Difference between revisions of "God of War Ragnarök"
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{{Infobox game | {{Infobox game | ||
|cover = God of War Ragnarok cover.jpg | |cover = God of War Ragnarok cover.jpg | ||
Line 49: | Line 48: | ||
|release history = Originally released on PlayStation 4 and PlayStation 5 on November 9, 2022, it was ported to PC by [[Company:Jetpack Interactive|Jetpack Interactive]] and released on September 19, 2024. The PC version comes with the ''Valhalla'' DLC integrated in it.<ref>{{Refurl|url=https://steamcommunity.com/app/2322010/discussions/0/4327475551417899430/|title=GoWR: Valhalla DLC comes with all versions of the game - Steam Community Forum|date=2024-05-31}}</ref> | |release history = Originally released on PlayStation 4 and PlayStation 5 on November 9, 2022, it was ported to PC by [[Company:Jetpack Interactive|Jetpack Interactive]] and released on September 19, 2024. The PC version comes with the ''Valhalla'' DLC integrated in it.<ref>{{Refurl|url=https://steamcommunity.com/app/2322010/discussions/0/4327475551417899430/|title=GoWR: Valhalla DLC comes with all versions of the game - Steam Community Forum|date=2024-05-31}}</ref> | ||
− | |current state = | + | |current state = |
}} | }} | ||
Line 96: | Line 95: | ||
{{DLC| | {{DLC| | ||
− | + | {{DLC/row| Digital Deluxe Edition Upgrade | | Windows }} | |
− | |||
}} | }} | ||
Line 103: | Line 101: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|game}}\settings.ini|{{P|userprofile}}\Saved Games\God of War Ragnarök\{{P|uid}}\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile}}\Saved Games\God of War Ragnarök\{{P|uid}}\}} |
}} | }} | ||
Line 128: | Line 126: | ||
==Video== | ==Video== | ||
+ | {{Image|GodofWarRagnarökGraphicsandCamera.png|Graphics and Camera settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 139: | Line 138: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = 21.9, 21.5:9 and supports 32:9 aspect ratio.<ref>{{Refurl|url=https://blog.playstation.com/2024/05/30/god-of-war-ragnarok-is-coming-to-pc/|title=PlayStation Blog - God of War Ragnarök is coming to PC|date=2024-05-31}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 149: | Line 148: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = Ultra | + | |anisotropic notes = Low, Medium, High and Ultra. |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]] |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = | + | |upscaling tech = DLSS 3.7, FSR 3.1, XeSS 1.3 |
− | |upscaling notes = | + | |upscaling notes = Supports '''FSR 3/DLSS Frame Generation'''.<ref>{{Refurl|url=https://community.amd.com/t5/gaming/amd-fsr-3-1-now-available-fsr-3-available-and-upcoming-in-60/ba-p/692000|title=AMD FSR 3.1 Now Available, FSR 3 Available and Upcoming in 60 Games - AMD Community Forum|date=2024-06-28}}</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = Fractional options available. 1/2, 1/3 and 1/4. | |vsync notes = Fractional options available. 1/2, 1/3 and 1/4. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = true | |hdr = true | ||
− | |hdr notes = HDR Brightness, UI Brightness | + | |hdr notes = HDR Brightness, UI Brightness |
|ray tracing = false | |ray tracing = false | ||
− | |ray tracing notes = | + | |ray tracing notes = {{note|The game uses tracing of rays into a cubemap (with high quality lighting data baked into it) to determine the proper color of the reflection, but also trace into the geometry of the scene to determine cubemap placement. So, software raytracing is only used to improve coloring and placement of cubemaps. Not the actual reflected geometry itself or to build up the reflection itself. Software raytracing for other games often mean non-hardware accelerate ray tracing of things like reflections, which is not the case here.}} |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 171: | Line 170: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Referred to as '''Mouse Horizontal/Vertical Speed'''. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Referred to as '''Invert Horizontal/Vertical Control'''. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 187: | Line 186: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes = | |controller sensitivity notes = | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes = | |invert controller y-axis notes = | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|playstation controllers = true | |playstation controllers = true | ||
− | |playstation controller models = DualShock 4, DualSense | + | |playstation controller models = DualShock 4, DualSense, DualSense Edge |
|playstation controllers notes = | |playstation controllers notes = | ||
− | |playstation prompts = | + | |playstation prompts = true |
|playstation prompts notes = | |playstation prompts notes = | ||
− | |light bar support = | + | |light bar support = true |
|light bar support notes = | |light bar support notes = | ||
|dualsense adaptive trigger support = true | |dualsense adaptive trigger support = true | ||
Line 220: | Line 219: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |digital movement supported = | + | |digital movement supported = false |
|digital movement supported notes= | |digital movement supported notes= | ||
− | |simultaneous input = | + | |simultaneous input = false |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = true | |steam input api = true | ||
Line 239: | Line 238: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | GodofWarRagnarökGameplay.png|Gameplay settings | ||
+ | GodofWarRagnarökRemapping.png|Remapping settings | ||
+ | GodofWarRagnarökController.png|Controller example | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|GodofWarRagnarökAudio.png|Audio settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Global, Dialogue, Music, SFX, Controller Speaker Volume sliders from 0 to 10. |
− | |surround sound = | + | |surround sound = true |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = true |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 466: | Line 471: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Latest revision as of 00:25, 20 September 2024
Developers | |
---|---|
Santa Monica Studio | |
Bluepoint Games | |
Valkyrie Entertainment | |
Windows | Jetpack Interactive |
Publishers | |
PlayStation Publishing | |
Release dates | |
Windows | September 19, 2024 |
Reception | |
OpenCritic | 93 |
IGDB | 96 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Metroidvania |
Art styles | Realistic |
Themes | Fantasy |
Series | God of War |
God of War | |
---|---|
God of War | 2022 |
God of War Ragnarök | 2024 |
God of War Ragnarök is a singleplayer action game primary developed by Santa Monica Studio and published by Sony Interactive Entertainment via its PlayStation Publishing brand. It is part of the God of War series and a sequel to the 2018 game.
Originally released on PlayStation 4 and PlayStation 5 on November 9, 2022, it was ported to PC by Jetpack Interactive and released on September 19, 2024. The PC version comes with the Valhalla DLC integrated in it.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. | |||
GamersGate | Digital Deluxe Edition also available. | |||
Digital Deluxe Edition also available. | ||||
Green Man Gaming | Digital Deluxe Edition also available. | |||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require a PlayStation Network account.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
DLC and expansion packs
Name | Notes | |
---|---|---|
Digital Deluxe Edition Upgrade |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.ini[Note 1] %USERPROFILE%\Saved Games\God of War Ragnarök\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2322010/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\God of War Ragnarök\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2322010/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | 21.9, 21.5:9 and supports 32:9 aspect ratio.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Low, Medium, High and Ultra. | ||
Anti-aliasing (AA) | TAA | ||
High-fidelity upscaling | DLSS 3.7, FSR 3.1, XeSS 1.3 Supports FSR 3/DLSS Frame Generation.[3] |
||
Vertical sync (Vsync) | Fractional options available. 1/2, 1/3 and 1/4. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR Brightness, UI Brightness | ||
Ray tracing (RT) | [Note 3] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as Mouse Horizontal/Vertical Speed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Invert Horizontal/Vertical Control. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Wired only. | |
DualSense haptic feedback support | Wired only. | |
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Global, Dialogue, Music, SFX, Controller Speaker Volume sliders from 0 to 10. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4670K AMD Ryzen 3 1200 |
Intel Core i5-8600 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 190 GB (SSD) | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 5500 XT 6 GB (Nvidia), 8 GB (AMD) of VRAM | Nvidia GeForce RTX 2060 Super AMD Radeon RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
- A SSD is required.
- Minimum system requirements are for 1080p 30 FPS at low settings. Recommended system requirements are for 1080p 60 FPS at medium settings. Additional requirements for 1440p and 4K are listed on the PlayStation blog post.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2322010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2322010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The game uses tracing of rays into a cubemap (with high quality lighting data baked into it) to determine the proper color of the reflection, but also trace into the geometry of the scene to determine cubemap placement. So, software raytracing is only used to improve coloring and placement of cubemaps. Not the actual reflected geometry itself or to build up the reflection itself. Software raytracing for other games often mean non-hardware accelerate ray tracing of things like reflections, which is not the case here.
References
- ↑ GoWR: Valhalla DLC comes with all versions of the game - Steam Community Forum - last accessed on 2024-05-31
- ↑ PlayStation Blog - God of War Ragnarök is coming to PC - last accessed on 2024-05-31
- ↑ AMD FSR 3.1 Now Available, FSR 3 Available and Upcoming in 60 Games - AMD Community Forum - last accessed on 2024-06-28