Smite

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Smite
Smite cover
Developers
Hi-Rez Studios
Engines
Unreal Engine 3
Release dates
Windows March 25, 2014
macOS (OS X) Early access
Smite at Wikipedia
Smite
Smite 2014
Hand of the Gods 2018

General information

Steam Community Discussions
Official website

Availability[edit]

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Windows
macOS (OS X)
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Install Smite with steam://install/386360
Install Smite Public Test with steam://install/858460
Windows
macOS (OS X)
All versions require a Hi-Rez Account and a constant internet connection for all game modes.

Downloadable content (DLC) and expansions

Name Notes
Texture Pack Available for free.
Windows
macOS (OS X)
Ultimate God Pack
Windows
macOS (OS X)

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Smite\BattleGame\Config\
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/386360/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
[1]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Tied to ingame Texture detail option, modifiable through .ini
Anti-aliasing (AA)
Up to FXAA3HQ only, see below for instructions on how to add MSAA support
Vertical sync (Vsync)
60 FPS and 120+ FPS
Color blind mode

Tweaking the .ini to add true MSAA, Anisotropic Filtering and Triple Buffering[edit]

Modify BattleSystemSettings.ini[citation needed]
  1. Before editing, make a backup of BattleSystemSettings.ini. You will only be modifying settings that fall under the primary [SystemSettings] section, [SystemSettingsBucket] sections contain presets that should not be touched.
  2. Go to %USERPROFILE%\Documents\My Games\Smite\BattleGame\Config\
  3. Open BattleSystemSettings.ini.
  4. Using the Find function (Ctrl+F), search for the following lines:
  5. MaxAnisotropy and change it to the desired number (max 16) (extremely minimal performance impact).
  6. Change bAllowD3D9MSAA=False to bAllowD3D9MSAA=True to enable MSAA. MaxMultisamples controls the number of MSAA samples, goes up to 8.
  7. If you use Vsync, find bUseTripleBuffering=False and change it to bUseTripleBuffering=True.
  8. Save the file and launch the game.

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse Smoothing can be disabled.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
French
German
Spanish
Polish
Russian
Turkish
Simplified Chinese

Network[edit]

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9, 11 D3D11 option available in ingame options.
64-bit executable
64-bit option available in launcher options- alternatively, type in -Use64 in the Command Line Extras field.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.7 GHz
System memory (RAM) 2 GB (XP)
3 GB (Vista/7)
Hard disk drive (HDD) 10 GB
Video card (GPU) ATI Radeon HD 3870
Nvidia GeForce 8800 GT
512 MB of VRAM
DirectX 10 compatible
Shader model 3.0 support
Sound (audio device) DirectX compatible sound card
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.10
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.7 GHz
System memory (RAM) 2 GB (XP)
3 GB (Vista/7)
Hard disk drive (HDD) 10 GB
Video card (GPU) ATI Radeon HD 3870
Nvidia GeForce 8800 GT
512 MB of VRAM
DirectX 10 compatible
Shader model 3.0 support
Sound (audio device) DirectX compatible sound card

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/386360/ in addition to or instead of this directory. The app ID (386360) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References