Difference between revisions of "Quake II"
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|borderless windowed notes = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. | |borderless windowed notes = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = A source port is required. See [[#Source ports|Source ports]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = A source port is required. See [[#Source ports|Source ports]]. |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = A source port is required. See [[#Source ports|Source ports]]. | |vsync notes = A source port is required. See [[#Source ports|Source ports]]. | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Custom resolution (Yamagi port)|ref={{cn|date=August 2017}}}} | ||
+ | # Go to <code>{{p|game}}\baseq2\</code>. | ||
+ | # Open <code>autoexec.cfg</code> or create one if it doesn't exist. | ||
+ | # Add <code>set r_customwidth "X"</code> where X is the horizontal resolution. | ||
+ | # Add <code>set r_customheight "Y"</code> where Y is the vertical resolution. | ||
+ | # In game menu go to '''VIDEO''' → '''video mode''' and select '''custom'''. | ||
}} | }} | ||
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# Open console with {{key|~}}. | # Open console with {{key|~}}. | ||
# Type <code>gl_maxfps X</code> where X is the desired FPS cap. | # Type <code>gl_maxfps X</code> where X is the desired FPS cap. | ||
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Revision as of 11:35, 7 August 2017
Developers | |
---|---|
id Software | |
The Reckoning (Expansion) | Xatrix Entertainment |
Ground Zero (Expansion) | Rogue Entertainment |
Publishers | |
Activision | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | December 9, 1997 |
Mac OS (Classic) | 1997 |
Linux | May 20, 1999 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source ports
- Modding community
- The Steam version lacks the soundtrack, but this can be fixed.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- FAQ on Steam forums - A starting point for new Quake II players.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD check removed by official patches. Soundtrack is still embedded in the CD. | |||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Quake II: Quad Damage. Not available for purchase in Germany.[1] | |||
Humble Store | ||||
Steam | Does not come with the game soundtrack; see No music playback. |
- The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
- Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
- This game can also be played on OS X and Linux using a source port.
- GOG.com's launcher for Quake II is fully customizeable by editing
Q2Launcher.ini
allowing you to add more mods or even modify the exe files the launcher should use.
DLC and expansion packs
Name | Notes | |
---|---|---|
Mission Pack: Ground Zero | ||
Mission Pack: The Reckoning | ||
Netpack I: Extremities | Not available for the Steam version. |
Essential improvements
Official patch
- 3.20 - Latest official patch.
Source ports
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
r1ch.net anticheat module
Some multiplayer servers require clients to use the r1ch.net anticheat module, supported source ports are listed on its website.
Name | Notes |
---|---|
Fruitz of Dojo Quake II | A Cocoa port of the engine, it allows Quake II to be played on modern Macs. |
KMQuake II | Enhanced client, allows for customization of textures, game interface etc. |
QuakeIIxp | Enhanced port with improved graphics using an updated rendering engine. |
LWJake2 | A LWJGL based source port focusing on compatibility and bug fixes. |
Q2DOS | MS-DOS port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. |
Q2PRO | Multiplayer focused source port, available with r1ch.net anticheat module. It is also used for speedrunning. |
Quake II Starter | Free and standalone installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. |
R1Q2 | Multiplayer focused source port, available with r1ch.net anticheat module. |
Ultimate Quake II Patch | Designed for the Steam version but is also compatible with retail versions. Fixes bugs, improves graphics and enables mouse use in menus as well as music through software playback. |
Unofficial v3.24 Patch | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. |
Yamagi Quake II | Enhanced client focusing mainly on bug-fixes and code improvements. |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | Added on update 1.2 | |
Steam Cloud |
Video settings
Widescreen resolution
Instructions |
---|
Field of view (FOV)
Instructions |
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Instructions |
---|
Frame rate (FPS)
Instructions |
---|
Instructions |
---|
Input settings
Mouse acceleration
Instructions |
---|
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | See the Steam Community guide. | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27910 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Use Quake2VR (beta). | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Saves not working in The Reckoning and Ground Zero
If you are getting "function pointers have moved" error in console after trying to load game, install fan-patch 3.24. Issue noted in gog.com release.
No music playback
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.
If you prefer to use the original engine you can download the soundtrack from the Steam discussions. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.
GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.
Play the expansions with KMQuake II
Instructions |
---|
Instructions |
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See gun with wide FOV
Instructions |
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Instructions |
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"No Input arguments" when running the launcher (GOG.com)
This problem occurs only if you try to run the main EXE file. It must be ran from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound, OSS, ALSA1 | OSS is used in official native Linux version. 1 ALSA support can be added by compiling the source code from Icculus version. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.3 | |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | ||
Other | 4X CD-ROM drive |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Linux kernel v2.0.24 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Mac OS
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)