Difference between revisions of "StarLancer"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
− | {{--}} Problems running the game on modern hardware.{{cn|reason=Should state what the problems are|date=March 2016}} | + | {{--}} Problems running the game on modern hardware.{{cn|reason=Should state what the problems are|date=March 2016}}[[#Random crash on modern OS|Issues fixed]].) |
==Availability== | ==Availability== | ||
Line 215: | Line 215: | ||
# EAX and Surround sound should be now available and can be activate. | # EAX and Surround sound should be now available and can be activate. | ||
# No log will be created by the alchemy wrapper due to the renaming. | # No log will be created by the alchemy wrapper due to the renaming. | ||
+ | |||
+ | ===Random Crash on modern OS=== | ||
+ | The game could crash on Other windows than 95/98SE, this issue can be fix by forcing the game to use only one CPU core.. | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Download and copy the official microsoft tools imagecfg}} | ||
+ | # Then launch the following command though the command interpreter (cmd.Exe). | ||
+ | imagecfg -u {{P|game}}\lancer.exe | ||
+ | imagecfg -u {{P|game}}\lancer.icd | ||
+ | imagecfg -a {{P|game}}\lancer.exe | ||
+ | imagecfg -a {{P|game}}\lancer.icd | ||
+ | # After that exe file and ICD file of the game has been modified to force the game to use only one CPU Core. | ||
}} | }} |
Revision as of 11:06, 14 April 2016
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Developers | |
---|---|
Digital Anvil | |
Publishers | |
Microsoft Studios | |
Release dates | |
Windows | March 31, 2000 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Problems running the game on modern hardware.[citation needed]Issues fixed.)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc disc check. |
- This game is not available digitally.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Only available on French version | |||
German | Only available on German version |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 2-4 or 2-8 | Versus, Mode name(s) not recognised, see the editing guide for supported modes. |
||
Online play | 2-4 or 2-8 | Versus, Mode name(s) not recognised, see the editing guide for supported modes. MSN Gaming Zone support has been discontinued but Direct TCP/IP still available. 4 players Max in coop, 8 max in versus |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 47624 |
- Universal Plug and Play (UPnP) support status is unknown.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Pentium 200 MHz | Pentium II 300 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Super VGA card which supports 256 colours 2 MB of VRAM |
Issues fixed
Creative Alchemy Wrapper not working
By default the DSOUND.dll of the creative alchemy wrapper is ignored by the game. So No surround sound or EAX can be selected. {{Fixbox|1= Template:Fixbox/fix
- Search for value DSOUND.DLL inside it
- change DSOUND.DLL value to ESOUND.DLL
- Save the dll.
- Rename the DSOUND.DLL of the ALchemy Wrapper inside the game folder to ESOUND.DLL
- The game should now use the ESOUND.dll (instead of the native Windows DSOUND.DLL)
- EAX and Surround sound should be now available and can be activate.
- No log will be created by the alchemy wrapper due to the renaming.
Random Crash on modern OS
The game could crash on Other windows than 95/98SE, this issue can be fix by forcing the game to use only one CPU core..
Instructions |
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