Difference between revisions of "CrossCells"
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{{Game data/config|Windows|{{P|game}}\saves\options.save|{{P|hkcu}}\Software\Matthew Brown\CrossCells\}} | {{Game data/config|Windows|{{P|game}}\saves\options.save|{{P|hkcu}}\Software\Matthew Brown\CrossCells\}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
− | {{Game data/config|Linux|}} | + | {{Game data/config|Linux|{{P|game}}/saves/options.save|{{P|xdgconfighome}}/unity3d/Matthew Brown/CrossCells/pref}} |
}} | }} | ||
− | {{XDG| | + | {{XDG|true}} |
===Save game data location=== | ===Save game data location=== | ||
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{{Game data/saves|Windows|{{P|game}}\saves\slot*.save}} | {{Game data/saves|Windows|{{P|game}}\saves\slot*.save}} | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
− | {{Game data/saves|Linux|}} | + | {{Game data/saves|Linux|{{P|game}}/saves/slot*.save}} |
}} | }} | ||
+ | {{XDG|false}} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== |
Revision as of 15:38, 7 December 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Matthew Brown | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | May 26, 2017 |
macOS (OS X) | May 26, 2017 |
Linux | May 26, 2017 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Flip screen, Top-down view |
Controls | Point and select |
Genres | Puzzle |
Art styles | Abstract |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\saves\options.save[Note 2] HKEY_CURRENT_USER\Software\Matthew Brown\CrossCells\ |
macOS (OS X) | |
Linux | <path-to-game>/saves/options.save $XDG_CONFIG_HOME/unity3d/Matthew Brown/CrossCells/pref |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\slot*.save[Note 2] |
macOS (OS X) | |
Linux | <path-to-game>/saves/slot*.save |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 60 MB | |
Video card (GPU) | Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 60 MB | |
Video card (GPU) | Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 60 MB | |
Video card (GPU) | Shader model 3.0 support |
Notes
- ↑ Unity engine build: 5.6.0f3[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Baronsmoki on 2019-06-05