Difference between revisions of "Pacific Drive"
From PCGamingWiki, the wiki about fixing PC games
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− | |fov notes = 70-120°; Separate setting for on foot and in vehicle; Degrees not representative of actual FOV on ultrawide screens. | + | |fov notes = 70-120°; Separate setting for on foot and in vehicle; Degrees not representative of actual FOV on ultrawide screens. Vert-, view is zoomed/cropped, change the [[Engine:Unreal Engine 4|FOV Scaling]] for hor+. |
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Latest revision as of 23:50, 10 May 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Ironwood Studios | |
Publishers | |
Kepler Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | February 22, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Adventure, Exploration, Survival |
Vehicles | Automobile |
Art styles | Stylized |
Themes | North America, Sci-fi |
Pacific Drive is a singleplayer first-person adventure, exploration and survival game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
Version differences
- The Deluxe Edition includes the We Have Liftoff Customization Pack DLC.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | The Deluxe Edition includes the We Have Liftoff Customization Pack DLC, which includes various cosmetics for the player's in-game vehicle. |
DLC and expansion packs
Name | Notes | |
---|---|---|
We Have Liftoff Customization Pack | Space-themed cosmetics for the player's vehicle. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\PenDriverPro\Saved\Config |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1458140/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\PenDriverPro\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1458140/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 70-120°; Separate setting for on foot and in vehicle; Degrees not representative of actual FOV on ultrawide screens. Vert-, view is zoomed/cropped, change the FOV Scaling for hor+. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA, TAA (labeled "TXAA", has nothing to do with TXAA though) | ||
High-fidelity upscaling | DLSS 2.3 DLSS: Off, Auto, Ultra Quality, Quality, Balanced, Performance, and Ultra Performance; DLSS sharpening: -1 to 1. |
||
Vertical sync (Vsync) | On or Off | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Deuteranope, Protanope, Tritanope |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | As of version 1.1.2 mouse buttons (LMB, RMB, M3, M4, M5) are rebindable. | |
Mouse acceleration | ||
Mouse sensitivity | 0.2 to 2; Separate setting for Vertical and Horizontal sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | 0.2 to 2; Separate setting for Vertical and Horizontal sensitivity. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense Requires third-party wrappers (like Steam Input and DSX) to be disabled. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Wired and Bluetooth | |
DualSense haptic feedback support | Wired only. Will fall back to regular rumble on Bluetooth. | |
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Sound Effects, Music, Dialogue, Radio Music, and Radio Dialogue. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Toggleable; see Streamer Safe Mode under Audio > Radio. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-8600 | Intel Core i5-10600k |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 18 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 6 GB DirectX 12 compatible | Nvidia GeForce RTX 2080 Nvidia GeForce RTX 3070 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1.0
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1458140/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1458140) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.