Difference between revisions of "Crayon Physics Deluxe"
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|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Box2D | ||
+ | |physics notes = <ref>{{Refurl|url=https://www.gamasutra.com/view/news/107004/Road_To_The_IGF_Crayon_Physics_Deluxe_Sketches_SelfExpression.php|title=Road To The IGF: Crayon Physics Deluxe Sketches Self-Expression|date=2020-09-14|snippet=The game uses Erin Catto's Box2D physics engine and for the rest of the stuff, I use a game engine that I've coded over the years.}}</ref> | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 16:08, 14 September 2020
Developers | |
---|---|
Kloonigames | |
Release dates | |
Windows | January 7, 2009 |
macOS (OS X) | July 26, 2011 |
Linux | July 26, 2011 |
Reception | |
Metacritic | 79 |
IGDB | 70 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | DRM-free and Steam.[1][2] | |||
GamersGate | Demo also available. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\dev[Note 1] |
macOS (OS X) | |
Linux | ~/.CrayonPhysicsDeluxe/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/26900/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Crayon Physics Deluxe\ |
macOS (OS X) | |
Linux | ~/.CrayonPhysicsDeluxe/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/26900/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Finnish | ||||
Swedish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Box2D | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 1.1 compatible DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Intel-based | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 1.1 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 1 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 128 MB of VRAM OpenGL 1.1 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (26900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Kloonigames » Blog Archive » New Website and Pre-Orders for Crayon Physics Deluxe
- ↑ Crayon Physics Deluxe
- ↑ Road To The IGF: Crayon Physics Deluxe Sketches Self-Expression - last accessed on 2020-09-14
- "The game uses Erin Catto's Box2D physics engine and for the rest of the stuff, I use a game engine that I've coded over the years."