Difference between revisions of "Mortal Shell"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Mortal Shell''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:Action|action]] [[:Category:RPG|RPG]] game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine: | + | |introduction = '''''Mortal Shell''''' is a [[:Category:singleplayer|singleplayer]] [[:Category:third-person|third-person]] [[:Category:Action|action]] [[:Category:RPG|RPG]] game developed by [[Company:Cold Symmetry|Cold Symmetry]] and published by [[Company:Playstack|Playstack]]. The game uses [[Engine:Unreal Engine 4|Unreal Engine 4]]. |
|release history = A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-gameplay-beta-trailer|title=IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced|date=2020-08-18}}</ref> The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.<ref>{{Refurl|url=https://www.pcgamer.com/mortal-shells-beta-had-over-350000-players/|title=Mortal Shell's beta had over 350,000 players|date=2020-08-18}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/action-rpg-mortal-shell-opens-its-beta-due-to-overwhelming-demand/|title=Action RPG Mortal Shell opens its beta due to player demand|date=2020-08-18}}</ref> The game was released on August 18, 2020 as a one year exclusive to [[Store:Epic Games Store|Epic Games Store]], and released on other storefronts a year later. | |release history = A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.<ref>{{Refurl|url=https://www.ign.com/articles/mortal-shell-gameplay-beta-trailer|title=IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced|date=2020-08-18}}</ref> The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.<ref>{{Refurl|url=https://www.pcgamer.com/mortal-shells-beta-had-over-350000-players/|title=Mortal Shell's beta had over 350,000 players|date=2020-08-18}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/action-rpg-mortal-shell-opens-its-beta-due-to-overwhelming-demand/|title=Action RPG Mortal Shell opens its beta due to player demand|date=2020-08-18}}</ref> The game was released on August 18, 2020 as a one year exclusive to [[Store:Epic Games Store|Epic Games Store]], and released on other storefronts a year later. | ||
|current state = | |current state = | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = false |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
{{Image|MortalShellGraphics.png|Graphics settings}} | {{Image|MortalShellGraphics.png|Graphics settings}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker to force any FOV value|ref=<ref name=" | + | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker to force any FOV value|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
# Enter <code>FOV X</code> where X is the desired value. | # Enter <code>FOV X</code> where X is the desired value. | ||
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}} | }} | ||
− | {{Fixbox|description=Change FOV scaling to vertical|ref=<ref name=" | + | {{Fixbox|description=Change FOV scaling to vertical|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Custom anisotropic samples|ref=<ref name=" | + | {{Fixbox|description=Custom anisotropic samples|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name=" | + | {{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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===Chromatic aberration=== | ===Chromatic aberration=== | ||
− | {{Fixbox|description=Disable chromatic aberration|ref=<ref name=" | + | {{Fixbox|description=Disable chromatic aberration|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. | ||
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===Depth of field=== | ===Depth of field=== | ||
− | {{Fixbox|description=Disable depth of field|ref=<ref name=" | + | {{Fixbox|description=Disable depth of field|ref=<ref name="engineversion">{{Refcheck|user=Fayaine|date=2020-08-16}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. |
Revision as of 09:38, 16 September 2021
Developers | |
---|---|
Cold Symmetry | |
Publishers | |
Playstack | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 18, 2020 |
Reception | |
Metacritic | 76 |
OpenCritic | 75 |
IGDB | 75 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Fantasy |
Mortal Shell is a singleplayer third-person action RPG game developed by Cold Symmetry and published by Playstack. The game uses Unreal Engine 4.
A closed beta for the game was announced on June 11, 2020 and was available from July 3 to July 10, 2020.[2] The beta has generated significant interest, resulting in the developer opening it up to everyone which has led to 350,000 players ending up playing the beta.[3][4] The game was released on August 18, 2020 as a one year exclusive to Epic Games Store, and released on other storefronts a year later.
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Includes a poster and an artbook.[5] | |||
Epic Games Store | [6] | |||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\MortalShell\Dungeonhaven\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1110910/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay and menus. See Field of view (FOV) for a workaround.[7] | ||
Ultra-widescreen | "Aspect Ratio Constraint for Cutscenes" visible only at resolutions wider than 16:9, can be set to "No" to turn off pillarboxing.[8] | ||
4K Ultra HD | [9] | ||
Field of view (FOV) | "Maintain Major Axis", "Maintain Y-Axis" and "Maintain X-Axis" settings with a slider of 50 to 130 visible only at resolutions wider than 16:9. See Field of view (FOV) for more. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also supported. | ||
Anisotropic filtering (AF) | Scales with the textures option. Low (0x), Medium (2x), High (4x), Ultra (8x) available.[10] See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | TAA is used by default. SSAA is adjustable with a slider up to 200% and referred to as "Resolution Scale". FXAA can be forced.[10] See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Toggleable between 30, 60, 90, 120, 144 and unlimited. | ||
High dynamic range display (HDR) | A toggle is available in the menu. | ||
Ray tracing (RT) | In beta. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker to force any FOV value[1] |
---|
|
Change FOV scaling to vertical[1] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Anisotropic filtering (AF)
Custom anisotropic samples[1] |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing (AA)
Disable TAA through a configuration file[1] |
---|
[SystemSettings] r.PostProcessAAQuality=0 |
Enable FXAA through a configuration file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 Notes
|
Chromatic aberration
Disable chromatic aberration[1] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[1] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Available as a slider between 0.2-2.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert mouse X" is also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement options, bumpers and triggers cannot be rebound. | |
Controller sensitivity | Available as a slider between 0.2-2.0. | |
Controller Y-axis inversion | "Invert controller X" is also available. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Impulse Trigger vibration |
PlayStation controllers | Works natively when used wired. When using bluetooth, manual setup of DS4Windows is required. | |
---|---|---|
PlayStation button prompts | The game allows to choose between Xbox and DualShock 4 prompts with a toggle. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Adjustable with a slider between 0%-120% and referred to as "Force Feedback Scale". | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Effects, Music, Dialogue, Ambient, and UI Volume. | |
Surround sound | [11] | |
Subtitles | A subtitle scale option is available as a slider from 50-150%. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis, Ogg |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7 AMD Ryzen 7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB [12] | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1110910/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1110910) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Fayaine on 2020-08-16
- ↑ IGN Expo: Mortal Shell First Gameplay Trailer, Beta Announced - last accessed on 2020-08-18
- ↑ Mortal Shell's beta had over 350,000 players - last accessed on 2020-08-18
- ↑ Action RPG Mortal Shell opens its beta due to player demand - last accessed on 2020-08-18
- ↑ Physical Release Delay - last accessed on 2020-09-25
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested for DRM by closing the EGS launcher, renaming its app folder and the entirety of the config folders containing Denuvo tokens. Checked for Windows Credentials and found none.
- ↑ Verified by User:Fayaine on 2020-08-16
- Tested using a custom resolution of 5760x1080.
- ↑ Verified by User:Fayaine on 2020-10-25
- Tested using a custom resolution of 2560x1080. Using the new option to remove pillarboxing.
- ↑ Verified by User:Fayaine on 2020-08-15
- Tested at 3840x2160 custom resolution.
- ↑ 10.0 10.1 Verified by User:Fayaine on 2020-08-15
- Tested with the Unreal Engine 4 console unlocker.
- ↑ Verified by User:Fayaine on 2020-08-015
- Tested with custom Surround Sound with Razer Surround.
- ↑ Verified by User:Fayaine on 2020-08-15
- Actual installation size 11 GB