Difference between revisions of "VVVVVV"
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{{ii}} The source code to the Flash and C++ versions was released on January 10, 2020<ref>{{Refurl|url=https://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/|title=VVVVVV’s source code is now public, 10 year anniversary jam happening now!|date=October 13, 2020}</ref> and is available on [https://github.com/TerryCavanagh/VVVVVV GitHub]. | {{ii}} The source code to the Flash and C++ versions was released on January 10, 2020<ref>{{Refurl|url=https://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/|title=VVVVVV’s source code is now public, 10 year anniversary jam happening now!|date=October 13, 2020}</ref> and is available on [https://github.com/TerryCavanagh/VVVVVV GitHub]. | ||
{{++}} Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates. | {{++}} Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates. | ||
− | {{--}} Requires installing a C++ | + | {{--}} Requires installing a C++ compiler to compile the project yourself. This may be rectified in the 2.3 release<ref>{{Refurl|url=https://github.com/TerryCavanagh/VVVVVV/issues/267|title= |
2.3 TODO|date=October 13, 2020</ref>. | 2.3 TODO|date=October 13, 2020</ref>. | ||
Revision as of 04:13, 13 October 2020
Not to be confused with VVVVV.
Developers | |
---|---|
Flash | Terry Cavanagh |
C++ | Simon Roth |
Other | Ethan Lee |
Release dates | |
Windows | January 11, 2010 |
macOS (OS X) | January 11, 2010 |
Linux | July 26, 2011 |
Reception | |
Metacritic | 81 |
OpenCritic | 81 |
IGDB | 80 |
General information
- Developer website forum - technical support.
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
GOG.com | ||||
Humble Store | ||||
itch.io | ||||
Mac App Store | ||||
Steam |
VVVVVV: Make and Play Edition
- A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
- Additional player made levels recommended by the developer can be found here and new levels can be found here.
Open Source Release
- The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
- Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates.
- Requires installing a C++ compiler to compile the project yourself. This may be rectified in the 2.3 release[2].
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | ~/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | ~/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- Older save games (from before 1.2) can be converted to a new format using ConVVVVVVerter utility.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Scales from 320x240. Can be letterboxed or stretched to fit screen. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Upscales to native resolution. Upscaling method can be set to Integer-Scaled, Nearest, or Linear. |
||
Field of view (FOV) | Uses 2D pixel art. | ||
Windowed | Window is fully resizable. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | The retail version runs at a locked 30fps with forced Vsync. In the Open Source version, this can be toggled off in the graphic options. | ||
60 FPS | Run the Open Source version and select toggle fps in the graphic options. |
||
120+ FPS | See above. | ||
High dynamic range display (HDR) | |||
Color blind mode | Allows reduction of visual effects. Gameplay itself does not require color discretion. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Analog stick sensitivity option is for joystick deadzone. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Official Steam Controller bindings only. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text based. | |
Closed captions | ||
Mute on focus lost | See Mute on focus lost. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Handles input and windowing. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Intel 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |
References
- ↑ {{Refurl|url=https://distractionware.com/blog/2020/01/vvvvvv-is-now-open-source/%7Ctitle=VVVVVV’s source code is now public, 10 year anniversary jam happening now!|date=October 13, 2020}
- ↑ {{Refurl|url=https://github.com/TerryCavanagh/VVVVVV/issues/267%7Ctitle= 2.3 TODO|date=October 13, 2020