Difference between revisions of "My Time at Sandrock"
(→Input: Corrected incorrect image label, added additional image from 1-9-2022 update, and collected images into gallery tag.) |
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{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
− | |key remap notes = '''Use''', tool bar, mission tracking, and main menu buttons cannot be remapped. | + | |key remap notes = Called '''Repair''' in-game; Camera controllers and '''Attack/Use Item''', tool bar, mission tracking, and main menu buttons cannot be remapped. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 159: | Line 159: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = limited | |controller remap = limited | ||
− | |controller remap notes = | + | |controller remap notes = Called '''Repair''' in-game; inventory and map buttons and movement controls cannot be remapped. |
|controller sensitivity = limited | |controller sensitivity = limited | ||
|controller sensitivity notes= Camera sensitivity only; X and Y axis can be separately adjusted. | |controller sensitivity notes= Camera sensitivity only; X and Y axis can be separately adjusted. | ||
Line 204: | Line 204: | ||
}} | }} | ||
<gallery> | <gallery> | ||
− | My Time At Sandrock | + | My Time At Sandrock Control Settings.png|Control settings. |
My Time At Sandrock Keyboard and Mouse Bindings.png|Keyboard and mouse bindings. | My Time At Sandrock Keyboard and Mouse Bindings.png|Keyboard and mouse bindings. | ||
My Time At Sandrock Controller Bindings.png|Controller bindings. | My Time At Sandrock Controller Bindings.png|Controller bindings. |
Revision as of 14:37, 2 September 2022
Developers | |
---|---|
Pathea Games | |
Publishers | |
PM Studios | |
DMM GAMES Limited | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Cinematic camera, Third-person |
Controls | Direct control, Menu-based |
Genres | RPG, Life sim |
Sports | Fishing |
Art styles | Stylized |
Themes | Post-apocalyptic |
Series | My Time |
My Time | |
---|---|
My Time at Portia | 2019 |
My Time at Sandrock | 2023 |
My Time at Sandrock is a life simulator with RPG elements developed by Pathea Games and published by PM Studios and DMM GAMES Limited. The game was Kickstarted on 22 November, 2020 for 524,770 USD by 9,915 backers, approximately 5 times more than its original 100,000 USD goal.[2][3]
The game had a demo exclusively available from 16 June to 22 June during the 2021 Steam Next Fest.[4] The game was released into private early access on 13 October 2021 for Kickstarter backers who had pledged 20 USD or more[5], with those who had pledged 30 USD or more gaining access to a more up-to-date version of the game.[6] The game was released into public early access on 25 May 2022.[7]
Pathea Games announced a planned multiplayer mode for the game on 25 May 2022, expected to release later that same year.[8] The closed alpha for the multiplayer mode ran from 5 August 2022 to 12 August 2022.[9][10]
General information
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam | ||||
GOG.com (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\1084600\remote\KeyBind.cfg HKEY_CURRENT_USER\Software\Pathea Games\My Time at Sandrock |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1084600/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\1084600\remote\*.save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1084600/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | [11] | |
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [12] | ||
4K Ultra HD | [13] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [14] | ||
Anti-aliasing (AA) | FXAA, TAA[Note 3] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, and 144 FPS framerate limits; otherwise, framerate can be uncapped.[15] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Called Repair in-game; Camera controllers and Attack/Use Item, tool bar, mission tracking, and main menu buttons cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | Camera sensitivity only; X and Y axis can be separately adjusted. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Called Repair in-game; inventory and map buttons and movement controls cannot be remapped. | |
Controller sensitivity | Camera sensitivity only; X and Y axis can be separately adjusted. | |
Controller Y-axis inversion | X axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai |
Network
- The developer is planning on releasing a multiplayer mode later in early access.[8]
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | [16] |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-2100 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7950 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 570 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.12f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1084600/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1084600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Incorrectly called Temporary Anti-Aliasing in-game.
References
- ↑ Verified by User:Expack3 on 2021-05-22
- ↑ Kickstarter - My Time at Sandrock - A Delightful New Adventure by Pathea Games - last accessed on 2022-05-22
- ↑ Kickstarter Project Update - Last 24 Hours To Go; Brand New Combat System in Sandrock - last accessed on 2022-05-22
- ↑ Kickstarted Project Update - Sandrock’s Story Demo Out Now! Begin your Sandrock story here! - last accessed on 2022-05-22
- ↑ Kickstarter Project Update - All EA Keys Now Delivered - last accessed on 2022-05-22
- ↑ Kickstarted Project Update - Update on Sandrock Early Access Date (Early Access Kickstarter backers, please read!) - last accessed on 2022-05-22
- "Due to the delay, we've decided to open up Closed Access to all Kickstarter Steam Key backers in October 2021, since you’ve been waiting for so long. This includes those who backed to get a game key but not at the Beta Access tier or above, namely the Early Bird or Digital Starter Pack tiers. The Beta Access players will be one build ahead to keep with the exclusivity."
- ↑ Steam Community Announcement - Sandrock Early Access is available now! - last accessed on 2022-05-26
- ↑ 8.0 8.1 Steam Community Discussion - IMPORTANT: Multiplayer mode will be added later during Early Access! - last accessed on 2022-05-26
- ↑ Steam Community Announcement - Multiplayer Closed Alpha Playtest Live Now! - last accessed on 2022-08-30
- ↑ Steam Community Announcement - Multiplayer Alpha Playtest Ended. Thank You All For Playing! - last accessed on 2022-08-30
- ↑ EpicData - My Time at Sandrock - last accessed on 2022-05-22
- ↑ Verified by User:Zaphyre on 2022-06-04
- Tested on a 3440x1440 21:9 screen. Haven't tested other aspect ratios.
- ↑ My Time at Sandrock Gameplay 4K 60FPS - last accessed on 2022-06-03
- ↑ Verified by User:Expack3 on 2022-05-22
- Tested by comparing all Texture Quality settings with driver-forced AF on and off.
- ↑ Verified by User:Expack3 on 2022-05-22
- Tested by disabling in-game Vsync and framerate limiter.
- ↑ Verified by User:Expack3 on 2022-05-22
- Tested using MSYS2 version of Linux
file
command.
- Tested using MSYS2 version of Linux
- ↑ Verified by User:Expack3 on 2022-05-22
- Game utilizes Wwise based on its usage in the game's
Player.log
file.
- Game utilizes Wwise based on its usage in the game's
- ↑ Verified by User:Expack3 on 2022-05-22
InControlNative.dll
found in game'sPlugins\x86_64
folder.