Difference between revisions of "Fobia - St. Dinfna Hotel"
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(→Video: If resolution scale does not go beyond 1x, it is not SSAA.) |
Swissoracle (talk | contribs) m (Changed Pillarbox and Letterbox terms by Pillarboxed and Letterboxed. Video Section.) |
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{{Infobox game/row/publisher|Maximum Games}} | {{Infobox game/row/publisher|Maximum Games}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refcheck|user=Swissoracle|date=2024-09-16}}</ref>|build=4.27.2.0}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|Jun 28, 2022}} | {{Infobox game/row/date|Windows|Jun 28, 2022}} | ||
Line 130: | Line 130: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= {{Term| | + | |widescreen resolution notes= Cutscenes are {{Term|letterboxed}}. |
|multimonitor = limited | |multimonitor = limited | ||
− | |multimonitor notes = {{Term|Hor+}}. Only works in Windowed mode. {{Term| | + | |multimonitor notes = {{Term|Hor+}}. Only works in Windowed mode. Cutscenes are {{Term|pillarboxed}}. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = {{Term|Hor+}}. {{Term| | + | |ultrawidescreen notes = {{Term|Hor+}}. Cutscenes are {{Term|letterboxed}}. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = {{Term| | + | |4k ultra hd notes = Cutscenes are {{Term|letterboxed}}. |
|fov = true | |fov = true | ||
|fov notes = Slider between 70-110°. | |fov notes = Slider between 70-110°. | ||
Line 146: | Line 146: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[TAA]] from "Low" to "Cinematic" quality | + | |antialiasing notes = [[TAA]] from "Low" to "Cinematic" quality. |
|upscaling = true | |upscaling = true | ||
|upscaling tech = DLSS 2.0 | |upscaling tech = DLSS 2.0 | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11, 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Latest revision as of 12:26, 17 September 2024
Developers | |
---|---|
Pulsatrix Studios | |
Publishers | |
Maximum Games | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 28, 2022 |
Reception | |
Metacritic | 71 |
OpenCritic | 71 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Puzzle, Survival horror |
Art styles | Stylized |
Themes | Contemporary, Detective/mystery, Horror, South America, Supernatural |
Fobia - St. Dinfna Hotel is a singleplayer first-person action, FPS, puzzle and survival horror game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Fobia\Saved\Config\WindowsNoEditor\GameUserSettings.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1298140/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Fobia\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1298140/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Saves. Up to 2.96 MB available. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are letterboxed. | ||
Multi-monitor | Hor+. Only works in Windowed mode. Cutscenes are pillarboxed. | ||
Ultra-widescreen | Hor+. Cutscenes are letterboxed. | ||
4K Ultra HD | Cutscenes are letterboxed. | ||
Field of view (FOV) | Slider between 70-110°. | ||
Windowed | Can also be windowed directly by doing Alt+↵ Enter. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | TAA from "Low" to "Cinematic" quality. | ||
High-fidelity upscaling | DLSS 2.0 |
||
Vertical sync (Vsync) | Triple buffered. | ||
60 FPS and 120+ FPS | An optional in-game FPS limiter from 30 to 144 FPS is also available in "Display" settings. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Reflections[2]. Only available when launching the game in DirectX 12. | ||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia. Changes color for UIs and lights. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Remove Letterboxing/Pillarboxing during cutscenes
Install Lyall's fix |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Labeled as "Invert Camera Axes". | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only 3 presets are available. | |
Controller sensitivity | ||
Controller Y-axis inversion | Labeled as "Invert Camera Axes". |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for "Master Volume", "Sound Effects", "Voice", "Music", and "Menu". | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10, 11 | |
Processor (CPU) | Intel Core i3 9100 AMD Ryzen 3 2300X |
Intel Core i5 8600 AMD Ryzen 5 3600X |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 6400 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1298140/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1298140) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Swissoracle on 2024-09-16
- ↑ Verified by User:Mygod on 2022-10-04
- In the description of the RTX setting.