Back to Gaya: The Adventures of Zino and Buu

From PCGamingWiki, the wiki about fixing PC games
Back to Gaya: The Adventures of Zino and Buu
Back to Gaya: The Adventures of Zino and Buu cover
Developers
4 Head Studios
Cutscenes Ambient Entertainment
Publishers
France Nobilis
Engines
Vision
Release dates
Windows February 23, 2005

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements[edit]

Skip intro videos[edit]

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Remove the lines starting with
    • movie_intro1
    • movie_intro2
    • movie_intro3
    • movie_intro4

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\data\config\backtogaya.ini[Note 1]

Save game data location[edit]

System Location
Windows <path-to-game>\data\savegames\[Note 1]

Video settings[edit]

Configuration tool.
Configuration tool.
Video settings
Video settings
Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Exceeding 120fps breaks racing car physics.[1]

Widescreen resolution[edit]

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Find a line starting with res_x = and set its value to your desired screen width.
  4. Find a line starting with res_y = and set its value to your desired screen height.
  5. Save the changes and start the game using BackToGaya_Release.exe instead of GfxSetup.exe.

Notes

The game uses vertical- FOV scaling, so it's recommended to increase the FOV - See Field of view (FOV).
Starting the game with GfxSetup.exe will break the screen display.
Some GUI elements (like buttons in menu) may be partially off screen.

Field of view (FOV)[edit]

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Change the line perspective_fov = 200.000.
  4. Use the following equation to increase FOV to widescreen aspect ratios:
    • Back to Gaya - Horizontal Plus Perspective Equation.png
  5. For a wider FOV, decrease perspective FOV even further.

Windowed[edit]

Modify config file[1]
  1. Open <path-to-game>\data\config\backtogaya.ini.
  2. Find a section [gfx]
  3. Change the line fullscreen = true to fullscreen = false to enable Windowed mode.

Input settings[edit]

Input settings
Input settings

Audio settings[edit]

Audio settings
Audio settings
Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.

Localizations

Language UI Audio Sub Notes
English
Polish
Available only in local retail release.

VR support[edit]

3D modes Native Notes
vorpX
Game crashing on newser systems.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Open Dynamics Engine
Audio FMOD
Cutscenes XviD

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III - 1200 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) Nvidia GeForce4 MX 460
32 MB of VRAM
DirectX 7 compatible

Notes

  1. 1.0 1.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).

References

  1. 1.0 1.1 1.2 1.3 1.4 Verified by User:Suicide_machine on 2017-08-04