Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Nocturne Editor is available for download here.
- Blair Witch Volume 1: Rustin Parr is a sequel to Nocturne, set before the events in the final episode Epilogue.
General information
- MobyGames page
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is not available digitally.
- A free demo version is available from Archive.org and GamePressure.
Essential improvements
Patches
- Latest patch is Nocturne Patch 2 (Build 1.00.52).
Peixoto's patch
Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti aliasing is also possible
Skip intro videos
Game data
Configuration file(s) location
Save game data location
Video
Graphics feature |
State |
Notes |
Widescreen resolution |
|
In System folder open nocturne.ini file with Notepad, then under Graphics find gamePIXX and gamePIXY. Choose resolution and then save that file to Desktop. Paste and overwrite nocturne.ini file to System folder. |
Multi-monitor |
|
|
Ultra-widescreen |
|
In System folder open nocturne.ini file with Notepad, then under Graphics find gamePIXX and gamePIXY. Choose resolution and then save that file to Desktop. Paste and overwrite nocturne.ini file to System folder. |
4K Ultra HD |
|
In System folder open nocturne.ini file with Notepad, then under Graphics find gamePIXX and gamePIXY. Choose resolution and then save that file to Desktop. Paste and overwrite nocturne.ini file to System folder. |
Field of view (FOV) |
|
|
Windowed |
|
Use dgVoodoo 2. In DirectX tab under Behavior disable Application controlled windows/fullscreen state and Disable Alt-Enter to toggle screen state, then in game press Alt+↵ Enter. |
Borderless fullscreen windowed |
|
See the glossary page for potential workarounds. |
Anisotropic filtering (AF) |
|
Force using dgVoodoo 2. |
Anti-aliasing (AA) |
|
Use dgVoodoo 2 to force MSAA. |
Vertical sync (Vsync) |
|
Enabled by default in hardware mode, but only during gameplay. Force using dgVoodoo 2 to enable it in the menus too. |
60 FPS |
|
|
120+ FPS |
|
Framerate is uncapped in software mode, but causes clothes physics to speed up. |
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Sound effects, dialogue and music. |
Surround sound |
|
Up to 7.0 with Creative ALchemy |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
EAX1 |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
|
Japanese |
|
|
|
|
Polish |
|
|
|
Local retail only, download. |
Spanish |
|
|
|
|
Issues unresolved
Slow and unresponsive menus
- Some transitions between menu screens are very slow and sometimes it can take several seconds for the menus to respond to input.[citation needed]
Set affinity to 1 CPU core
|
- Go to
<path-to-game> .
- Create .txt file
- Copy/paste the following lines:
cd /d %~dp0
start /affinity 1 nocturne.exe
- Save the file and set it's definition to .bat
- Run it to start the game
- This will make the game running on single core, which will slightly help with menu transitions during the game, although it won't affect main menu as much
|
Issues fixed
Game crashes on launch
Use dgVoodoo 2[4]
|
- Download the latest version of dgVoodoo 2 and unpack it.
- Copy all the files from the
MS folder.
- Paste the files into the game installation folder.
- Optional: Run
dgVoodooCpl.exe and configure the settings to you liking.
- Game uses DirectX in hardware mode, so the above mentioned improvements should be activated in the DirectX tab.
- Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
- It's recommended to change the resolution in dgvoodoo 2, and change the resolution in the game if you want UI in different size, the higher the resolution, the smaller the HUD is. Resolutions lower than 640x480 will reduce the quality of pre-rendered backgrounds.
|
System RAM and swap disk space warning
- When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
Turning on Windows 98 compatibility mode[5]
|
- Right click the game shortcut or
nocturne.exe .
- Click Properties, then open the Compatibility tab.
- Under Compatibility mode check Run this program in compatibility mode for and select Windows 98/Windows ME.
- Click Apply and OK.
Notes
- This will disable any enhancements set in dgVoodoo 2.
|
Game crashes after loading a level
- After loading a level the game crashes with a DirectX 6 3D driver error: D3DERR_ELIFINO: An unknown D3D error occured.
Intro video not being rendered
- When starting the game the intro video plays, but only sound can be heard, the video itself is not rendered. This happens because of the Indeo codec which is not included in the newest versions of Windows.
Install the missing Indeo codec[7]
|
- Download an old freeware version of the Ligos Indeo codec from here.
- Run the setup file you just downloaded and follow the instructions. The installer might hang a while when searching for Netscape-based browsers on your computer, just give it time - it can take 5-15 minutes depending on your hardware or you can select Custom setup and uncheck the last case (Indeo Video 5 Web Browser Plugin), this will install the codec faster)
On Windows Vista, Windows 7, Windows 8, Windows 8.1 and Windows 10, the Indeo video codec is integrated in the system but not registered. Open a command prompt ("Start" → "Run..." → type "cmd" or "command", click "OK") and execute the following commands :
- First change directory (64 bit Windows only): cd C:\Windows\SysWOW64
- Register the .dll with this command : regsvr32 ir50_32.dll
- Now the Indeo video codec is activated and videos based on this codec will be played back.
- Using dgVoodoo 2 (DDraw.dll) (to fix crashes and get higher resolutions) will not render the intro video, that's because Nocturne uses GDI for the intro video instead of DirectX.
- Use this DDraw.dll file, it will render the intro video and you can select higher resolutions in the video options.
|
High frame rate issues
- The physics are linked to 60 FPS, so playing at high fps can cause problems.
Limit the Framerate to 60FPS[citation needed]
|
|
Vsync (Enabled by default)
|
- Set the monitor refresh rate to 60 Hz.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
5, 6, 7 |
|
Software renderer |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows[8] |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98 |
NT 4.0, 2000 |
Processor (CPU) |
Intel Pentium MMX 233 MHz AMD K6 233 MHz
|
Intel Pentium II 400 MHz or Higher Intel Celeron, Pentium III AMD Athlon 500 Mhz or Higher |
System memory (RAM) |
64 MB (96 MB for 3D hardware acceleration) |
128 MB |
Hard disk drive (HDD) |
500 MB |
1 GB |
Video card (GPU) |
8 MB of VRAM DirectX 5 compatible
| Matrox G200/G400 ATI Rage 128 Savage3D nVIDIA TnT/TnT2
AGP Video Port required DirectX 6 compatible |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References