Difference between revisions of "Crash Bandicoot 4: It's About Time"
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Baronsmoki (talk | contribs) (→Field of view (FOV): {{file}}) |
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|description=Use a hex editor (Battle.net)|ref={{cn}}|fix= | {{Fixbox|description=Use a hex editor (Battle.net)|ref={{cn}}|fix= | ||
− | + | # Open {{file|Lava-Win64-Shipping.exe}} in a hex editor. | |
− | + | # Find <code>35 FA 0E 3C</code>, which will appear 5 times. Replace the last occurrence with the following, depending on the aspect ratio: | |
− | + | #* <code>35 FA 38 3C</code> for 21:9 | |
− | * <code>35 FA 38 3C</code> for 21:9 | + | #* <code>41 E4 52 3C</code> for 32:9 |
− | * <code>41 E4 52 3C</code> for 32:9 | + | # Click '''OK''' to confirm and then click '''Save''' ({{key|Ctrl}}+{{key|S}}). |
− | |||
− | |||
{{ii}} Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game. | {{ii}} Note that the FOV varies widely in this game, so any static hex fix won't always scale the FOV as it scales in the unpatched game. | ||
}} | }} |
Revision as of 20:30, 8 January 2023
Developers | |
---|---|
Toys for Bob | |
Beenox | |
Activision Shanghai | |
Heavy Iron Studios | |
Windows | Hardsuit Labs |
Steam | Iron Galaxy Studios |
Publishers | |
Activision | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
Metacritic | 83 |
OpenCritic | 85 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Series | Crash Bandicoot |
Crash Bandicoot | |
---|---|
Crash Bandicoot N. Sane Trilogy | 2018 |
Crash Bandicoot 4: It's About Time | 2021 |
Crash Bandicoot (unofficial port) | 2023 |
Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Battle.net | ||||
Steam |
Essential improvements
Skip intro videos
Use skip intro mod |
---|
|
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1378990/pfx/[Note 1] |
- The save files consists of a save slot file, and a profile file. When copying save data be sure to copy both the
<ID>ProfileSaveData.sav
and the<ID>Slot<index>Save.sav
files. When importing saves, be sure to rename both of the save files to match the unique ID of your own save files. - Benchmarks are stored in
%LOCALAPPDATA%\CrashBandicoot4\Saved\Profiling\Benchmark\
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- Features an in-game benchmarking system.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | See Ultra-widescreen to fix black bars at 21:9. | ||
4K Ultra HD | [1] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Referred to as "Windowed Fullscreen". Resolution is locked to display resolution. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice of 30, 60, 75, 90, 120, 144, 165, 240, unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Deuteranopia, protanopia, and tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 0 to 10. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Widescreen fix[citation needed] |
---|
|
Use a hex editor[citation needed] |
---|
|
Field of view (FOV)
Use a hex editor (Battle.net)[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Mouse cannot be used to control camera. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox One variant. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | See also PS5 DualSense Button Replacement. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, V2 tested. Bluetooth mode does not work. |
Generic/other controllers | See expanded button prompts | |
---|---|---|
Button prompts | Xbox One, DualShock 4 and Nintendo Switch button prompts can be selected. The button style can be switched in-game regardless of the type of connected controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, SFX, and Voice. Can be set in intervals of 1, from 0 to 10. |
|
Surround sound | Plays up to 7.0.[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Finnish | Fan translation | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Slovak | Unofficial patch, download | |||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play |
Issues fixed
Intro/company logo audio plays through Oculus Rift regardless of settings
Delete a folder[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3-4340 AMD FX-6300 |
Intel Core i5-2500K AMD Ryzen 5 1600X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7950 | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1378990/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1378990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Crash Bandicoot™ 4: It's About Time – Coming Soon to PC | Blizzard Entertainment
- ↑ Verified by User:MasterBlaster on 2021-03-31
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.