll, X, Y, Z.
Play area
Seated
Standing
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Interface Electron iRacingUI makes use of Electron
Anti-cheat Easy Anti-Cheat [7]

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Quad core
System memory (RAM) 16 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) 2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/266410/ in addition to or instead of this directory. The app ID (266410) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References