Difference between revisions of "Grime"
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Revision as of 19:36, 12 November 2023
Developers | |
---|---|
Clover Bite | |
Publishers | |
Akupara Games | |
Engines | |
Former | Unity 2019[Note 1] |
Unity 2020[Note 2] | |
Release dates | |
Windows | August 2, 2021 |
Reception | |
Metacritic | 81 |
OpenCritic | 84 |
IGDB | 95 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | ARPG, Metroidvania, Platform, Action |
Art styles | Stylized |
Themes | Dark, Fantasy |
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Game can be launched directly from the executable. If online, a request to link the game to a player's Epic Games account will appear via the computer's default browser but can be safely closed without issues[3]. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
itch.io | ||||
Steam | DRM-free when launched directly from executable. |
- A demo is available from Steam.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Clover Bite\GRIME |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1123050/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Clover Bite\GRIME\Save Files\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1123050/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ scaling and spanned HUD. Some settings buttons are out of view in the main menu but accessible during gameplay.[4] | ||
Ultra-widescreen | Hor+ scaling.[4] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA/SMAA/TAA toggle. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped framerate as well as 30, 60, 120, 144, 165, and 240 FPS caps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Specific directions of the left stick cannot be mapped; only the x and y axes can be mapped. This prevents mapping movement to the D-pad. Specific directions for the right stick can be mapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [5] | |
---|---|---|
PlayStation button prompts | [5] | |
Light bar support | Static light blue color.[5] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired [5] |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [5] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Game utilizes prompts for the input device first used, preferring controllers (i.e., DS4 prompts if a DS4 controller is available at game startup), even if the controller is removed.[5] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Global, SFX, Music, Ambiance | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Hebrew | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 DirectX 10 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.23f1[1]
- ↑ Unity engine build: 2020.3.37f1[2]
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1123050/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1123050) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2021-10-18
- ↑ Verified by User:Baronsmoki on 2023-03-08
- ↑ Verified by User:Dribbleondo on 2023-07-06
- Game played for 10 minutes, and suffered no issues. Request to link game can be ignored.
- ↑ 4.0 4.1 Verified by User:Rose on 2021-08-03
- Screenshots of a cutscene and gameplay taken at 1920x1080, 2560x1080, 3440x1440, 3840x1080, 5760x1080 and 7680x1080, then vertically compared. Additionally checked with a 16:9 video.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Verified by User:Expack3 on 2021-10-21
- Checked by using an official DS4 controller connected to my laptop via USB.