Difference between revisions of "De Blob 2"
From PCGamingWiki, the wiki about fixing PC games
(FMV cutscenes) |
|||
Line 169: | Line 169: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music, SFX | |separate volume notes = Music, SFX | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = FMV cutscenes suffer from [[#Missing_cutscene_audio|a few issues]]. |
|subtitles = always on | |subtitles = always on | ||
|subtitles notes = No option to disable. | |subtitles notes = No option to disable. | ||
Line 268: | Line 268: | ||
# Search for any instance of the text "blob_vo_inkd" and replace the words "inkd" with "none" in all instances on both files. | # Search for any instance of the text "blob_vo_inkd" and replace the words "inkd" with "none" in all instances on both files. | ||
# Run the game. | # Run the game. | ||
+ | }} | ||
+ | ===Missing cutscene audio=== | ||
+ | {{ii}} Some of the FMV cutscenes in the PC version suffer from bad surround mixing, making it so that it only plays the audio channels used for music and SFX while ignoring the channels used for voices and ambience noise, the later PS4 and Xbox One ports also suffer from this issue. | ||
+ | {{Fixbox|description=Workaround|fix= | ||
+ | # Download [https://drive.google.com/file/d/1UbhCWiOWqNf9LvN7Yxhwi_SM_VYXrakB/view this] zip file and overwrite the files in the game's video directory {{code|{{p|game}}\de Blob 2\Data\Movies}} with the ones included in the zip. It contains the FMV cutscenes from the original PS3 version converted to stereo with all the sounds intact, however the obvious downside is that it removes all surround support from them. | ||
}} | }} | ||
Revision as of 22:05, 25 October 2020
Developers | |
---|---|
Blue Tongue Entertainment | |
Windows | BlitWorks |
Publishers | |
THQ Nordic | |
Engines | |
TOSHI | |
Release dates | |
Windows | June 22, 2017 |
De Blob | |
---|---|
The Blob | 2006 |
de Blob | 2017 |
de Blob 2 | 2017 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Delete intro files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\setup.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/563190/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\deblob2\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/563190/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
- Camera movement with the mouse is based on distance from center of the screen, as if emulating a Wiimote.
Haptic feedback
Disable controller vibration[2] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Dutch | ||||
French | ||||
Italian | ||||
Japanese | ||||
German | ||||
Simplified Chinese | ||||
Spanish |
Issues fixed
Looping inked audio
- When Blob gets damaged with black ink and starts losing paint he usually starts making weird disgust sounds. In the console versions of the game he stops making the sounds once he touches water and gets clean, but on PC he continues making the sounds infinitely until you either die and lose a life or exit the stage.
Instructions (Steam version)[3] |
---|
|
Instructions (Steam & GOG versions) |
---|
|
Missing cutscene audio
- Some of the FMV cutscenes in the PC version suffer from bad surround mixing, making it so that it only plays the audio channels used for music and SFX while ignoring the channels used for voices and ambience noise, the later PS4 and Xbox One ports also suffer from this issue.
Workaround |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | Dual-Core 3.0 GHz | Quad-Core 3.0 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 12 | |
Video card (GPU) | Nvidia GeForce GTX 440 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 2 of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/563190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (563190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Cptmold on 2019-06-21
- Tested with GOG release. Based on the method used for the first game.
- ↑ Verified by User:Keith on 2017-12-11
- ↑ https://steamcommunity.com/app/563190/discussions/0/3007801544740703777/