Difference between revisions of "Waking Mars"
From PCGamingWiki, the wiki about fixing PC games
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Latest revision as of 23:22, 13 October 2023
Developers | |
---|---|
Tiger Style Games | |
Linux | Nathan Swaney |
Release dates | |
Windows | November 8, 2012 |
macOS (OS X) | November 8, 2012 |
Linux | November 8, 2012 |
Reception | |
Metacritic | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Perspectives | Side view |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Purchase via Humble Widget. Also includes the Android version. | |||
GOG.com | ||||
Humble Store | ||||
Steam | ||||
Mac App Store (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Waking Mars |
macOS (OS X) | $HOME/Library/containers/com.tigerstylegames.wakingmars-pc/Data/Library/Application Support/Waking Mars/ ~/Library/Application Support/Waking Mars/ |
Linux | $XDG_DATA_HOME/WakingMars/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Waking Mars |
macOS (OS X) | $HOME/Library/containers/com.tigerstylegames.wakingmars-pc/Data/Library/Application Support/Waking Mars/ ~/Library/Application Support/Waking Mars/ |
Linux | $XDG_DATA_HOME/WakingMars/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound and voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | Fan translation by Clan Dlan, download. |
Issues unresolved
OS X
- Retina displays currently not supported in full-screen.
Issues fixed
Game crashes with error "assert – glGenBuffers_ptr != 0" (Windows)
Game crashes on startup[citation needed] |
---|
|
Game shows up stretched across the screens in a multi-monitor setup and is unplayble (Linux)
Game is stretched across screens, unplayable[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 compatible (2.1 with framebuffer extensions) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 compatible (2.1 with framebuffer extensions) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0 compatible (2.1 with framebuffer extensions) |