Penumbra: Overture
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Frictional Games | |
macOS (OS X) | Edward Rudd |
Linux | Edward Rudd |
Publishers | |
Eastern Europe | CD Projekt |
Europe | Paradox Interactive |
Engines | |
HPL Engine 1 | |
Release dates | |
Windows | March 30, 2007 |
Linux | May 25, 2007 |
macOS (OS X) | January 10, 2008 |
Penumbra | |
---|---|
Penumbra: Overture | 2007 |
Penumbra: Black Plague | 2008 |
Key points
- Source code was made available in 2010.[1]
General information
- Official website
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Penumbra Collection | |||
Humble Store | Penumbra Collection | |||
Mac App Store | Penumbra Collection | |||
Steam |
- The Penumbra Collection includes Penumbra: Overture, Black Plague, and the Requiem expansion.
Essential improvements
Skip intro videos
Edit settings.cfg[citation needed] |
---|
|
Enable quick save
Edit settings.cfg[citation needed] |
---|
Notes
|
Enable simple swing
Edit settings.cfg[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Penumbra Overture\Episode1\ |
macOS (OS X) | |
Linux | ~/.frictionalgames/Penumbra/Overture/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Penumbra Overture\Episode1\ |
macOS (OS X) | |
Linux | ~/.frictionalgames/Penumbra/Overture/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Widescreen resolution
Edit settings.cfg[citation needed] |
---|
Notes
|
Ultra-widescreen
Edit EXE Properties |
---|
|
Field of view (FOV)
- This game uses vertical FOV. See FOV Calculator for help.
Use hex editor to change FOV |
---|
To change FOV open |
Windowed
Edit settings.cfg[citation needed] |
---|
|
High frame rate
- All gameplay elements are locked to 60 FPS. This includes physics, puzzles, player movement, input and most animations. This limit can be removed, but will only affect particles and some animations.[3]
Remove FPS cap |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Retail version only. | |||
Italian | European retail version only. | |||
Hungarian | Retail version only, available to download. | |||
Polish | Retail version only. | |||
Russian | Only two translations, by Snowball Studios (1C-SoftClub) and Noviy Disk. | |||
Spanish | Fan translation, download. | |||
Turkish | Fan translation, download. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use Penumbra: Overture VR Mod. | ||
Oculus VR (LibOVR) | Use Penumbra: Overture VR Mod. | ||
Windows Mixed Reality | Use Penumbra: Overture VR Mod. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
Novint Falcon |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Newton Game Dynamics | |
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | AMD Radeon 8500 Nvidia GeForce 3 |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.4 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | AMD Radeon 8500 Nvidia GeForce 3 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Kernel 2.6 | |
Processor (CPU) | 1.5 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | AMD Radeon 8500 Nvidia GeForce 3 |
References
- ↑ In The Games Of Madness: Penumbra: Overture goes Open Source!
- ↑ https://www.wsgf.org/dr/penumbra
- ↑ Verified by User:Litbeep on 2020-11-3
- Email from Peter Wester (engine programmer): "All the gameplay is run at 60 fps. This means physics, puzzles, player movement, mouse/kb/gamepad input and some animations. The only things that can be unlocked are particles, some animations and texture animations. This is the same for all other HPL-based games!"