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Crayon Physics Deluxe

From PCGamingWiki, the wiki about fixing PC games
Crayon Physics Deluxe
Crayon Physics Deluxe cover
Developers
Kloonigames
Release dates
Windows January 7, 2009
macOS (OS X) July 26, 2011
Linux July 26, 2011
Reception
Metacritic 79
IGDB 70
Taxonomy
Monetization One-time game purchase
Crayon Physics Deluxe on HowLongToBeat
Crayon Physics Deluxe on IGDB
Crayon Physics Deluxe on MobyGames
Crayon Physics Deluxe on Wikipedia

General information

Official Forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
DRM-free and Steam.[1][2]
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate
DRM-free after installation (requires an internet connection during installation)
Demo also available.
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\data\dev[Note 1]
macOS (OS X)
Linux $HOME/.CrayonPhysicsDeluxe/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/26900/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\Crayon Physics Deluxe\
macOS (OS X)
Linux $HOME/.CrayonPhysicsDeluxe/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/26900/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game options menu.
In-game options menu.

Graphics feature State Notes
Widescreen resolution
Can be changed in data/dev/gameoptions.xml in the game data folder.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
By default.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse, touch State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Controller
Controller support

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Finnish
Swedish

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Box2D [3]

System requirements

Windows
Minimum
Operating system (OS) XP, Vista
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 128 MB of VRAM
OpenGL 1.1 compatible
DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) Intel-based
System memory (RAM) 1 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) 128 MB of VRAM
OpenGL 1.1 compatible
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 128 MB of VRAM
OpenGL 1.1 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/26900/ in addition to or instead of this directory. The app ID (26900) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Kloonigames » Blog Archive » New Website and Pre-Orders for Crayon Physics Deluxe - last accessed on 9 June 2023
  2. Crayon Physics Deluxe - last accessed on May 2023
  3. Road To The IGF: Crayon Physics Deluxe Sketches Self-Expression - last accessed on 2020-09-14
    "The game uses Erin Catto's Box2D physics engine and for the rest of the stuff, I use a game engine that I've coded over the years."