Difference between revisions of "VVVVVV"
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SirYodaJedi (talk | contribs) m (→Video settings) |
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Upscales to native resolution. Upscaling method can be set to Integer, Nearest Neighbor, or Linear. |
|fov = n/a | |fov = n/a | ||
− | |fov notes = | + | |fov notes = Uses 2D pixel art. |
|windowed = true | |windowed = true | ||
|windowed notes = Window is fully resizeable. | |windowed notes = Window is fully resizeable. | ||
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|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = false | |vsync = false | ||
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|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Allows reduction of visual effects. |
}} | }} | ||
Revision as of 11:50, 9 June 2018
Developers | |
---|---|
Flash | Terry Cavanagh |
C++ | Simon Roth |
Other | Ethan Lee |
Release dates | |
Windows | January 11, 2010 |
macOS (OS X) | January 11, 2010 |
Linux | July 26, 2011 |
Key points
- Frame rate is capped at 30 FPS.
General information
- Developer website forum - technical support
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
- A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | ~/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | ~/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- Older save games (from before 1.2) can be converted to a new format using ConVVVVVVerter utility.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Handles input and windowing. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Intel 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |