Difference between revisions of "Spider-Man: Web of Shadows"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Spider-Man: Web of Shadows''''' was developed by [[Company:Shaba Games|Shaba Games]] and [[Company:Treyarch|Treyarch]], and ported to PC by [[Company:Aspyr Media|Aspyr Media]]. The PC version was released on October 21, 2008 and is based on the Xbox 360 and PlayStation 3 versions of the game. As such, it does not include the alternate suits, the ability to throw objects while wearing the Black Suit, | + | |introduction = '''''Spider-Man: Web of Shadows''''' was developed by [[Company:Shaba Games|Shaba Games]] and [[Company:Treyarch|Treyarch]], and ported to PC by [[Company:Aspyr Media|Aspyr Media]]. The PC version was released on October 21, 2008 and is based on the Xbox 360 and PlayStation 3 versions of the game. As such, it does not include the alternate suits, the ability to throw objects while wearing the Black Suit, a second quick time event from the Symbiote Wolverine fight, and a alternative quick time event fail animation from the Vulture boss fight found in the Nintendo Wii version.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Iq5Tb1Ty8WY|title= Spider-Man: Web of Shadows - Exclusive Сontent in Wii version - YouTube|date=2023-09-27}}</ref> |
|release history = On release the PC version was missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider-Sense, and some particle effects), and suffered from a reduced draw distance and level of detail (LOD). A [[#Patches|v1.1 patch]] was released to address some of these issues. | |release history = On release the PC version was missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider-Sense, and some particle effects), and suffered from a reduced draw distance and level of detail (LOD). A [[#Patches|v1.1 patch]] was released to address some of these issues. |
Latest revision as of 02:59, 21 June 2024
Developers | |
---|---|
Shaba Games | |
Treyarch | |
Windows | Aspyr Media |
Publishers | |
Activision | |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | October 21, 2008 |
Reception | |
Metacritic | 52 |
IGDB | 70 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Comic book, Realistic |
Themes | Contemporary, North America, Supernatural |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Spider-Man: Web of Shadows was developed by Shaba Games and Treyarch, and ported to PC by Aspyr Media. The PC version was released on October 21, 2008 and is based on the Xbox 360 and PlayStation 3 versions of the game. As such, it does not include the alternate suits, the ability to throw objects while wearing the Black Suit, a second quick time event from the Symbiote Wolverine fight, and a alternative quick time event fail animation from the Vulture boss fight found in the Nintendo Wii version.[1]
On release the PC version was missing several graphical effects from its console counterparts (bloom, motion blur, character outlines while using Spider-Sense, and some particle effects), and suffered from a reduced draw distance and level of detail (LOD). A v1.1 patch was released to address some of these issues.
Despite the game being designed to run at 30 FPS, the official 1.1 patch removed the frame rate cap. As a result, some mechanics and scripted sequences that are tied to the frame rate may not function as intended.
Availability
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Essential improvements
Patches
- The 1.1 patch updates the game to the latest version.
- The patch removes the 30 FPS cap, fixes some graphical issues, adds the option to enable/disable shadows, particle effects, and special effects to the launcher, and substantially improves the draw distance and level of detail (LOD).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Activision\Spider-Man Web of Shadows\Config.xml |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man Web of Shadows\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | A multi-monitor hack exists, but objects and textures disappear outside the central 16:9 area.[4] | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Disabling this option can lead to stuttering and inconsistent frame pacing.[citation needed] | ||
60 FPS and 120+ FPS | 30 FPS lock on 1.0 version. Install the official 1.1 update to unlock the frame rate. Note that frame rates higher than 30 FPS can break some mechanics. Capped at rendering at 60 Hz's by default See Windowed or Stuttering Fix. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Windowed
Force windowed mode through Configuration file. |
---|
|
Borderless windowed
Use Borderless Gaming. |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration. | |
Mouse sensitivity | Sensitivity slider available in the launcher. Mouse sensitivity is affect by the frame rate. See High frame rate issues. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4 or DualSense. | |
---|---|---|
PlayStation button prompts | Use PS4 Buttons mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 4.0 [5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Fan translation by «NeoGame». | |||
Spanish |
Issues fixed
High frame rate issues
- The removal of the 30 FPS cap may introduce a number of issues relating to mechanics that tie their function to the frame rate. Some examples include:
- The health meter during the gas station defense mission draining much faster than intended, making the mission harder to complete. This bug also affects similar meter-based mechanics, such as Rhino's rage meter later in the game.
- The timing of Web Strikes requiring much more precision due to a shortened window of opportunity.
- Mouse sensitivity and camera control reacting to the variable framerate, leading to inconsistent responses to player input.
- Some 2D elements animating faster than intended while other effects remain locked at 30 FPS.
Cap the frame rate to 30 FPS using a compatible third-party tool. |
---|
Stuttering Fix
To fix the stuttering, go to: C:\Users\YourUserName\AppData\Local\Activision\Spider-Man Web of Shadows and open Config.xml in notepad then add the following lines at the bottom of the file:
<s id="Windowed">0</s> <s id="MaxCpuCount">4</s> <s id="VideoHz">60</s> </r>
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
Intel Core 2 Duo 2.2 GHz AMD Athlon 64 X2 4600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce 6600 ATI Radeon X1300 128 MB of VRAM | Nvidia GeForce 7900 ATI Radeon X1950 512 MB of VRAM |
Notes
References
- ↑ Spider-Man: Web of Shadows - Exclusive Сontent in Wii version - YouTube - last accessed on 2023-09-27
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Spider-Man Web of Shadows Triplehead fix | WSGF
- ↑ Verified by User:Epicgames4 on 2024-05-23
- The game uses left front, right front, left surround and right surround This has been verified with Orban Loudness Meter and a 7.1 surround receiver with HDMI on Windows 11 Insider Preview 22635.3640 (ni_release).