Difference between revisions of "Marvel's Spider-Man: Miles Morales"
(→Essential improvements: Lets not assume players have prior knowledge from the remaster.... + correct command line options instructions... + correct fixbox layout (come on, you have enough prior editing knowledge to know that things can be done better than this...)) |
(→Essential improvements: Read over the part this option is also available in the launcher itself...) |
||
Line 96: | Line 96: | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip or enable launcher=== | ===Skip or enable launcher=== | ||
− | {{ii}} The option to enable or disable the launcher is available in-game. In case of encountering issues booting the game, [[Glossary:Command line arguments|command line arguments]] are available to enable or disable the launcher. | + | {{ii}} The option to enable or disable the launcher is available in-game and within the launcher itself. In case of encountering issues booting the game, [[Glossary:Command line arguments|command line arguments]] are available to enable or disable the launcher. |
{{Fixbox|description=Use <code>-nolauncher</code> [[Glossary:Command line arguments|command line argument]] to disable, and <code>-launcher</code> [[Glossary:Command line arguments|command line argument]] to enable the launcher|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1817190/discussions/0/3541546590710122056/#c5568165891230779253|title=How to enable the launcher after disabling it - Steam Discussion Forum|date=2022-11-21}}</ref>|fix= | {{Fixbox|description=Use <code>-nolauncher</code> [[Glossary:Command line arguments|command line argument]] to disable, and <code>-launcher</code> [[Glossary:Command line arguments|command line argument]] to enable the launcher|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1817190/discussions/0/3541546590710122056/#c5568165891230779253|title=How to enable the launcher after disabling it - Steam Discussion Forum|date=2022-11-21}}</ref>|fix= | ||
}} | }} |
Revision as of 23:51, 21 November 2022
Developers | |
---|---|
Insomniac Games | |
Windows | Nixxes Software |
Publishers | |
PlayStation PC | |
Engines | |
Insomniac Engine | |
Release dates | |
Windows | November 18, 2022 |
Reception | |
OpenCritic | 85 |
IGDB | 88 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | North America, Supernatural |
Series | Spider-Man |
Marvel's Spider-Man: Miles Morales is a sequel to the Marvel's Spider-Man Remastered. The game was developed for PlayStation 4 and 5 by Insomniac Games, while the PC version is being developed by Nixxes Software and published by PlayStation PC. The PC version improves in a variety of ways compared to the PlayStation 5 release, including higher quality ray traced reflections, newly added ray traced sun and moon shadows, FoV slider, improved weather particle density[1], improved shadows[2], HBAO+, DLSS 2 and 3, FSR 2.1, XeSS, DLAA, ultrawide screen support and an unlocked frame rate.
Marvel's Spider-Man: Miles Morales released on November 18, 2022, almost two years after it was originally released for PlayStation 4 and 5 in 2020. On release, it was found that general lighting had changed compared to the PlayStation 5 version, which makes some scenes look better and others look worse by drowning out some texture detail.[2] The games' loading times were found to be longer than compared to the PlayStation 5 release.[1] The game also suffers from various issues where full-resolution textures don't always seem to load or only load in very late.[1] Additionally, in rare cases, some surfaces didn't seem to utilize ray traced reflection, while they do on the PlayStation 5 version.[2] Ray traced sun and moon shadows of vegetation can also look worse compared to rasterized shadows as the ray traced variant produces shadows from a lower quality vegetation object model without any movement.[1] Overall it was found to be a PC port of high quality with good performance.[2][1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-purchase entitlements | Pre-orders came with early access to T.R.A.C.K. Suit and Into the Spider-Verse Suit as well as the Gravity Well gadget, plus three bonus skill points. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are present in the game. |
Essential improvements
Skip or enable launcher
- The option to enable or disable the launcher is available in-game and within the launcher itself. In case of encountering issues booting the game, command line arguments are available to enable or disable the launcher.
Use -nolauncher command line argument to disable, and -launcher command line argument to enable the launcher[3]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Insomniac Games\Marvel's Spider-Man Miles Morales\crs %USERPROFILE%\Documents\Marvel's Spider-Man Miles Morales\<user-id>\-userprefs.save HKEY_CURRENT_USER\Software\Insomniac Games\Marvel's Spider-Man Miles Morales |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1817190/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Marvel's Spider-Man Miles Morales\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1817190/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
- While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings. Loading different quality of textures can take a few seconds after changing texture quality.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay and rendered cutscenes. HUD can be bounded to 16:9, 21:9, 32:9 and 48:9 aspect ratios or scale freely. |
||
4K Ultra HD | |||
Field of view (FOV) | Adjustment slider with values between -25° and +25°. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | Up to 16x available. | ||
Anti-aliasing (AA) | Off, SMAA, TAA, DLAA | ||
High-fidelity upscaling | DLSS 2.4, DLSS v3.1.1." class="svg-icon svg-16 os-error"> , FSR 2.1, XeSSIGTI (Insomniac Games' Temporal Injection) also supported. |
||
Vertical sync (Vsync) | Half Refresh Rate option also available. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Max Luminance and Paper White adjustment settings available. | ||
Ray tracing (RT) | Ray traced reflections and Ray traced shadows (from moon and sun). Reflection Resolution, Reflection Geometry Detail and Object Range settings available. |
||
Color blind mode | 'Contrast Options' available. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | As a slider with values between 0 and 100. Can be set for both axes independently. Separated into general mouse and mouse aim axes sensitivity. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Separated into general mouse and mouse aim axes. X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | As a slider with values between 0 and 10. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Also supports DualSense with adaptive triggers and haptic feedback, but only works when wired to PC via USB and Steam Input for the game is disabled. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), V2 tested. No vibration and internal speaker support with Bluetooth. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | Steam Deck, DualShock 4, DualSense and Xbox One. | |
Steam Controller button prompts | Uses Steam Deck button prompts. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Speech, UI, SFX sliders. Separate Controller Speaker and Audio Balance sliders also available. |
|
Surround sound | Mono sound option also available. | |
Subtitles | Size, background and color options available. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Several licensed songs are used in the cutscenes. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Narrated American Sign Language is also available in the Accessibility settings. | |||
Arabic | ||||
Traditional Chinese | ||||
Simplified Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish |
Issues unresolved
Textures not loading in at full resolution
- The game suffers from an issue where some high resolution textures (for example on cops, armor and cop cars) don't seem to load in. The cause of this and whether the developers are working on this is currently unknown. There is no fix or workaround for this bug so far.[1]
Slow texture loading when loading a save
- After booting the game or loading a save, textures can take a while to load in. This is especially visible on buildings, where on a high-end system it can still take around 7 seconds sometimes to load in the full resolution texture.[1] There is currently no fix available for this issue.
Workaround: reduce texture quality to alleviate texture loading time[1][citation needed] |
---|
Corruption on Intel ARC GPUs when using Dynamic Resolution Scaling
- The use of Dynamic Resolution Scaling (DRS) on Intel ARC GPUs may produce dark bands or squares in the image during gameplay. Intel is currently investigating this issue.[4]
Workaround: disable DRS in-game when using Intel ARC GPU[4] |
---|
Graphical artifacts when using XeSS
Intel is aware of some graphical artifacts that can occur while using XeSS. Intel is investigating these issues and working on improving image quality in future versions.[4]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
Shader Model support | 6.6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise, XAudio | XAudio v2.7 |
Interface | Scaleform | |
Cutscenes | Bink Video, Annosoft Speech Engine | Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 build 1909 | |
Processor (CPU) | Intel Core i3-4160 | Intel Core i5-4670 AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 75 GB (HDD) | 75 GB (SSD) |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon RX 470 DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1817190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1817190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Marvel's Spider-Man: Miles Morales PC Tech Review - Ray Tracing Upgrades - Optimised Settings! - YouTube - last accessed on 2022-11-20
- ↑ 2.0 2.1 2.2 2.3 Spider-Man: Miles Morales [PC] vs Spider-Man: Miles Morales [PS5] - last accessed on 2022-11-20
- ↑ How to enable the launcher after disabling it - Steam Discussion Forum - last accessed on 2022-11-21
- ↑ 4.0 4.1 4.2 Known Issues - Steam Discussion Forum - last accessed on 2022-11-19