Difference between revisions of "Final Doom"
(Updating and correcting information to be consistent with the other two Doom games on DOS.) |
(Adding some other corrections.) |
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'''Key points''' | '''Key points''' | ||
{{ii}} Final Doom is split up into two WAD files: <code>PLUTONIA.WAD</code> for The Plutonia Experiment and <code>TNT.WAD</code> for TNT: {{sic|Evil|ution}} | {{ii}} Final Doom is split up into two WAD files: <code>PLUTONIA.WAD</code> for The Plutonia Experiment and <code>TNT.WAD</code> for TNT: {{sic|Evil|ution}} | ||
− | {{++}} Runs on very low end hardware. | + | {{++}} Runs on very low-end hardware. |
{{++}} The Doom engine was made open source in 1997, making the game very mod-friendly. | {{++}} The Doom engine was made open source in 1997, making the game very mod-friendly. | ||
'''General information''' | '''General information''' | ||
{{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | {{mm}} [http://doomwiki.org/wiki/Entryway Doom Wiki] | ||
+ | {{mm}} [http://www.doomworld.com/ Doomworld] — A major fansite for the series | ||
{{GOG.com links|doom_ii_final_doom|doom_series|for game series}} | {{GOG.com links|doom_ii_final_doom|doom_series|for game series}} | ||
{{mm}} [http://steamcommunity.com/app/2290/discussions/ Steam Community Discussions] | {{mm}} [http://steamcommunity.com/app/2290/discussions/ Steam Community Discussions] | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | DRM-free |}} | + | {{Availability/row| Retail | | DRM-free | Includes an official Windows 95 engine for the game. |}} |
{{Availability/row| GamersGate | DD-FDOOM | Steam |}} | {{Availability/row| GamersGate | DD-FDOOM | Steam |}} | ||
{{Availability/row| GOG | doom_ii_final_doom| DRM-free | Bundled with [[Doom II: Hell on Earth|Doom II]] and Master Levels for Doom II. Uses the rare bug-fixed version of Final Doom included the ''id Anthology'' collection.<ref>[http://www.gog.com/forum/doom_series/very_blunt_question_i_have_the_games_on_steam_id_be_glad_to_buy_them_from_gog_is_it_worth_it/post9 GOG.com Community Discussions for Doom series — "Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it?"]</ref><ref>[http://www.gog.com/forum/doom_series/is_this_version_worth_purchasing_over_any_other_version/post4 GOG.com Community Discussions for Doom series — "Is this version worth purchasing over any other version?"]</ref>}} | {{Availability/row| GOG | doom_ii_final_doom| DRM-free | Bundled with [[Doom II: Hell on Earth|Doom II]] and Master Levels for Doom II. Uses the rare bug-fixed version of Final Doom included the ''id Anthology'' collection.<ref>[http://www.gog.com/forum/doom_series/very_blunt_question_i_have_the_games_on_steam_id_be_glad_to_buy_them_from_gog_is_it_worth_it/post9 GOG.com Community Discussions for Doom series — "Very blunt question: I have the games on Steam. I'd be glad to buy them from GoG. Is it worth it?"]</ref><ref>[http://www.gog.com/forum/doom_series/is_this_version_worth_purchasing_over_any_other_version/post4 GOG.com Community Discussions for Doom series — "Is this version worth purchasing over any other version?"]</ref>}} | ||
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}} | }} | ||
− | == | + | ==Essential improvements== |
===Source ports=== | ===Source ports=== | ||
Since the release of the source code, several modified engines have emerged. | Since the release of the source code, several modified engines have emerged. | ||
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|surround sound = hackable | |surround sound = hackable | ||
|surround sound notes = A source port is required. See [[#Source ports|Source ports]]. | |surround sound notes = A source port is required. See [[#Source ports|Source ports]]. | ||
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = No spoken dialogue. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
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# Set <code>waitonerror</code> to false and save the changes. | # Set <code>waitonerror</code> to false and save the changes. | ||
# Launch the game. | # Launch the game. | ||
+ | }} | ||
+ | ===Doom95 doesn't start on Windows 7=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Apply necessary fixes}} | ||
+ | # Apply a palette fix (see [[Rainbow color problems in older games]]). | ||
+ | # Right click the '''DOOM95.exe''' and go to <code>Compatibility</code> Tab. | ||
+ | # Set <code>Windows 95</code> compatibility+<code>Run the program as administrator</code> | ||
+ | # Now download the [http://youfailit.net/files/dmousexp.zip MouseFix] and extract it to <code>Doom95</code> folder. | ||
+ | # Run the program:at the end of the page,click the <code>install</code> button. | ||
+ | # Use the <code>Configure</code> button to enable <code>Vertical Axis</code>,smooth the mouse and add parameters. | ||
+ | # Now run '''DOOM95.exe''' and set the maximum resolution (<code>Advanced/Screen Resolution</code>). | ||
+ | }} | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|DPLAY.DLL error}} | ||
+ | #Go to <code>{{p|windir}}\SysWOW64</code> | ||
+ | #Copy <code>dplayx.dll</code> and paste it into the game installation folder. | ||
+ | #Rename the copied file to <code>dplay.dll</code> | ||
}} | }} | ||
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==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = | + | |OSfamily = DOS |
|minOS = 6.2 | |minOS = 6.2 |
Revision as of 00:40, 19 September 2015
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
TeamTNT | |
Casali brothers | |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | May 31, 1996 |
Windows | May 31, 1996 |
Mac OS (Classic) | December 4, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Final Doom is split up into two WAD files:
PLUTONIA.WAD
for The Plutonia Experiment andTNT.WAD
for TNT: Evilution - Runs on very low-end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Includes an official Windows 95 engine for the game. | |||
GamersGate | ||||
GOG.com | Bundled with Doom II and Master Levels for Doom II. Uses the rare bug-fixed version of Final Doom included the id Anthology collection.[1][2] | |||
Humble Store | ||||
Steam | Pre-configured to run with DOSBox (included in download). Can be played without Steam. |
Essential improvements
Source ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of Doom-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file and save game file location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
Doom95 doesn't start on Windows 7
Instructions |
---|
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | Various | A source port is required. See Source ports. |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.2 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- DOS
- Windows
- Mac OS
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (Fixbox)
- Invalid template usage (infobox game)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)