Difference between revisions of "Deadlight: Director's Cut"
From PCGamingWiki, the wiki about fixing PC games
m |
|||
Line 35: | Line 35: | ||
|hltb = 2348 | |hltb = 2348 | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 81147 |
|wikipedia = Deadlight | |wikipedia = Deadlight | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Deadlight: Director's Cut''''' is a remastered version of the 2012 horror game ''[[Deadlight]]'', featuring tweaked controls and animations, the Nightmare difficulty mode and the Survival Arena game mode. | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 56: | Line 64: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete/rename video files|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=}}</ref>|fix= | {{Fixbox|description=Delete/rename video files|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=}}</ref>|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\LOTDGame\Movies}}. |
− | # Delete or rename | + | # Delete or rename {{file|splash_screen_01.bk2}}, {{file|splash_screen_02.bk2}}, {{file|splash_screen_03.bk2}}, {{file|splash_screen_04.bk2}}, {{file|splash_screen_05.bk2}} and {{file|tequila_logo.bk2}}. |
}} | }} | ||
Line 133: | Line 141: | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|description=Bind FOV values to hotkeys|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=At 21:9, pressing F2 works to achieve vertical FOV parity with 16:9.}}</ref>|fix= | {{Fixbox|description=Bind FOV values to hotkeys|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=At 21:9, pressing F2 works to achieve vertical FOV parity with 16:9.}}</ref>|fix= | ||
− | # Open | + | # Go to the [[#Game data|configuration file(s) location]]. |
+ | # Open {{file|LOTDInput.ini}} with a text editor. | ||
# Add the following lines under '''<code>[Engine.PlayerInput]</code>''' | # Add the following lines under '''<code>[Engine.PlayerInput]</code>''' | ||
#: <code>Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)</code> | #: <code>Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)</code> | ||
Line 148: | Line 157: | ||
{{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.}}</ref>|fix= | {{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open | + | # Open {{file|LOTDEngine.ini}} with a text editor. |
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | # Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | ||
# Save the file. | # Save the file. |
Revision as of 09:40, 17 September 2023
Developers | |
---|---|
Tequila Works | |
Abstraction Games | |
Publishers | |
Deep Silver | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 21, 2016 |
Reception | |
OpenCritic | 67 |
IGDB | 69 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Realistic |
Themes | North America, Post-apocalyptic, Zombies |
Series | Deadlight |
Deadlight | |
---|---|
Deadlight | 2012 |
Deadlight: Director's Cut | 2016 |
Deadlight: Director's Cut is a remastered version of the 2012 horror game Deadlight, featuring tweaked controls and animations, the Nightmare difficulty mode and the Survival Arena game mode.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Delete/rename video files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/423950/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Save\ |
Steam | <Steam-folder>\userdata\<user-id>\423950\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/423950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Field of view (FOV). | ||
Ultra-widescreen | Vert-. See Field of view (FOV) to compensate. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 16x by default. Can't be altered in-game. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Bind FOV values to hotkeys[2] |
---|
|
High frame rate
Change frame rate smoothing[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | Fan translation, download. | |||
Spanish | ||||
Russian | Fan translation by «ENPY Studio» | |||
Brazilian Portuguese | Fan translation by Tribo Gamer, Download |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Interface | Scaleform | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | Intel Core 2 Duo 2.6 GHz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce GTX 550 Ti AMD Radeon HD 7750 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/423950/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (423950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.