Difference between revisions of "Bright Memory: Infinite"
From PCGamingWiki, the wiki about fixing PC games
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imported>AemonyBot (updated template usage) |
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = "Old" or "new" TAA. | + | |antialiasing notes = "Old" or "new" TAA. [[DLSS]] 3 |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 04:27, 29 October 2022
Developers | |
---|---|
FYQD-Studio | |
Publishers | |
FYQD-Studio | |
AGM PLAYISM | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | November 12, 2021 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Vehicles | Automobile |
Themes | China, Sci-fi, Supernatural |
Series | Bright Memory |
Bright Memory | |
---|---|
Bright Memory | 2020 |
Bright Memory: Infinite | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | Gold Edition and Ultimate Edition also available. | |||
Steam | Gold Edition and Ultimate Edition also available. |
- A standalone ray tracing benchmark is available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BrightMemoryInfinite\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1178830/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BrightMemoryInfinite\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1178830/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ scaling. Use the fix for correct cutscene scaling. | ||
4K Ultra HD | |||
Field of view (FOV) | 80, 90 or 100. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | "Old" or "new" TAA. DLSS 3 | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framecap options for at least 30, 60, 120 and 144 Hz. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Control and targeting sensitivity can be set independently. | |
Mouse input in menus | Only mouse can be used in menu, no keyboard. | |
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Sensitivity for x- and y-axis can be set independently. | |
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Issues
Crash after Statue boss fight
Increase priority of the game in Task Manager |
---|
|
Or temporarily lower graphics settings until the level has loaded. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 (v2004) |
Processor (CPU) | Intel Xeon E3-1230 v2 AMD FX-8350 |
Intel Core i7-4790K AMD FX-9590 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 Nvidia GeForce RTX 3060 (normal ray tracing) Nvidia GeForce RTX 3080 (high ray tracing) 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1178830/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1178830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-09-26