Difference between revisions of "Ready or Not"
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Radioteque (talk | contribs) (→Audio) |
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4|build=4.27.2}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.27.2|Former}} |
+ | {{Infobox game/row/engine|Unreal Engine 5|build=5.3.2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 13, 2023}} | {{Infobox game/row/date|Windows|December 13, 2023}} | ||
Line 12: | Line 13: | ||
{{Infobox game/row/reception|Metacritic|ready-or-not|79}} | {{Infobox game/row/reception|Metacritic|ready-or-not|79}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 26: | Line 27: | ||
|official site= https://voidinteractive.net/ | |official site= https://voidinteractive.net/ | ||
|steam appid = 1144200 | |steam appid = 1144200 | ||
− | |steam appid side = 840820, 888330 | + | |steam appid side = 840820, 888330, 3015760 |
|gogcom id = | |gogcom id = | ||
|mobygames = 177053 | |mobygames = 177053 | ||
Line 52: | Line 53: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | |||
{{Availability/row| Steam-sub | 389471 | Steam | | | Windows }} | {{Availability/row| Steam-sub | 389471 | Steam | | | Windows }} | ||
}} | }} | ||
Line 58: | Line 58: | ||
==Monetization== | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Supporter Edition | No longer available. | Windows}} | + | {{DLC/row| Supporter Edition | No longer available. | Windows }} |
+ | {{DLC/row| Home Invasion | | Windows }} | ||
}} | }} | ||
Line 66: | Line 67: | ||
# Go to {{folder|{{path|game}}\ReadyOrNot\Content\Movies}}. | # Go to {{folder|{{path|game}}\ReadyOrNot\Content\Movies}}. | ||
# Move, rename or delete {{file|ReadyOrNot_StartupMovie.mp4}} | # Move, rename or delete {{file|ReadyOrNot_StartupMovie.mp4}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 81: | Line 72: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|localappdata}}\ReadyOrNot\Saved\}} | + | {{Game data/config|Windows|{{P|localappdata}}\ReadyOrNot\Saved\Config\Windows}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|localappdata}}\ReadyOrNot\Saved\}} | + | {{Game data/saves|Windows|{{P|localappdata}}\ReadyOrNot\Saved\SaveGames}} |
}} | }} | ||
Line 118: | Line 109: | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Vert-}}.<ref>{{Refcheck|user=Samch|date=2024-07-27|comment=}}</ref> Use [https://github.com/Lyall/UltrawidePatches/tree/main/Ready%20or%20Not Lyall's fix]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 133: | Line 124: | ||
|antialiasing notes = Low disables AA, [[FXAA]] and [[TAA]] | |antialiasing notes = Low disables AA, [[FXAA]] and [[TAA]] | ||
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = FSR | + | |upscaling tech = FSR 3, DLSS 3.7, TAAU |
− | |upscaling notes = DLAA setting for DLSS is | + | |upscaling notes = DLAA setting for DLSS is available |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 152: | Line 143: | ||
{{ii}} The game has forced film grain but there is no setting to disable this. | {{ii}} The game has forced film grain but there is no setting to disable this. | ||
− | {{Fixbox|description=Modify {{file|{{p|localappdata}}\ReadyOrNot\Saved\Config\ | + | {{Fixbox|description=Modify {{file|{{p|localappdata}}\ReadyOrNot\Saved\Config\Windows\Engine.ini}}|fix= |
− | # Go to {{folder|{{p|localappdata}}\ReadyOrNot\Saved\Config\ | + | # Go to {{folder|{{p|localappdata}}\ReadyOrNot\Saved\Config\Windows}}. |
#Open {{file|Engine.ini}} in a text editor (if it does not exist, create it). | #Open {{file|Engine.ini}} in a text editor (if it does not exist, create it). | ||
#Add the following lines: | #Add the following lines: | ||
<pre> | <pre> | ||
[SystemSettings] | [SystemSettings] | ||
+ | r.Tonemapper.GrainQuantization=0 | ||
r.Tonemapper.Quality=0 | r.Tonemapper.Quality=0 | ||
</pre> | </pre> | ||
Line 180: | Line 172: | ||
r.CreateShadersOnLoad=1 | r.CreateShadersOnLoad=1 | ||
</pre> | </pre> | ||
− | {{ii}} | + | {{ii}}Official PSO caching support added in the Home Invasion update. |
}} | }} | ||
Line 393: | Line 385: | ||
{{API | {{API | ||
|direct3d versions = 11, 12 | |direct3d versions = 11, 12 | ||
− | |direct3d notes = The game uses | + | |direct3d notes = The game uses DX11 if given the [[Glossary:Command line arguments|command line argument]] {{code|-dx11}}, and will otherwise use DX12. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 432: | Line 424: | ||
|physics = PhysX | |physics = PhysX | ||
|physics notes = | |physics notes = | ||
− | |audio = FMOD | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 450: | Line 442: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10, 11 |
|minCPU = Intel Core i5-4430 | |minCPU = Intel Core i5-4430 | ||
|minCPU2 = AMD FX-6300 | |minCPU2 = AMD FX-6300 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = | + | |minHD = 60 GB |
|minGPU = Nvidia GeForce GTX 960 | |minGPU = Nvidia GeForce GTX 960 | ||
|minGPU2 = AMD Radeon R7 370 | |minGPU2 = AMD Radeon R7 370 | ||
Line 460: | Line 452: | ||
|minDX = 11 | |minDX = 11 | ||
− | |recOS = | + | |recOS = |
|recCPU = Intel Core i5-7600K | |recCPU = Intel Core i5-7600K | ||
|recCPU2 = AMD Ryzen 5-1600 | |recCPU2 = AMD Ryzen 5-1600 |
Latest revision as of 18:57, 2 September 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
VOID Interactive | |
Engines | |
Former | Unreal Engine 4[Note 1] |
Unreal Engine 5[Note 2] | |
Release dates | |
Windows | December 13, 2023 |
Reception | |
Metacritic | 79 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Tactical shooter |
Art styles | Realistic |
Ready or Not is a singleplayer and multiplayer first-person action, FPS and tactical shooter game.
The game entered early access on December 17, 2021. The full release followed on December 13, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Supporter Edition | No longer available. | |
Home Invasion |
Essential improvements
Skip intro videos
Move, rename or delete file |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\Config\Windows |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert-.[1] Use Lyall's fix. | ||
4K Ultra HD | |||
Field of view (FOV) | 80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No setting for this in-game, may be always on. | ||
Anti-aliasing (AA) | Low disables AA, FXAA and TAA | ||
High-fidelity upscaling | FSR 3.0, DLSS 3.7, TAAU DLAA setting for DLSS is available |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate cap slider in-game allows a maximum of 144 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Announced for reflections, shadows, and ambient occlusion[2], but not available in the current release.[3] | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia modes are availables. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Disable film grain
- The game has forced film grain but there is no setting to disable this.
Modify %LOCALAPPDATA%\ReadyOrNot\Saved\Config\Windows\Engine.ini
|
---|
[SystemSettings] r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 |
Issues fixed
Low GPU Usage caused by CPU bottlenecking on certain PC configurations
Fix low GPU usage by using DirectX 12 rather than DirectX 11 |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hosting via in-game will start a P2P session. | |
Dedicated | Official servers hosted by the developers | |
Self-hosting | Dedicated server software included with game install. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | The game uses DX11 if given the command line argument -dx11 , and will otherwise use DX12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
Intel Core i5-7600K AMD Ryzen 5-1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible | Nvidia GTX 1060 6 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2
- ↑ Unreal Engine 5 engine build: 5.3.2
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1144200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1144200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Samch on 2024-07-27
- ↑ RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
- "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
- ↑ Verified by User:Suicide machine on 2021-12-18