Difference between revisions of "Dark Void"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: updated template usage) |
(more debug controls that work, some minor fixes and few settings) |
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===Patches=== | ===Patches=== | ||
− | {{ii}} Two patches are available for the game's Physx engine; [http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/ main Physx patch] and [http://physxinfo.com/news/2251/dark-void-physx-system-software-patch/ second Physx patch]. Retail version of Dark Void requires the main PhysX patch to be applied | + | {{ii}} Two patches are available for the game's Physx engine; [http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/ main Physx patch] and [http://physxinfo.com/news/2251/dark-void-physx-system-software-patch/ second Physx patch]. Retail version of Dark Void requires the main PhysX patch to be applied first. |
===Skip intro videos=== | ===Skip intro videos=== | ||
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{{Fixbox/fix|Change additional video settings|ref={{cn|date=August 2017}}}} | {{Fixbox/fix|Change additional video settings|ref={{cn|date=August 2017}}}} | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open <code>SkyEngine.ini</code>. | + | # Open <code>SkyEngine.ini</code> with a text editor. |
− | # Change the setting values under <code>SystemSettings</code> to your liking | + | # Change the setting values under <code>SystemSettings</code> to your liking: |
− | |||
* <code>DepthOfField=True</code> - Disabling depth of field also disables bloom and god rays. | * <code>DepthOfField=True</code> - Disabling depth of field also disables bloom and god rays. | ||
− | * <code>Distortion=True</code> - Screen distortion effect when the player gets hurt (this | + | * <code>Distortion=True</code> - Screen distortion effect when the player gets hurt (this doesn't influence the color change effect). |
* <code>Fullscreen=True</code> - Toggles fullscreen/window mode. | * <code>Fullscreen=True</code> - Toggles fullscreen/window mode. | ||
* <code>MaxAnisotropy=4</code> - Anisotropic filtering quality can be set to 0, 2, 4, 8 or 16. | * <code>MaxAnisotropy=4</code> - Anisotropic filtering quality can be set to 0, 2, 4, 8 or 16. | ||
* <code>Godrays=True</code> | * <code>Godrays=True</code> | ||
* <code>FilmGrain=True</code> | * <code>FilmGrain=True</code> | ||
+ | * <code>MotionBlur=True</code> | ||
}} | }} | ||
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{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = true | |controller sensitivity = true | ||
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|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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{{Fixbox/fix|Enable debug controls|ref=<ref>[http://www.neogaf.com/forum/showpost.php?p=77471781&postcount=214 The NeoGAF Screenshotter's Compendium Thread - Dark Void]</ref>}} | {{Fixbox/fix|Enable debug controls|ref=<ref>[http://www.neogaf.com/forum/showpost.php?p=77471781&postcount=214 The NeoGAF Screenshotter's Compendium Thread - Dark Void]</ref>}} | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open <code>SkyInput.ini</code>. | + | # Open <code>SkyInput.ini</code> with a text editor. |
# Change <code>DebugBindings</code> to <code>Bindings</code> to enable a control. Changing the value under <code>Name</code> changes the input key. | # Change <code>DebugBindings</code> to <code>Bindings</code> to enable a control. Changing the value under <code>Name</code> changes the input key. | ||
+ | * <code>DebugBindings=(Name="G",Command="god")</code> - Toggles God mode. | ||
+ | * <code>DebugBindings=(Name="I",Command="ToggleInvisible")</code> - Toggles invisibility. | ||
+ | * <code>DebugBindings=(Name="M",Command="allammo")</code> - Gives full ammo. | ||
* <code>DebugBindings=(Name="O",Command="Slomo 0.5")</code> - Changes the game speed (another key needs to be set to 1.0 to restore the original speed). | * <code>DebugBindings=(Name="O",Command="Slomo 0.5")</code> - Changes the game speed (another key needs to be set to 1.0 to restore the original speed). | ||
− | * <code>DebugBindings=(Name="B",Command="ToggleHud")</code> - Toggles HUD rendering | + | * <code>DebugBindings=(Name="B",Command="ToggleHud")</code> - Toggles HUD rendering. |
* <code>DebugBindings=(Name="NumPadOne",Command="FOV 60")</code> - Can be used to change the FOV to a custom value, but it gets reset to a small value after cutscenes. Default is around 65. | * <code>DebugBindings=(Name="NumPadOne",Command="FOV 60")</code> - Can be used to change the FOV to a custom value, but it gets reset to a small value after cutscenes. Default is around 65. | ||
* <code>DebugBindings=(Name="F5",Command="tiledshot 4")</code> - Takes a high resolution screenshot (7680x4320) and stores it in <code>{{P|userprofile}}\Documents\My Games\Airtight\Dark Void\SkyGame\ScreenShots\</code> | * <code>DebugBindings=(Name="F5",Command="tiledshot 4")</code> - Takes a high resolution screenshot (7680x4320) and stores it in <code>{{P|userprofile}}\Documents\My Games\Airtight\Dark Void\SkyGame\ScreenShots\</code> |
Revision as of 20:28, 29 August 2017
Developers | |
---|---|
Airtight Games | |
Publishers | |
Capcom | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 19, 2010 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Dark Void | |
---|---|
Dark Void | 2010 |
Dark Void Zero | 2010 |
Key points
- A standalone Dark Void Physx benchmark is available for download.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM PA DRM. | |||
Amazon.com | ||||
GamersGate | SecuROM PA DRM. | |||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Steam | Additional SecuROM PA DRM. |
Demo
Essential improvements
Patches
- Two patches are available for the game's Physx engine; main Physx patch and second Physx patch. Retail version of Dark Void requires the main PhysX patch to be applied first.
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/45710/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/45710/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- The Dark Void plugin for Flawless Widescreen can change the base FOV by -20 to +20, but this can be modified to get a much wider FOV.
Instructions |
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Additional video settings
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Debug controls
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel 2.4 GHz AMD 2.0 GHz |
Intel Quad Core 2.66 GHz AMD Phenom X4 |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce 7900 ATI Radeon HD 3850 | Nvidia GeForce 9800 ATI Radeon HD 4800 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (45710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.