Difference between revisions of "Styx: Master of Shadows"
From PCGamingWiki, the wiki about fixing PC games
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# Locate <code>{{p|userprofile}}\Documents\My Games\Styx\StyxGame\Config\StyxEngine.ini</code> and open the file with a text editor. | # Locate <code>{{p|userprofile}}\Documents\My Games\Styx\StyxGame\Config\StyxEngine.ini</code> and open the file with a text editor. | ||
# Find <code>MaxSmoothedFrameRate</code> and change it from <code>62</code> to the desired value. | # Find <code>MaxSmoothedFrameRate</code> and change it from <code>62</code> to the desired value. | ||
+ | |||
'''Notes''' | '''Notes''' | ||
{{ii}} Increasing the existing frame rate value breaks the in-game physics. Ennemies corpses may jump and fly once murdered or put on the ground. Above 142 FPS, the bodies flies. Above 62 FPS, the bodies jumps. Activating bSmoothFrameRate with a limit of 62 FPS seems to be the optimal values. | {{ii}} Increasing the existing frame rate value breaks the in-game physics. Ennemies corpses may jump and fly once murdered or put on the ground. Above 142 FPS, the bodies flies. Above 62 FPS, the bodies jumps. Activating bSmoothFrameRate with a limit of 62 FPS seems to be the optimal values. | ||
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|fan notes = | |fan notes = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
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|minOS = Vista SP2/7/8 | |minOS = Vista SP2/7/8 | ||
|minCPU = AMD/INTEL DUAL-CORE 2.4 GHZ | |minCPU = AMD/INTEL DUAL-CORE 2.4 GHZ | ||
− | |minRAM = 3072 MB | + | |minRAM = 3072 MB |
− | |minHD = 8 GB | + | |minHD = 8 GB |
− | |minGPU = AMD | + | |minGPU = AMD Radeon HD 5850 |
+ | |minGPU2 = NVIDIA GEFORCE GTX 560 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 06:43, 24 January 2017
Developers | |
---|---|
Cyanide | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | October 7, 2014 |
Styx | |
---|---|
Of Orcs and Men | 2012 |
Styx: Master of Shadows | 2014 |
Styx: Shards of Darkness | 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
Green Man Gaming | ||||
Incorrect store name. See here for available options. | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/242640/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/242640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Frame rate (FPS)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Russian |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista SP2/7/8 | |
Processor (CPU) | AMD/INTEL DUAL-CORE 2.4 GHZ | |
System memory (RAM) | 3072 MB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | AMD Radeon HD 5850 NVIDIA GEFORCE GTX 560 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/242640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (242640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.