Difference between revisions of "Re-Volt"
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'''Key points''' | '''Key points''' | ||
− | {{ii}} [ | + | {{ii}} [https://rvgl.re-volt.io RVGL] is a cross-platform rewrite/port of Re-Volt that runs natively on both Windows, Linux and Android. |
'''General information''' | '''General information''' |
Revision as of 07:12, 11 October 2019
Developers | |
---|---|
Acclaim Studios London | |
Publishers | |
Acclaim Entertainment | |
Throwback Entertainment | |
H2 Interactive | |
Release dates | |
Windows | July 31, 1999 |
For the unrelated 2016 game, see Revolt (2016).
Key points
- RVGL is a cross-platform rewrite/port of Re-Volt that runs natively on both Windows, Linux and Android.
General information
- Re-Volt I/O | R/C Racing Game Community
- Re-Volt Race community site
- Re-Volt XTG (RVXTG) community site
- The official Re-Volt I/O forum and home to the development of RVGL
- Our Re-Volt Pub forum
- RRR Racing Forum
- GOG.com Community Discussions
- GOG.com Support Page
Availability
- This game is not available digitally.
Essential improvements
RVGL
- Open-source Windows, Linux and Android port.
- Frequently updated.
Patches
- Three official patches were released: v1.0, 0916, and v1.1 (1207).
Mods and utilities
RVGL Dreamcast Pack
- This pack includes Rooftops and fourteen additional cars.
Re-Volt Zone
- Fan-made Tracks & Cars
- Currently active.
Phoenix R3
- Allows for the creation of fully-custom tracks of comparable quality to those in the original release.
WolfR4
- Similar in premise to Phoenix R3, but with expanded capabilities
- Only supports patch 1207.[1]
Other popular mods
- FutureCars is a Re-Volt mod including custom cars and tracks which replaces existing Re-Volt gameplay with high speed, "ultra grav" vehicles, reaching in-game speeds of up to 100 mph. The mod currently includes seven custom tracks, and 20 unique vehicles.
Skip intro videos
Skip intro with RVGL[2] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1] |
- RVGL location:
<path-to-game>\profiles\
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Acclaim\Re-Volt\1.0\[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Field of view (FOV)
Custom FOV with RVGL[2] |
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|
Windowed
Set windowed with RVGL[2] |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | Official localization by «Руссобит-М». |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus Use RVGL. |
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LAN play | 24 | Versus Use RVGL. 16 Cars and 8 spectadors. More info here [1] |
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Online play | 24 | Versus Use RVGL. 16 Cars and 8 spectadors. More info here [2] |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Crashing and freezing
A number of situations will currently cause the game to crash, none of which have yet been resolved. Currently, these include:
- Crashing during multiplayer
- Rare freeze due to propagation of bad data over the internet
- Freeze resulting from incompatibility of some Antivirus programs with Miles Sound System
- Rare instances of PC restarting after reaching a menu screen
Graphical glitches
Graphical glitches are common in v1.2. A basic listing of unresolved issues is as follows:
- Improper rendering of vertex colors (dev mode only)
- Rare artifacts with cloud rendering
- Lines and glitches with graphics card forced anti-aliasing turned on
- Screen flickering when attempting to change display mode after using the Print Screen button
- Visible artifacts in the rear-view camera (known as the blue triangle bug)
- Visible texture seams in-between ploygons
- Transparent areas displayed incorrectly in Print Screen shots
- No objects in frontend after exiting a track with Objects Edit Mode
- Objects clipped when viewed at a specific angle
Multiplayer
There are a number of issues with the game's multiplayer mode, including crashing and object inconsistencies, as well as bad syncing and bad starts, often preceded by a hang at the loading screen. Saving replays also often results in a bug. There is currently no known fix for any of these issues.
Other issues
- Bomb fuse disappears after hitting a clone pickup
- Unable to read certain game states if Caps Lock is on
Issues fixed
Game does not start (Windows 10)
- This applies to the GOG.com version. Delete or rename
winmm.dll
in the installation folder.[3]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Use RVGL for 64-bit. |
Vehicle dynamics
- This allows the user to change the top speed, acceleration, steering rate and wheel size, as well as detailed vehicle dynamics settings, effectively allowing the user to 'tune' the vehicle.
Edit vehicle parameters[citation needed] |
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System requirements
Windows | ||
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Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM |
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.