Difference between revisions of "Dragon Ball Z: Kakarot"
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|notes = | |notes = | ||
|fan = | |fan = |
Revision as of 11:46, 23 May 2024
Developers | |
---|---|
CyberConnect2 | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | January 17, 2020 |
Reception | |
Metacritic | 73 |
OpenCritic | 73 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Open world, Fighting, JRPG, CCG |
Vehicles | Hovercraft, Robot |
Art styles | Anime |
Themes | Fantasy |
Series | Dragon Ball |
Dragon Ball Z: Kakarot is a singleplayer third-person and first-person action, open world, fighting, JRPG and CCG game in the Dragon Ball series.
The next gen update released on January 13, 2023 for PlayStation 5 and Xbox Series X/S was not made available for the PC version. Additionally, online multiplayer for the Dragon Ball Card Warriors side mode was shut down in March 2023 and the sale of Platinum Coins, the in-game premium currency used to buy cards packs, ended.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition and Ultimate Edition also available. | |||
Deluxe Edition and Legendary Edition also available. | ||||
Green Man Gaming | Deluxe Edition and Legendary Edition also available, Region locked in Latin America, only Legendary Edition available. | |||
Humble Store | Deluxe Edition and Legendary Edition also available. | |||
Steam | Deluxe Edition and Legendary Edition also available. |
Monetization
Type | Notes |
---|---|
DLC | The game is supported with various DLC. DLC size varies from simple items to additional story chapters. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
Season Pass 2 | ||
The 23rd World Tournament | Part of Season Pass 2. | |
A New Power Awakens Set | A New Power Awakens - Part 1 and A New Power Awakens - Part 2 bundle. Part of the first Season Pass. | |
A New Power Awakens - Part 1 | Only available in bundle with Part 2 (A New Power Awakens Set) or as part of the first Season Pass. | |
A New Power Awakens - Part 2 | Only available in bundle with Part 1 (A New Power Awakens Set) or as part of the first Season Pass. | |
Bardock: Alone Against Fate | Part of Season Pass 2. | |
Bonus Items Pack | Pre-order bonus. | |
Goku's Next Journey | Part of Season Pass 2. | |
Music Compilation Pack | ||
Tao Pai Pai Pillar | ||
Trunks: The Warrior of Hope | Part of the first Season Pass. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AT\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851850/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\851850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851850/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed.[1] See Ultra-widescreen for the available workarounds. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 16x by default. | ||
Anti-aliasing (AA) | FXAA or TAA toggle, SSAA through Internal Rendering Resolution. | ||
Vertical sync (Vsync) | Reportedly syncs to half the screen refresh rate.[2][3] | ||
60 FPS | Cutscenes are pre-rendered at 30 FPS.[4] | ||
120+ FPS | See Unlock framerate | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Manually modify the executable file[5] |
---|
Notes
|
Use the Dragon Ball Z Kakarot - ultrawide fix and FOV patcher |
---|
|
Use the kakarot-screen-patch DLL injection |
---|
|
Remove sun glare
Use the Sun Glare Removal mod |
---|
|
Enable Motion Blur All The Time
Allows the use of motion blur all the time in the game |
---|
|
Field of view (FOV)
Use the Better FOV & Camera mod |
---|
|
Unlock framerate
Use the dbzk_fps ASI loader plugin |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse and keyboard prompts appear when "Keyboard & Mouse" Icons are selected in the Graphics settings. | |
Mouse acceleration | ||
Mouse sensitivity | Listed as Camera Speed within Game settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Listed as Camera Speed within Game settings. | |
Controller Y-axis inversion | Vertical and horizontal inversion options within Game settings. |
Controller types |
---|
XInput-compatible controllers | [7] | |
---|---|---|
Xbox button prompts | [7] Type B Icons in the Graphics settings. | |
Impulse Trigger vibration | [7] |
PlayStation controllers | Requires the use of Xinput wrappers, including Steam Input. | |
---|---|---|
PlayStation button prompts | Type A Icons in the Graphics settings. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth), , |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | [7] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [7] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 Surround Sound[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Each 'saga' ending has licensed music |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | The online component of the Dragon Ball Card Warriors mode was shut down in March 2023. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-2400 AMD Phenom II X6 1100T |
Intel Core i5-3470 AMD Ryzen 3 1200 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 36 GB | 40 GB |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7950 DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 280X |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Ultrawide support ? 32:9 / 21:9 - last accessed on 2020-01-17
- ↑ no graphic options? and locked at 30 fps? why??? - last accessed on 2020-01-17
- ↑ WIP Framerate Uncap/21:9-Multimonitor Patch (Port Fix thread) - last accessed on 2020-01-21
- ↑ Verified by User:KingKrouch on 2020-01-17
- Tested by changing the t.MaxFPS command during cutscenes. There's also noticeable video compression.
- ↑ Dragon Ball Z: Kakarot Ultrawide/21:9/32:9 Fix (EN) - last accessed on 2020-01-20
- ↑ 6.0 6.1 DRAGON BALL Z KAKAROT 21:9 QUICK TEST - last accessed on 2020-01-21
- ↑ 7.0 7.1 7.2 7.3 7.4 Verified by User:Unavailable on 2020-01-18
- Tested with Xbox One controller
- ↑ Verified by User:Unavailable on 2020-03-27
- Tested in 7.1 using Orban Loudness Meter with Razer Surround.
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.