Difference between revisions of "Sonic & All-Stars Racing Transformed"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(Added link to a massive and very helpful guide from Steam; →Aspect ratio fix: Rewrote this from scratch; →Input settings: Clarity; →Missing objects on ATI Radeon HD3000: Added this!) |
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{{++}} Excellent port with many good features to customize, very well optimized, and has free DLC exclusive to PC. | {{++}} Excellent port with many good features to customize, very well optimized, and has free DLC exclusive to PC. | ||
{{--}} No in-game ability to change video, input, and language options. | {{--}} No in-game ability to change video, input, and language options. | ||
− | {{ii}} Port information.<ref>http://www.destructoid.com/pc-port-report-sonic-all-stars-racing-transformed-243442.phtml</ref> | + | {{ii}} Port information.<ref>[http://www.destructoid.com/pc-port-report-sonic-all-stars-racing-transformed-243442.phtml], Destructoid's PC Port Report</ref> |
'''General information''' | '''General information''' | ||
+ | {{mm}} '''[http://steamcommunity.com/sharedfiles/filedetails/?id=211622904 Huge and noob-proof guide on "Setting Up, Configuring, Optimizing and Troubleshooting the Game"]''': Has some very neat tricks for both low-end and high-end systems, fixes to common bugs, and info on configuring controllers. | ||
{{mm}} [http://sonic.wikia.com/wiki/Sonic_News_Network Sonic News Network] - A massive wiki for the Sonic the Hedgehog universe | {{mm}} [http://sonic.wikia.com/wiki/Sonic_News_Network Sonic News Network] - A massive wiki for the Sonic the Hedgehog universe | ||
{{mm}} [http://www.sonicretro.org/ Sonic Retro] - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here | {{mm}} [http://www.sonicretro.org/ Sonic Retro] - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Letterboxed to 16:9 on lower ARs; doesn't work with higher ARs. | + | |widescreen resolution notes= Letterboxed to 16:9 on lower ARs; doesn't work with higher ARs. [[#Aspect ratio fix|Hackable]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See [[# | + | |multimonitor notes = See [[#Aspect ratio fix|Aspect ratio fix]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[# | + | |ultrawidescreen notes = See [[#Aspect ratio fix|Aspect ratio fix]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|120hz notes = | |120hz notes = | ||
}} | }} | ||
− | + | ||
− | + | ===Aspect ratio fix=== | |
− | + | * [http://www.flawlesswidescreen.org/index.php/Sonic_and_Sega_All-Stars_Racing_Transformed Flawless Widescreen], as usual, can hack the game to run on any ratio. | |
− | + | * For [[ultra-widescreen]] and [[multi-monitor]] setups, it can also center the HUD, which will otherwise be stretched. This doesn't work with lower ratios (e.g. 16:10, 4:3). | |
− | === | + | {{--}}However, this will make the HUD's player markers to not be aligned with the actual racers, and the cursor move slower in the horizontal axis. |
− | * [http://www.flawlesswidescreen.org/index.php/Sonic_and_Sega_All-Stars_Racing_Transformed Flawless Widescreen] | ||
− | {{--}} | ||
==Input settings== | ==Input settings== | ||
− | {{ii}} | + | {{ii}} Key and controller bindings must be changed in the configuration tool. Inversion and vibration options must be changed in-game. |
{{++}} Also supports motion controls under Windows 8. | {{++}} Also supports motion controls under Windows 8. | ||
{{Input settings | {{Input settings | ||
Line 128: | Line 127: | ||
|surround sound notes = Up to 5.1 | |surround sound notes = Up to 5.1 | ||
|subtitles = false | |subtitles = false | ||
− | |subtitles notes = No dialogue | + | |subtitles notes = No dialogue, so no need for subtitles either. |
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
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===Stuttering=== | ===Stuttering=== | ||
{{--}} Stuttering can be caused by high framerates (>60). | {{--}} Stuttering can be caused by high framerates (>60). | ||
− | * Turning on | + | * Turning on V-sync resolves this problem.<ref>http://www.reddit.com/r/GameDeals/comments/188kl2/gmg_sonic_racing_transformed_2249_25_off/c8cntxz</ref> |
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Missing objects on ATI Radeon HD3000=== | ||
+ | [[File:SART Radeon HD3000 bug.jpg|290px|right|thumb|Water section of Seasonal Shrines. Not pictured: water.]] | ||
+ | [[File:SART radeonhd3000 partialfix oceanview.png|290px|right|thumb|Water section of Ocean View, partially fixed. The water is visible now. Depending on the track, the water might be more visible, or almost invisible.]] | ||
+ | (also on entry-level Radeon HD4000; mid- and high-end models work fine) | ||
+ | {{--}} Some essential objects, such as the water and boost pads, will not render at all, breaking gameplay. | ||
+ | {{--}} No single fix for every system. | ||
+ | * This is a driver issue, and not much can be done about it. Any fix is only partial: it'll make transparent objects slightly visible, but the water might still be too hard to see on some levels. | ||
+ | * One possible fix is to open a UAC prompt (e.g. opening a program as admin)<ref name="yt superblooop hd3000">[http://www.youtube.com/watch?v=dl_KbsCw84A&feature=c4-overview&list=UUFEWzpdtYj39vCMvNZ-UXkg], YouTube video: ATI Radeon HD3000 fix, by SuperBlooop</ref>. This seems to cause the game's renderer to freeze for a second, partially solving the issue. | ||
+ | * Messing with your display settings (resolution, etc) may help fixing the issue. | ||
==System requirements== | ==System requirements== |
Revision as of 06:11, 8 January 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Sumo Digital | |
Publishers | |
Sega | |
Release dates | |
Windows | January 31, 2013 |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- Excellent port with many good features to customize, very well optimized, and has free DLC exclusive to PC.
- No in-game ability to change video, input, and language options.
- Port information.[1]
General information
- Huge and noob-proof guide on "Setting Up, Configuring, Optimizing and Troubleshooting the Game": Has some very neat tricks for both low-end and high-end systems, fixes to common bugs, and info on configuring controllers.
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/212480/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/212480/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Essential improvements
Skip intro videos
- On very slow machines, some assets might not finish loading on time, causing visual glitches.
Video settings
- Video options can't be change in-game. You must launch the configuration tool to change video settings.
Aspect ratio fix
- Flawless Widescreen, as usual, can hack the game to run on any ratio.
- For ultra-widescreen and multi-monitor setups, it can also center the HUD, which will otherwise be stretched. This doesn't work with lower ratios (e.g. 16:10, 4:3).
- However, this will make the HUD's player markers to not be aligned with the actual racers, and the cursor move slower in the horizontal axis.
Input settings
- Key and controller bindings must be changed in the configuration tool. Inversion and vibration options must be changed in-game.
- Also supports motion controls under Windows 8.
Audio settings
Issues fixed
Stuttering
- Stuttering can be caused by high framerates (>60).
- Turning on V-sync resolves this problem.[2]
Issues unresolved
Missing objects on ATI Radeon HD3000
(also on entry-level Radeon HD4000; mid- and high-end models work fine)
- Some essential objects, such as the water and boost pads, will not render at all, breaking gameplay.
- No single fix for every system.
- This is a driver issue, and not much can be done about it. Any fix is only partial: it'll make transparent objects slightly visible, but the water might still be too hard to see on some levels.
- One possible fix is to open a UAC prompt (e.g. opening a program as admin)[3]. This seems to cause the game's renderer to freeze for a second, partially solving the issue.
- Messing with your display settings (resolution, etc) may help fixing the issue.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 2 GHz Intel Core 2 Duo or equivalent | 2.4 GHz Intel i5 or equivalent |
System memory (RAM) | ||
Hard disk drive (HDD) | 6.7 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
512 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/212480/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (212480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.