Difference between revisions of "Art of Murder - Cards of Destiny"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/developer|City Interactive}} | {{Infobox game/row/developer|City Interactive}} | ||
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|City Interactive}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Virtools|ref=<ref>{{Refcheck|user=Mastan|date=2019-10-01}}</ref>}} | {{Infobox game/row/engine|Virtools|ref=<ref>{{Refcheck|user=Mastan|date=2019-10-01}}</ref>}} | ||
Line 10: | Line 11: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|art-of-murder-cards-of-destiny|57}} | {{Infobox game/row/reception|Metacritic|art-of-murder-cards-of-destiny|57}} | ||
− | {{Infobox game/row/reception|IGDB|art-of-murder-cards-of-destiny| | + | {{Infobox game/row/reception|IGDB|art-of-murder-cards-of-destiny|}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/series|Art of Murder}} | + | {{Infobox game/row/taxonomy/monetization | One-Time Game Purchase}} |
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} | ||
+ | {{Infobox game/row/taxonomy/controls | Point and select }} | ||
+ | {{Infobox game/row/taxonomy/genres | Adventure }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Pre-rendered graphics, Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Detective/mystery, North America }} | ||
+ | {{Infobox game/row/taxonomy/series | Art of Murder }} | ||
|steam appid = 836770 | |steam appid = 836770 | ||
− | |steam appid side | + | |steam appid side = |
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
Line 47: | Line 59: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|antialiasing = always on | |antialiasing = always on | ||
|antialiasing notes = [[MSAA]] 2x.<ref>{{Refcheck|user=Mastan|date=2019-10-10}}</ref> | |antialiasing notes = [[MSAA]] 2x.<ref>{{Refcheck|user=Mastan|date=2019-10-10}}</ref> | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
Line 97: | Line 112: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|notes = Fan translation, [http://www.abandonsocios.org/index.php?topic=16825.0 download]. | |notes = Fan translation, [http://www.abandonsocios.org/index.php?topic=16825.0 download]. | ||
}} | }} | ||
+ | }} | ||
+ | ==Issues fixed== | ||
+ | ===Migrate saves between languages=== | ||
+ | When directly copying save files between localized folders, the game may not display these files in the Load Game section. | ||
+ | {{Fixbox|description=Copy the first 288 bytes from the localized save into the target save|fix= | ||
+ | # Make a backup of all saves. | ||
+ | # Change the language to the one you want to use in the game. | ||
+ | # Start a new game. | ||
+ | # Save the game. | ||
+ | # Exit the game. | ||
+ | # Go to the localized folder with saves. | ||
+ | # Find the localized save file you just created, ensuring the file's creation date and time are correct. Let's say it's '''save0000.aom'''. | ||
+ | # Copy the target save file to the localized folder. '''Be careful not to replace the localized save you just created!''' Let's say the target file is '''save0015.aom'''. | ||
+ | # Copy the first 288 bytes from the localized file you just created to the target file (in our example, from '''save0000.aom''' to '''save0015.aom'''). You can use a hex editor like HxD[https://mh-nexus.de/en/hxd/] or, if you're familiar with Linux, open the Linux terminal or Git Bash in Windows and issue the command '''dd if=save0000.aom of=save0015.aom conv=notrunc bs=1 count=288''' | ||
+ | # Run the game and load the prepared target save. Don't worry about the lack of a screenshot and date in the prepared target save. | ||
+ | # If the game loads, create a new save. | ||
+ | # Exit the game. | ||
+ | # Ensure the game created a fresh save file with a screenshot in the localized folder. In our example, it would be save0001.aom and save0001.png. | ||
+ | # Remove the target save. In our example, it is '''save0015.aom'''. | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 14:24, 8 January 2024
Developers | |
---|---|
City Interactive | |
Publishers | |
City Interactive | |
Engines | |
Virtools[1] | |
Release dates | |
Windows | February 23, 2009 |
Reception | |
Metacritic | 57 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | Cinematic camera |
Controls | Point and select |
Genres | Adventure |
Art styles | Pre-rendered graphics, Realistic |
Themes | Contemporary, Detective/mystery, North America |
Series | Art of Murder |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\<Localized Art of Murder - Cards of Destiny>\game.setup |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/836770/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\<Localized Art of Murder - Cards of Destiny>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/836770/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Save the screen ratio on: 1920x1080 pillarboxed to 16:10, off: 1024x768. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Fixed view. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA 2x.[3] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboard is not used during gameplay. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, FX, Dialogues, Master | |
Surround sound | 5.0 Side, FMVs are 2.0. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | Official localization by «Новый диск» (ND) | |||
Russian | Fan translation by «ZoG Forum Team» | |||
Spanish | Fan translation, download. |
Issues fixed
Migrate saves between languages
When directly copying save files between localized folders, the game may not display these files in the Load Game section.
Copy the first 288 bytes from the localized save into the target save |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 |
Processor (CPU) | Intel Pentium D 2.66 GHz AMD Athlon 64 3500+ | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce (6800/7600-7950/8600-8800/9600-9800/GTX 260-280) AMD Radeon (X1650-1950/HD2400-2900/3650-3870/4650-4870) DirectX 9.0c compatible | Nvidia GeForce (6800/7600-7950/8600-8800/9600-9800/GTX 260-280) AMD Radeon (X1650-1950/HD2400-2900/3650-3870/4650-4870) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (836770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2019-10-01
- ↑ Verified by User:Mastan on 2019-10-10
- ↑ Verified by User:Mastan on 2019-10-10