Difference between revisions of "Daymare: 1998"
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AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code> | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code> | ||
<br> This gets reset after a cutscene | <br> This gets reset after a cutscene | ||
+ | }} | ||
+ | |||
+ | ===Alleviate or eliminate shader compilation stutter=== | ||
+ | {{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | ||
+ | {{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation. | ||
+ | {{--}} Doesn´t work with the DirectX 12 version of the game. Can exacerbate level loading and section loading stutters. The CPU is crunching on compiling and caching shaders whenever they get requested by the game. | ||
+ | # Go to {{code|{{P|localappdata}}\Daymare_MASTER\Saved\Config\WindowsNoEditor\}} | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following text as a new paragraph at the bottom and then save the file. | ||
+ | <pre> | ||
+ | [/Script/Engine.RendererSettings] | ||
+ | r.CreateShadersOnLoad=1 | ||
+ | </pre> | ||
}} | }} | ||
Revision as of 17:43, 21 January 2023
Developers | |
---|---|
Invader Studios | |
Publishers | |
Destructive Creations | |
All in! Games | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | September 17, 2019 |
Reception | |
Metacritic | 62 |
OpenCritic | 57 |
Taxonomy | |
Series | Daymare |
Daymare | |
---|---|
Daymare: 1998 | 2019 |
Daymare: 1994 Sandcastle | 2023 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | ||||
ZOOM Platform | Super Digital Deluxe Edition |
- A demo is available from Steam. Progress from the demo carries into the main game.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Daymare_MASTER\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/842100/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Daymare_MASTER\Saved |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/842100/pfx/[Note 2] |
- 1 autosave slot + 4 manual save slots available. Save rooms for manual saves only get unlocked in later chapters.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Multi-monitor.[2] | ||
Ultra-widescreen | Image is Vert- and FOV cannot be increased to compensate. See Ultra-widescreen.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | 2x, 4x, 8x & 16x | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | [3] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen and Multi-monitor
Modify game files for ultrawide and multi-monitor support[4] |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key binding for Mouse and Keyboard added via update. Arrow keys, symbols, and lock/editing keys cannot be bound to commands using the in-game menu. Keys can be manually rebound in input.ini. Menu keys are permanently bound to default WASD-based setup. | |
Mouse acceleration | Mouse smoothing can't be turned off. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | [5] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [6] |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Vibration can be turned On or Off | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SFX, Music, UI, Voice and Cinematics | |
Surround sound | 5.1 during gameplay and Stereo during cut-scenes | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Sound keeps playing | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Simplified Chinese | Added in Patch 2.0 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i5-4460 2.7 GHz AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.20.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/842100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (842100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2023-01-03
- ↑ 2.0 2.1 Daymare: 1998 - PC Ultra Quality (3440x1440) - last accessed on
- ↑ HDR Support Confirmation - last accessed on 2019-09-22
- ↑ Verified by User:AlRayes_BRN on 2019-09-23
- Tested on a 3440x1440 monitor
- ↑ Verified by User:AlRayes BRN on 2019-09-22
- Using Microsoft Xbox One Controller with a USB cable
- ↑ Verified by User:AlRayes BRN on 2019-09-22
- Using Sony PlayStation DualShock 4 Controller V2 with a USB cable