Difference between revisions of "Brickadia"
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(Updated for Alpha 5 Patch 5) |
(Updated with changes from Alpha 5 Patch 5.) |
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{{Infobox game/row/developer|Brickadia Development Team|{{note|The development team currently has no official name.}}}} | {{Infobox game/row/developer|Brickadia Development Team|{{note|The development team currently has no official name.}}}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.27.2<ref>{{Refurl|url=https://brickadia.com/blog/brickadia-alpha-5-patch-5/|title=Brickadia Alpha 5 Patch 5|date=2021-11-3}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} | ||
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{{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | Sandbox }} |
− | {{Infobox game/row/taxonomy/art styles | | + | {{Infobox game/row/taxonomy/art styles | Stylized }} |
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = 50-90° vertical via "Vertical FOV" slider. Can be set to any desired amount with the <code>fov</code> console command. | + | |fov notes = 50-90° vertical via "Vertical FOV" slider, with a horizontal equivalent shown below. Can be set to any desired amount with the <code>fov</code> console command. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|hdr notes = | |hdr notes = | ||
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = Added in Alpha 5 Patch 5.. | + | |ray tracing notes = Added in Alpha 5 Patch 5. Requires the game to be launched with <code>-dx12 -raytracing</code> and must be enabled through console commands.<ref>{{Refurl|url=https://brickadia.com/blog/brickadia-alpha-5-patch-5/|title=Brickadia Alpha 5 Patch 5|date=2021-11-3|snippet=Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started: <code>r.RayTracing.Reflections 1</code>, <code>r.RayTracing.Reflections.MaxBounces 4</code>, <code>r.RayTracing.AmbientOcclusion 1</code>, <code>r.RayTracing.AmbientOcclusion.SamplesPerPixel 4</code>, <code>r.RayTracing.SkyLight 1</code>.}}</ref> |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
− | |opengl versions = | + | |opengl versions = |
− | |opengl notes = | + | |opengl notes = |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|metal support notes = | |metal support notes = | ||
|vulkan versions = true | |vulkan versions = true | ||
− | |vulkan notes = | + | |vulkan notes = Can be used on Windows with <code>-vulkan</code>. |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
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{{Middleware | {{Middleware | ||
|physics = PhysX | |physics = PhysX | ||
− | |physics notes = | + | |physics notes = 4.1.2 |
|audio = | |audio = | ||
|audio notes = | |audio notes = |
Revision as of 01:31, 3 November 2021
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
[Note 1] | Brickadia Development Team |
Engines | |
Unreal Engine 4[Note 2] | |
Release dates | |
Windows | Early access |
Linux | Early access |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Sandbox |
Art styles | Stylized |
General Information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- All versions require a Brickadia account.
- All accounts must also be linked with a verified Discord account during the game's open alpha period.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Brickadia\Saved\Config\WindowsNoEditor |
Linux | ~/.config/Epic/Brickadia/Saved/Config/LinuxNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Brickadia\Saved |
Linux | ~/.config/Epic/Brickadia/Saved |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Long text chat messages can get cut off, otherwise perfect support. | ||
4K Ultra HD | |||
Field of view (FOV) | 50-90° vertical via "Vertical FOV" slider, with a horizontal equivalent shown below. Can be set to any desired amount with the fov console command. |
||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Appears to be controlled by the "Texture Quality" setting. | ||
Anti-aliasing (AA) | FXAA, TAA, DLSS and SSAA with the r.ScreenPercentage console command. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Unlocked. Can be capped to any desired framerate by clicking on the "Framerate Cap" slider and typing. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Added in Alpha 5 Patch 5. Requires the game to be launched with -dx12 -raytracing and must be enabled through console commands.[2] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Menus cannot be navigated with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for master volume, music, interface and sound effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Enable Unfocused Audio" setting. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 30 | |||
Online play | 30 | Player limit temporarily lowered to 30 (was 50) in Alpha 5 due to performance concerns. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
- NAT punching is planned to be used in a future update.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | |
Vulkan | Can be used on Windows with -vulkan . |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 4.1.2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | 2.5 GHz | |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 11 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu | Ubuntu 18.04 LTS |
Processor (CPU) | 2.5 GHz | |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 1 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ The development team currently has no official name.
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
References
- ↑ Brickadia Alpha 5 Patch 5 - last accessed on 2021-11-3
- ↑ Brickadia Alpha 5 Patch 5 - last accessed on 2021-11-3
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started:
r.RayTracing.Reflections 1
,r.RayTracing.Reflections.MaxBounces 4
,r.RayTracing.AmbientOcclusion 1
,r.RayTracing.AmbientOcclusion.SamplesPerPixel 4
,r.RayTracing.SkyLight 1
."
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started: