Difference between revisions of "Need for Speed: Underground"
(→Issues fixed: Minor correction) |
(→Video: fixed presentation of fps fix) |
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|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS. See [[#High frame rate|High frame rate]]. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 115: | Line 115: | ||
}} | }} | ||
− | === | + | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== |
− | {{Fixbox|description= | + | {{ii}} High frame rate may be very difficult to achieve due to the game only using a single processing thread. |
− | # | + | {{--}} This will cause the car's handling to be less responsive and will outright stop functioning if the car reaches a certain speed. |
+ | |||
+ | {{Fixbox|description=Modify with hex editor|ref={{cn|date=September 2021}}|fix= | ||
+ | # Open {{file|speed.exe}} with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # Replace all instances of {{code|89 88 88 3C}} with {{code|3F 0B 36 3B}} (360 FPS). | ||
+ | }} | ||
+ | {{Fixbox|description=Modify with Cheat Engine|ref={{cn|date=September 2021}}|fix= | ||
+ | # Install [https://www.cheatengine.org/ Cheat Engine] and attach the game process. | ||
+ | # While {{file|speed.exe}} is selected in the memory search range, search for {{code|0.016666666666}} as a float in rounded (extreme) mode. | ||
+ | # Two of the values shown will be FPS related; one for the cap and the other for game speed and logic. | ||
+ | # Change both to {{code|0.00694444}} for 144 FPS or to {{code|0.00277777}} for 360 FPS. | ||
}} | }} | ||
Revision as of 01:28, 16 February 2022
Developers | |
---|---|
EA Black Box | |
Publishers | |
Electronic Arts | |
Engines | |
EAGL | |
Release dates | |
Windows | November 17, 2003 |
Reception | |
Metacritic | 82 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed: Underground |
Need for Speed: Underground | |
---|---|
Subseries of Need for Speed | |
Need for Speed: Underground | 2003 |
Need for Speed: Underground 2 | 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
General information
- Official site (archived)
Availability
Essential improvements
Patches
Skip intro videos
Instructions[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\NFS Underground\<user-id>.cfg[Note 2] HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Need For Speed Underground\[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\NFS Underground\[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use ThirteenAG's fix. | ||
Multi-monitor | Use ThirteenAG's fix. | ||
Ultra-widescreen | Use ThirteenAG's fix. | ||
4K Ultra HD | Use ThirteenAG's fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Set windowed/borderless[3][4] |
---|
|
Forcing Anti-Aliasing on AMD cards
Instructions[citation needed] |
---|
|
High frame rate
- High frame rate may be very difficult to achieve due to the game only using a single processing thread.
- This will cause the car's handling to be less responsive and will outright stop functioning if the car reaches a certain speed.
Modify with hex editor[citation needed] |
---|
|
Modify with Cheat Engine[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use ThirteenAG's fix to adjust deadzone. | |
Full controller support | Use ThirteenAG's fix. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Use ThirteenAG's fix for Xbox/DualShock prompts. Set in NFSUnderground.WidescreenFix.ini |
|
Controller hotplugging | ||
Haptic feedback | For XInput controllers see here. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
A Steam user-made config for DualShock 4
Basically applies full controller support for DS4. Should also work for other controllers. Steam is required.[5] |
---|
|
Alternative controller for DualShock 3 and 4
Fix trigger controller ps3/ps4[6] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Only Stereo and Mono available. Optimized for Dolby Pro Logic. | |
Subtitles | Only available in certain language edition | |
Closed captions | ||
Mute on focus lost | ||
EAX support | Although not advertised as such the game does support EAX, at least reverb effects, but without surround sound. It can be restored with ALchemy. |
- DirectSound is possible to be restored by wrappers (DSOAL recommended, e.g. w/o HRTF - specific low quality engine sounds).
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
Italian | ||||
German | ||||
Russian | ||||
Slovak | Fan translation, download. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | 4 | Use NFS U LAN Mod. | ||
Online play | 4 | Online has been shutdown[7] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Only user-created lobbies with user-created races. | |
Peer-to-peer | A server is always required. | |
Dedicated | A developer-hosted server was available until it's shutdown. An unofficial server software (NFS U LAN Mod) is available. | |
Self-hosting | Not supported. | |
Direct IP | Not supported. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | Use Helix's 3D fix | ||
vorpX | G3D User created game profile, see important setting hints in the vorpx forum profile introduction. |
Issues fixed
Custom bindings lost on game restart
- Windows Vista and later lack a file needed for the game to remember custom mappings.
Download dimap.dll[citation needed] |
---|
|
The game doesn't load (stuck on initial loading screen)
- This is likely caused by multi-monitor setups using multiple GPU's.[citation needed]
Potential workaround[citation needed] |
---|
|
Can't install both NFS Underground and NFS Most Wanted (2005) on the same PC
- This problem occures because both games use the same name for their main executables (
speed.exe
). After installing one game and attempting to install the other, its autorun program assumes it's already been installed.
Workaround[citation needed] |
---|
|
Controller deadzone issues
Fix left stick deadzone[8] |
---|
|
The game occasionally freezes on loading screen or after race
Install latest patch (or binary) 1.4 or 1.3.4 |
---|
Copying proper .exe for EU or US version should enough.[9] Although patcher also extracts filter.efx (possibly NOS black screen effect fix) to the patch exe folder if proper game binary or registry entry is not found. Widescreen patch compatibility not tested. If all above fail, reinstall the game, and use e.g. 1.0 version (afterwards, replacing exe and filter.efx should enough). The problem can happen e.g. after Samantha Time Trial 2:07 (hard), on 1.4 binary version, and is gone on 1.3.4. |
Background of magazine covers are black
Use ThirteenAG's fix[10] |
---|
|
Disable Motion Blur and Light Trails[10] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
Archie Goldmill's Cheat Engine table
- Unlocks hidden vinyls and rim sizes
HD Reflections
- Adds higher quality reflection.
Extra Options
- Adds many useful features.
Visual Reputation Remover
- Makes it possible to progress through the game without ricing the car.
Various NFS ASIs
- Let's you use debug features, such as the debug camera (AKA freecam)
Free Roam Mod
- Let's you freely explore Olympic City
- Extremely rare traffic
- No option to explore the Drag mode tracks, use the old version of the mod for that (notice: you won't be able to explore the full city with the old version)
Winter Olympic City
- Gives the games a winter overhaul
- Does not require Texmod
- Make sure to disable road reflections
- Archived download link
Need for Speed Underground Definitive Edition
- Adds 4K world textures, 8K skyboxes, rain puddles, improves the lighting, etc.
Need for speed Underground - Redux 2017 (Graphics mod) AMTxDRxRL
- It adds new lighting so that it better reflects the atmosphere of street racing at night.
Nightbreath Mod by BojanV03 (SweetFX + texture & FX mod)
- Improves the visuals and exaggerates the night time feeling
Need for Speed Underground - Midnight Light
- Alternative graphics
Need for Speed: Underground - Console Mod
- Includes:
Orange fog (black on main menu and car select if you want). Beta blue fog. Beta, GCN, and PS2 reflections. Transparent textures on PS2 and GCN. Bright and heavy car windows on PS2. Black "Need4Speed" on license plate on PS2. Xbox and PC "vanilla textures/reflections". Compatible with DualShock 3. Also compatible with Redux mod!
Set "World detail" to medium for PS2 and GCN, enable "Light trails" for PS2 and Xbox, and enable "Motion blur" for PS2, GCN, and Xbox (1.0 required for non-AMD/Nvidia drivers).
Fix TexEd 1.1 beta and newer not opening Eclipse's VINYLS.BIN file
Fix broken Eclipse vinyl archive[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III AMD Athlon 700 MHz |
|
System memory (RAM) | 128 MB (98, ME) 256 MB (2000, XP) |
|
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Direct3D compatible 32 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ GTAForums - [GTA|NFS|MP|OTHER] Widescreen Fixes Pack - last accessed on September 2017
- ↑ GitHub - ThirteenAG/Ultimate-ASI-Loader: ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process. - last accessed on September 2017
- ↑ [missing title] - last accessed on [unknown]
- ↑ [missing title] - last accessed on [unknown]
- ↑ ONLINE SERVICES SHUTDOWN - EA
- ↑ Need for Speed - Analog sticks deadzone · Issue #165 · ThirteenAG/WidescreenFixesPack - last accessed on 2017-04-05
- ↑ Similar bug in UG2 https://linustechtips.com/main/topic/683430-nfsu2-stuck-on-loading-screen-forever-help-needed/
- ↑ 10.0 10.1 [NFSU] Black Magazine Cover Fix by thelink2012 · Pull Request #863 · ThirteenAG/WidescreenFixesPack - last accessed on 2020-08-29