Difference between revisions of "Dragon Ball Z: Kakarot"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] or [[TAA]] toggle, [[SSAA]] through '''Internal Rendering Resolution'''. | |antialiasing notes = [[FXAA]] or [[TAA]] toggle, [[SSAA]] through '''Internal Rendering Resolution'''. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = Reportedly syncs to half the screen refresh rate.<ref>{{Refurl|url=https://steamcommunity.com/app/851850/discussions/0/3345546172891261380/|title=no graphic options? and locked at 30 fps? why???|date=2020-01-17}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/851850/discussions/0/3345546172892548607/?ctp=4#c3345546664207134779|title=WIP Framerate Uncap/21:9-Multimonitor Patch (Port Fix thread) |date=2020-01-21}}</ref> | |vsync notes = Reportedly syncs to half the screen refresh rate.<ref>{{Refurl|url=https://steamcommunity.com/app/851850/discussions/0/3345546172891261380/|title=no graphic options? and locked at 30 fps? why???|date=2020-01-17}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/851850/discussions/0/3345546172892548607/?ctp=4#c3345546664207134779|title=WIP Framerate Uncap/21:9-Multimonitor Patch (Port Fix thread) |date=2020-01-21}}</ref> | ||
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#Search for <code>39 8E E3 3F</code> as hex and replace all instances with <code>26 B4 17 40</code> for 2560x1080, <code>8E E3 18 40</code> for 3440x1440, or [https://www.wsgf.org/article/common-hex-values any other] desired aspect ratio value converted to hex. | #Search for <code>39 8E E3 3F</code> as hex and replace all instances with <code>26 B4 17 40</code> for 2560x1080, <code>8E E3 18 40</code> for 3440x1440, or [https://www.wsgf.org/article/common-hex-values any other] desired aspect ratio value converted to hex. | ||
#*Alternatively, replace only the second and third instances to keep cutscenes from stretching. | #*Alternatively, replace only the second and third instances to keep cutscenes from stretching. | ||
− | #Search for <code>35 FA 0E 3C | + | #Search for <code>3B 35 FA 0E 3C</code> and replace with <code>3B 35 D4 53 3C</code> for 21:9 or <code>EF D4 83 3C F4</code> for 32:9 aspect ratio. |
#Save the changes. | #Save the changes. | ||
'''Notes''' | '''Notes''' | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 05:50, 28 October 2022
Developers | |
---|---|
CyberConnect2 | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | January 17, 2020 |
Reception | |
Metacritic | 73 |
OpenCritic | 73 |
IGDB | 77 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Currency, Infinite spend |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Open world, Fighting, JRPG, CCG |
Vehicles | Hovercraft, Robot |
Art styles | Anime |
Themes | Fantasy |
Series | Dragon Ball |
Dragon Ball Z: Kakarot is a singleplayer and multiplayer third-person and first-person action, open world, fighting, JRPG and CCG game in the Dragon Ball series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition and Ultimate Edition also available. | |||
Deluxe Edition and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. |
Monetization
Type | Notes |
---|---|
DLC | The game is supported with various DLC. DLC size varies from simple items to additional story chapters. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Currency | In-game currency called Platinum Coins can be bought with real-world money. Platinum Coins can then be used to purchase cards packs for the Card Warriors side mode. |
Infinite spend | No cap for Platinum Coins. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
Season Pass 2 | Coming 2023. | |
A New Power Awakens Set | A New Power Awakens - Part 1 and A New Power Awakens - Part 2 bundle. | |
A New Power Awakens - Part 1 | Only available in bundle with Part 2 (A New Power Awakens Set) or as part of the Season Pass. | |
A New Power Awakens - Part 2 | Only available in bundle with Part 1 (A New Power Awakens Set) or as part of the Season Pass. | |
Bardock: Alone Against Fate | Coming 2023. | |
Music Compilation Pack | ||
Pre-Order DLC Pack | ||
Tao Pai Pai Pillar | ||
Trunks: The Warrior of Hope |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AT\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851850/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\851850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851850/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed.[1] See Ultra-widescreen for the available workarounds. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 16x by default. | ||
Anti-aliasing (AA) | FXAA or TAA toggle, SSAA through Internal Rendering Resolution. | ||
Vertical sync (Vsync) | Reportedly syncs to half the screen refresh rate.[2][3] | ||
60 FPS | Cutscenes are pre-rendered at 30 FPS.[4] | ||
120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use the Dragon Ball Z Kakarot - ultrawide fix and FOV patcher |
---|
|
Use the kakarot-screen-patch DLL injection |
---|
|
Manually modify the executable file[6] |
---|
Notes
|
Remove sun glare
Use the Sun Glare Removal mod |
---|
|
Enable Motion Blur All The Time
Allows the use of motion blur all the time in the game |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse and keyboard prompts appear when "Keyboard & Mouse" Icons are selected in the Graphics settings. | |
Mouse acceleration | ||
Mouse sensitivity | Listed as Camera Speed within Game settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Listed as Camera Speed within Game settings. | |
Controller Y-axis inversion | Vertical and horizontal inversion options within Game settings. |
Controller types |
---|
XInput-compatible controllers | [7] | |
---|---|---|
Xbox button prompts | [7] Type B Icons in the Graphics settings. | |
Impulse Trigger vibration | [7] |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Type A Icons in the Graphics settings. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | [7] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [7] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 Surround Sound [8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Versus Dragon Ball Card Warriors |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-2400 AMD Phenom II X6 1100T |
Intel Core i5-3470 AMD Ryzen 3 1200 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 36 GB | 40 GB |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7950 DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 280X |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Ultrawide support ? 32:9 / 21:9 - last accessed on 2020-01-17
- ↑ no graphic options? and locked at 30 fps? why??? - last accessed on 2020-01-17
- ↑ WIP Framerate Uncap/21:9-Multimonitor Patch (Port Fix thread) - last accessed on 2020-01-21
- ↑ Verified by User:KingKrouch on 2020-01-17
- Tested by changing the t.MaxFPS command during cutscenes. There's also noticeable video compression.
- ↑ 5.0 5.1 DRAGON BALL Z KAKAROT 21:9 QUICK TEST - last accessed on 2020-01-21
- ↑ Dragon Ball Z: Kakarot Ultrawide/21:9/32:9 Fix (EN) - last accessed on 2020-01-20
- ↑ 7.0 7.1 7.2 7.3 7.4 Verified by User:Unavailable on 2020-01-18
- Tested with Xbox One controller
- ↑ Verified by User:Unavailable on 2020-03-27
- Tested in 7.1 using Orban Loudness Meter with Razer Surround.
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.