Difference between revisions of "Smite"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
m (→Tweaking the .ini to add true MSAA, Anisotropic Filtering and Triple Buffering: updated template usage) |
||
Line 88: | Line 88: | ||
{{Fixbox/fix|Modify <code>BattleSystemSettings.ini</code>|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Modify <code>BattleSystemSettings.ini</code>|ref={{cn|date=July 2016}}}} | ||
# Before editing, make a backup of <code>BattleSystemSettings.ini</code>. You will '''only''' be modifying settings that fall under the primary '''[SystemSettings]''' section, '''[SystemSettingsBucket]''' sections contain presets that should not be touched. | # Before editing, make a backup of <code>BattleSystemSettings.ini</code>. You will '''only''' be modifying settings that fall under the primary '''[SystemSettings]''' section, '''[SystemSettingsBucket]''' sections contain presets that should not be touched. | ||
− | # Go to <code>{{p|userprofile}}\Documents\My Games\Smite\BattleGame\Config</code> | + | # Go to <code>{{p|userprofile}}\Documents\My Games\Smite\BattleGame\Config\</code> |
− | # Open | + | # Open <code>BattleSystemSettings.ini</code>. |
# Using the Find function ({{key|Ctrl|F}}), search for the following lines: | # Using the Find function ({{key|Ctrl|F}}), search for the following lines: | ||
# <code>MaxAnisotropy</code> and change it to the desired number (max 16) (extremely minimal performance impact). | # <code>MaxAnisotropy</code> and change it to the desired number (max 16) (extremely minimal performance impact). |
Revision as of 07:28, 13 November 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Hi-Rez Studios | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | March 25, 2014 |
macOS (OS X) | Early access |
Warnings
- This game requires a constant internet connection for all game modes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
- All versions require a Hi-Rez Master Account.
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/386360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Tweaking the .ini to add true MSAA, Anisotropic Filtering and Triple Buffering
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista, 7, 8 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Intel Core i5-750 2.67 GHz AMD Phenom II X4 965 3.4 GHz |
System memory (RAM) | 2 GB (XP) 3 GB (Vista/7) |
4 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | ATI Radeon HD 3870 Nvidia GeForce 8800 GT 512 MB of VRAM DirectX 10 compatible Shader model 3 support |
AMD Radeon HD 6950 Nvidia GeForce GTX 560 768 MB of VRAM DirectX 11 compatible |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (386360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.