Difference between revisions of "Indiana Jones and the Infernal Machine"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 10:53, 22 November 2022
Developers | |
---|---|
LucasArts | |
Engines | |
Jones | |
Release dates | |
Windows | November 23, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Indiana Jones |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Italian release has SecuROM DRM. | |||
GOG.com | ||||
Humble Store | ||||
Steam |
- A demo is available.
Essential improvements
Patches
- Patch 1.2 fixes weird camera angles on level start, sound glitches, the control menu, as well as graphical and AI issues in some levels.
Wrappers
- Use DSOAL to restore 3D sound capability and fix missing sound effects on Windows Vista and newer.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\LucasArts Entertainment Company LLC\Indiana Jones and the Infernal Machine\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/904540/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGames\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/904540/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Screen change is Vert-. HUD elements may be cropped.[Note 3] | ||
Multi-monitor | |||
Ultra-widescreen | Unusable due to Vert- screen change and cropped HUD. | ||
4K Ultra HD | Maximum resolution of 2048x2048 by default; use dgVoodoo 2 and force in dgVoodoo Control Panel. | ||
Field of view (FOV) | |||
Windowed | Use dgVoodoo 2 and force in dgVoodoo Control Panel. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Use dgVoodoo 2 and force in dgVoodoo Control Panel or GPU control panel. | ||
Anti-aliasing (AA) | Use dgVoodoo 2 and force in dgVoodoo Control Panel or GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector when MSAA is forced in dgVoodoo Control Panel. |
||
Vertical sync (Vsync) | Double or triple buffered, always on. Force off in GPU control panel to disable. | ||
60 FPS | |||
120+ FPS | Uncapped framerate when V-Sync disabled. Game speed tied to framerate. Becomes unplayable when over ~160 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Maximum of 8 buttons and 1 control stick. | |
Mouse input in menus | Mouse acts like joystick, except in configuration pop-up windows and launcher. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Use DirectSound3D restoration software on Windows Vista and later. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Prone to crash on Alt+Tab ↹; use dgVoodoo to reduce. | |
EAX support | Enable 3D Sound in-game. Use DSOAL for OpenAL Soft HRTF. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | For GOG.com version, see this thread. | |||
German | For GOG.com version, see this thread. | |||
Italian | Retail version only. For Steam version, see this thread. | |||
Spanish | Castilian. For GOG.com version, see this thread. |
Issues fixed
Installing retail version on modern systems
- The following installer should get around an issue related to the game not installing on 64-bit operating systems.
Instructions[2] |
---|
|
Level 7 Crash
Instructions[3] |
---|
|
Indy gets stuck
Press F10 while in the game and type in fixme
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 4 MB of VRAM DirectX 6.1 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/904540/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (904540) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Not all resolutions may appear when using dgVoodoo 2. If this occurs, select a lower resolution with the same desired aspect ratio and bit depth and force the desired resolution in the dgVoodoo Control Panel instead. Creating a custom resolution may be necessary for widescreen if this happens.