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De Blob 2

From PCGamingWiki, the wiki about fixing PC games
de Blob 2
de Blob 2 cover
Developers
Blue Tongue Entertainment
Windows BlitWorks
Publishers
THQ Nordic
Engines
TOSHI
Release dates
Windows June 22, 2017
Taxonomy
Monetization One-time game purchase
Series de Blob
De Blob 2 on MobyGames
De Blob 2 on Wikipedia
de Blob
The Blob 2006
de Blob 2017
de Blob 2 2017

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Essential improvements

Skip intro videos

Delete intro files[1]
  1. Navigate to <path-to-game>\de Blob 2\Data\Movies.
  2. Remove or rename the following files: logoMovie.bik.ogv, sizzle.bik.ogv and THQNORDIC_LOGO_Color_white.bik.ogv.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\setup.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/563190/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\deBlob2\
Steam <Steam-folder>\userdata\<user-id>\563190\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/563190/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

External settings.
External settings.
Visual settings.
Visual settings.

Graphics feature State Notes
Widescreen resolution
Always runs at the desktop's resolution.
Multi-monitor
Gameplay is in pillarboxed 16:9. HUD scales in Vert-, causing some minor issues.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Set fullscreen to yes in launcher.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA, toggleable.
Vertical sync (Vsync)
On by default, can be forced off externally.
60 FPS and 120+ FPS
No frame rate or refresh rate cap.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Blob's current color can be displayed in the upper-right hand corner of the HUD through an in-game option. Information about colors in the game world, however, is displayed purely through the usage of color.

Input

Control settings.
Control settings.
Camera movement with the mouse is based on distance from center of the screen, as if emulating a Wiimote.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse buttons function; the mouse is otherwise ignored.
Mouse Y-axis inversion
Camera X and Y-axes can be inverted.
Controller
Controller support
Includes unofficial Wiimote support.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Camera X and Y-axes can be inverted.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Optional launcher does not support hotplugging.
Haptic feedback
See Haptic feedback.
Digital movement supported
Simultaneous controller+KB/M
Keyboard/Mouse is treated as a controller of its own; using a controller for split screen is possible, but using both a controller and keyboard for one player is unsupported.

Haptic feedback

Disable controller vibration[2]
  1. Install Special K by following the Unofficial Special K Guide. Manual local installation may work better.
  2. Start the game and press Ctrl+ Shift+← Backspace to open Special K's control panel.
  3. Expand the Input ManagementGamepad section.
  4. Turn on Disable ALL Rumble to turn off vibration.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, SFX
Surround sound
Up to 7.1 surround
Subtitles
No option to disable.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Dutch
French
German
Italian
Japanese
Brazilian Portuguese
Spanish

Issues fixed

Looping inked audio

When Blob gets damaged with black ink and starts losing paint he usually starts making weird disgust sounds. In the console versions of the game he stops making the sounds once he touches water and gets clean, but on PC he continues making the sounds infinitely until you either die and lose a life or exit the stage.
Instructions (Steam version)[3]
  1. Download this zip file and overwrite the files Game.fev and Game_Low_Memory.fev in the game's main sound directory <path-to-game>\de Blob 2\Data\Sound\EN with the ones included in the zip.
  2. Run the game.
Instructions (Steam & GOG versions)
  1. Go to the game's main sound directory <path-to-game>\de Blob 2\Data\Sound\EN.
  2. Open the files Game.fev and Game_Low_Memory.fev with a hex editor such as HxD.
  3. Search for any instance of the text "blob_vo_inkd" and replace the words "inkd" with "none" in all instances on both files.
  4. Run the game.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Dual-Core 3.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12
Video card (GPU) Nvidia GeForce GTX 440
1 GB of VRAM
DirectX 11 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/563190/ in addition to or instead of this directory. The app ID (563190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Cptmold on 2019-06-21
    Tested with GOG release. Based on the method used for the first game.
  2. Verified by User:Keith on 2017-12-11
  3. Steam Community - last accessed on 26 May 2023