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Difference between revisions of "Back to Gaya: The Adventures of Zino and Buu"

From PCGamingWiki, the wiki about fixing PC games
m
Line 56: Line 56:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 64: Line 64:
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
Line 82: Line 82:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Modify config file|ref=<ref name="Sui" />}}
 +
# Open {{file|{{p|game}}\data\config\backtogaya.ini}} with a text editor.
 +
# Find a section <code>[gfx]</code>
 +
# Find a line starting with <code>res_x =</code> and set its value to your desired screen width.
 +
# Find a line starting with <code>res_y =</code> and set its value to your desired screen height.
 +
# Save the changes and start the game using {{file|BackToGaya_Release.exe}} instead of {{file|GfxSetup.exe}}.
 +
 +
'''Notes:'''
 +
{{ii}} The game uses vertical- FOV scaling, so it's recommended to increase the FOV - See [[#Field of view (FOV)|Field of view (FOV)]].
 +
{{--}} Starting the game with {{file|GfxSetup.exe}} will break the screen display.
 +
{{--}} Some GUI elements (like buttons in menu) may be partially off screen.
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Modify config file|ref=<ref name="Sui" />}}
 +
# Open {{file|{{p|game}}\data\config\backtogaya.ini}} with a text editor.
 +
# Find a section <code>[gfx]</code>
 +
# Change the line <code>perspective_fov = 200.000</code>.
 +
# Change its value (where lower perspective FOV is higher camera FOV).
 
}}
 
}}
  

Revision as of 06:01, 4 August 2017

Back to Gaya: The Adventures of Zino and Buu
Back to Gaya: The Adventures of Zino and Buu cover
Developers
4 Head Studios
Cutscenes Ambient Entertainment
Publishers
Nobilis France
Engines
Vision
Release dates
Windows February 23, 2005

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Configuration tool.
Configuration tool.
Video settings
Video settings

Template:Video settings

Widescreen resolution

Instructions

Field of view (FOV)

Instructions

Windowed

Instructions

Input settings

Input settings
Input settings

Template:Input settings

Audio settings

Audio settings
Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Polish
Available only in local retail release.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Open Dynamics Engine
Audio FMOD
Cutscenes XviD

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE/ME/2000/XP
Processor (CPU) Intel Pentium III - 1200 MHz
System memory (RAM) 256 MB RAM
Hard disk drive (HDD) 800 MB
Video card (GPU) Nvidia GeForce 4 MX 460
32 MB of VRAM
DirectX 7 compatible

References