Difference between revisions of "Machines"
From PCGamingWiki, the wiki about fixing PC games
imported>AemonyBot (updated template usage) |
|||
Line 36: | Line 36: | ||
}} | }} | ||
− | ''' | + | '''General information''' |
{{ii}} This game is also known as ''Machines: Wired for War''. | {{ii}} This game is also known as ''Machines: Wired for War''. | ||
− | {{ | + | {{mm}} [https://github.com/NightDive-Studio/machines Official source code] |
− | |||
− | |||
− | |||
− | |||
{{mm}} [https://web.archive.org/web/20020806110301/http://www.acclaim.com:80/games/machines/index.html Official Acclaim website for Machines (archived)] | {{mm}} [https://web.archive.org/web/20020806110301/http://www.acclaim.com:80/games/machines/index.html Official Acclaim website for Machines (archived)] | ||
{{mm}} [http://forums.wiredforwar.org/ WiredForWar forums (old)] - fan community. | {{mm}} [http://forums.wiredforwar.org/ WiredForWar forums (old)] - fan community. | ||
Line 248: | Line 244: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 6 | + | |direct3d versions = 6 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 270: | Line 266: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
Line 288: | Line 284: | ||
|minOS = 95 | |minOS = 95 | ||
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium 200 MHz |
|minRAM = 32 MB | |minRAM = 32 MB | ||
|minHD = 115 MB | |minHD = 115 MB | ||
− | |minGPU = Voodoo 1 | + | |minGPU = Voodoo 1 |
+ | |minGPU2 = Riva 128 | ||
|minVRAM = 4 MB | |minVRAM = 4 MB | ||
|minDX = 6.1 | |minDX = 6.1 | ||
+ | |||
|recOS = 98 | |recOS = 98 | ||
|recRAM = 64 MB | |recRAM = 64 MB | ||
|recHD = 400 MB | |recHD = 400 MB | ||
− | |recGPU = Voodoo 2 | + | |recGPU = Voodoo 2 |
+ | |recGPU2 = Riva TNT | ||
+ | |recGPU3 = Matrox G200 | ||
|recVRAM = 8 MB | |recVRAM = 8 MB | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 11:24, 22 November 2022
Developers | |
---|---|
Charybdis Limited | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | April 14, 1999 |
Reception | |
IGDB | 65 |
General information
- This game is also known as Machines: Wired for War.
- Official source code
- Official Acclaim website for Machines (archived)
- WiredForWar forums (old) - fan community.
- WiredForWar forums (new) - fan community.
Availability
Essential improvements
Patches
- Latest patch v1.15 and a Windows 2000/XP fix can be downloaded here under Play (click letter H) - Downloads.
dgVoodoo 2
- With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
- This can cause unstable framerate.
Instructions[1] |
---|
|
Machines Loader
- Machines Loader is a small application that can be used to modify the unit limits for the scenario and campaign modes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Acclaim Entertainment\Machines |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savegame\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution. | ||
Multi-monitor | |||
Ultra-widescreen | Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution. | ||
4K Ultra HD | Use dgVoodoo 2 for HUD and interface scaling with "Free Mouse" selected in hidden options and settings. | ||
Field of view (FOV) | Hor+. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Force using dgVoodoo 2 or GPU control panel. | ||
Anti-aliasing (AA) | dgVoodoo 2 can be used to force MSAA, but it causes minor artifacts on letters and GUI elements. | ||
Vertical sync (Vsync) | On by default during gameplay. Can be forced using dgVoodoo 2 to enable it in the menus too. | ||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. High FPS results in low horizontal mouse sensitivity in first-person mode and faster menu transition animations. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | There are music and SFX volume sliders in the options menu, but they both change the master volume. | |
Surround sound | Aureal A3D. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Random game crashes (Windows 7)
- Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.[1]
Issues fixed
Selection boxes not rendered
- Different types of selection boxes may not render on some graphics cards.
Instructions[1] |
---|
|
No textures rendered in game
- During gameplay 3D objects are rendered without textures.
Instructions[1] |
---|
|
Game uses low resolution textures
- A video memory setting limits the amount of memory available to store textures.
Instructions[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[3] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 115 MB | 400 MB |
Video card (GPU) | Voodoo 1 Riva 128 4 MB of VRAM DirectX 6.1 compatible | Voodoo 2 Riva TNT Matrox G200 8 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Antrad on April 6, 2018
- ↑ WiredForWar.org - texture4
- ↑ Information taken from the game manual and readme file.