Difference between revisions of "Red Orchestra 2: Heroes of Stalingrad"
From PCGamingWiki, the wiki about fixing PC games
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|120 fps notes = Need to [[Engine:Unreal Engine 3#Smoothed frame rate|edit .ini]] to remove 62 FPS cap.<ref>[http://forums.tripwireinteractive.com/showthread.php?t=91130 62 FPS stuck - Tripwire Interactive Forums]</ref> | |120 fps notes = Need to [[Engine:Unreal Engine 3#Smoothed frame rate|edit .ini]] to remove 62 FPS cap.<ref>[http://forums.tripwireinteractive.com/showthread.php?t=91130 62 FPS stuck - Tripwire Interactive Forums]</ref> | ||
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# In '''Position''' area change '''X,Y coordinates''' to '''Desktop''' and click '''OK''' to close a configuration window. | # In '''Position''' area change '''X,Y coordinates''' to '''Desktop''' and click '''OK''' to close a configuration window. | ||
# Launch the game via '''Steam''' while running '''DxWnd in the backround'''. | # Launch the game via '''Steam''' while running '''DxWnd in the backround'''. | ||
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'''Notes''' | '''Notes''' | ||
{{--}} Use at your own risk when playing online on cheat-protected servers. | {{--}} Use at your own risk when playing online on cheat-protected servers. | ||
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|light bar support = unknown | |light bar support = unknown | ||
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Revision as of 07:28, 15 March 2018
Developers | |
---|---|
Tripwire Interactive | |
War Drum Studios[1] | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | September 13, 2011 |
Red Orchestra | |
---|---|
Red Orchestra: Ostfront 41-45 | 2006 |
Darkest Hour: Europe '44-'45 (unofficial mod) | 2009 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm | 2013 |
Rising Storm 2: Vietnam | 2017 |
Key points
- Red Orchestra 2: Heroes of Stalingrad (multiplayer) and Rising Storm use the same executable
- Steam Workshop integration
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Singleplayer |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[2]
|
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/35450/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/35450/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Ultra-widescreen
Set resolution in console[3] |
---|
|
Borderless fullscreen windowed
Force using DxWnd[citation needed] |
---|
Notes
|
Input settings
Mouse acceleration
Disable mouse acceleration[citation needed] |
---|
|
Controller support
- Controller support can be optionally disabled
- Actual support is very limited
Disable controller support[citation needed] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Polish | ||||
Russian |
Network
- Online modes use both Valve Anti-Cheat and PunkBuster protection.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 64 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide on how to set up a server is available. Note that the dedicated server software is a separate download from the main game. | |
Self-hosting | Can only create games by hosting a dedicated server. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8075, 28902 |
UDP | 7757, 7758, 7767, 20610 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core 2.3 GHz | Quad Core 2.6 GHz |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | 256 MB of VRAM Shader model 3.0 support |
512 MB of VRAM Shader model 3.0 support |
Issues fixed
Microstuttering
- Microstuttering of camera view and player animations, similar to that caused by poor online connection. This is due to the interference of Microsoft multimedia drivers with connection to Red Orchestra servers.
Microstuttering[5] |
---|
|
Disappearing/flickering graphical elements
- An issue with object culling may cause objects, terrain, particle effects and even the sky to disappear or start flickering, usually after playing for a certain amount of time or alt-tabbing.
Disable Umbra Culling[citation needed] |
---|
Notes
|
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (35450) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Red Orchestra 2: Heroes of Stalingrad (2011) Windows credits - MobyGames - last accessed on 2017-06-03
- ↑ Verified by User:aaronth07 on 2017-08-18
- ↑ 2560x1080 21:9? :: Rising Storm/Red Orchestra 2 Multiplayer General Discussions
- ↑ Hook all DLLs might be optional
- ↑ http://www.sevenforums.com/gaming/31980-lag-online-games-windows-7-a.html