Difference between revisions of "IRacing"
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Lithiumfox (talk | contribs) (Updated various pieces of information, such as the use of in-house engine, included how updates are handled, HDR support, various controller updates, Mute on Focus, Multiplayer, VR, EXE/app availability, Middleware, Removed unsupported System Requirements) |
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|developers = | |developers = | ||
{{Infobox game/row/developer|iRacing.com Motorsport Simulations}} | {{Infobox game/row/developer|iRacing.com Motorsport Simulations}} | ||
− | |publishers = | + | |publishers = Self-Published |
− | |engines = | + | |engines = Unnamed In-House Engine |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 26, 2008}} | {{Infobox game/row/date|Windows|August 26, 2008}} | ||
Line 38: | Line 38: | ||
'''Key points''' | '''Key points''' | ||
{{ii}} Currently only available on Windows <ref>[https://support.iracing.com/support/solutions/articles/31000133526-can-i-install-iracing-on-my-mac- Official support]</ref> | {{ii}} Currently only available on Windows <ref>[https://support.iracing.com/support/solutions/articles/31000133526-can-i-install-iracing-on-my-mac- Official support]</ref> | ||
+ | {{ii}} Seasonal updates are released every 3 months, with "feature" content freely provided. | ||
+ | {{ii}} Race Schedules are done in 12 week intervals, with the 13th week of the season only being official for Rookie series, NASCAR, and some one off year round series. | ||
'''General information''' | '''General information''' | ||
Line 116: | Line 118: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = true |
− | |hdr notes = | + | |hdr notes = HDR is enabled by enabling "HDR" option in options (which enables HDRR), and then selecting an "HDR Enabled" Resolution |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 148: | Line 150: | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 154: | Line 156: | ||
|dualshock 4 = true | |dualshock 4 = true | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = hackable | |light bar support = hackable | ||
Line 160: | Line 162: | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 204: | Line 206: | ||
|closed captions = true | |closed captions = true | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = mute_WhenFocusLost can be set to 1 in the app.ini file. 0 will disable this. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 238: | Line 240: | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = true |
− | |matchmaking notes = | + | |matchmaking notes = iRacing uses an ELO style system called "iRating" for official races |
− | |p2p = | + | |p2p = false |
− | |p2p notes = | + | |p2p notes = All connections go through dedicated server |
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = | + | |dedicated notes = Dedicated server does not run physics, it acts as bookkeeper [Per Staff: https://members.iracing.com/jforum/posts/list/100/3504104.page#10089751 | Requires Account to View] |
− | |self-hosting = | + | |self-hosting = false |
− | |self-hosting notes = | + | |self-hosting notes = Hosted Races are still managed by iRacing AWS Dedicated Servers and rented from them |
− | |direct ip = | + | |direct ip = false |
− | |direct ip notes = | + | |direct ip notes = Servers cannot be joined by dedicated IP |
}}{{Network/Ports | }}{{Network/Ports | ||
|tcp = | |tcp = | ||
Line 271: | Line 273: | ||
|vr only = false | |vr only = false | ||
|htc vive = true | |htc vive = true | ||
− | |htc vive notes = OpenVR | + | |htc vive notes = OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets. |
|oculus rift = true | |oculus rift = true | ||
|oculus rift notes = | |oculus rift notes = | ||
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|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = false |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = false |
|macos arm app = | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= false |
− | |linux 64-bit executable= | + | |linux 64-bit executable= false |
− | |linux executable notes = | + | |linux executable notes = |
}} | }} | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = |
− | |physics notes = | + | |physics notes = |
− | |audio = | + | |audio = |
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = Electron |
− | |interface notes = | + | |interface notes = iRacingUI makes use of Electron |
− | |input = | + | |input = |
− | |input notes = | + | |input notes = |
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
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|recaudio = | |recaudio = | ||
|notes = | |notes = | ||
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}} | }} | ||
{{References}} | {{References}} |
Revision as of 18:31, 18 April 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
iRacing.com Motorsport Simulations | |
Publishers | |
Engines | |
Release dates | |
Windows | August 26, 2008 |
macOS (OS X) | September 5, 2013[1] |
Linux | September 24, 2013[2] |
Taxonomy | |
Monetization | Subscription |
Modes | Multiplayer |
Genres | Racing |
Key points
- Currently only available on Windows [3]
- Seasonal updates are released every 3 months, with "feature" content freely provided.
- Race Schedules are done in 12 week intervals, with the 13th week of the season only being official for Rookie series, NASCAR, and some one off year round series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Epic Games Store | ||||
Steam |
- All versions require an iRacing subscription.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\iRacing\ |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/266410/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\iRacing\ |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/266410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR is enabled by enabling "HDR" option in options (which enables HDRR), and then selecting an "HDR Enabled" Resolution |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Use Aurora to add DS4 light bar support. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Logitech GamePanel
- Statistics can be displayed on the LCD panel or smartphone application.[4]
Display | Notes |
---|---|
Arx Control application | Native support. |
G19 color screen | |
G15 monochrome screen |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | mute_WhenFocusLost can be set to 1 in the app.ini file. 0 will disable this. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Race engineer is in English. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | iRacing uses an ELO style system called "iRating" for official races | |
Peer-to-peer | All connections go through dedicated server | |
Dedicated | Dedicated server does not run physics, it acts as bookkeeper [Per Staff: https://members.iracing.com/jforum/posts/list/100/3504104.page#10089751 | |
Self-hosting | Hosted Races are still managed by iRacing AWS Dedicated Servers and rented from them | |
Direct IP | Servers cannot be joined by dedicated IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets. | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
TrackIR | Supports: Yaw, Pitch, Roll, X, Y, Z. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Interface | Electron | iRacingUI makes use of Electron |
Anti-cheat | Easy Anti-Cheat | [5] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Quad core | Octa core |
System memory (RAM) | 16 GB | 32 GB |
Hard disk drive (HDD) | 25 GB | 50 GB for all cars and tracks. |
Video card (GPU) | 2 GB of VRAM DirectX 11 compatible | 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (266410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.