Difference between revisions of "The Finals"
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{{Infobox game/row/developer|Embark Studios}} | {{Infobox game/row/developer|Embark Studios}} | ||
|publishers = | |publishers = | ||
− | |||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 5|ref=<ref name="engineversion">{{Refcheck|user=PuyiHakim|date=2023-12-23|comment=}}</ref>|build=5.0.3}} | {{Infobox game/row/engine|Unreal Engine 5|ref=<ref name="engineversion">{{Refcheck|user=PuyiHakim|date=2023-12-23|comment=}}</ref>|build=5.0.3}} | ||
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{{Availability/row| Steam | 2073850 | Steam, online | | | Windows | available }} | {{Availability/row| Steam | 2073850 | Steam, online | | | Windows | available }} | ||
}} | }} | ||
− | {{ii}} All versions require | + | {{ii}} All versions require an Embark ID and {{DRM|offline=no}}. |
==Monetization== | ==Monetization== | ||
Line 151: | Line 150: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = Can force AutoHDR using [https://github.com/ledoge/autohdr_force autohdr_force]. No other known methods work. | |hdr notes = Can force AutoHDR using [https://github.com/ledoge/autohdr_force autohdr_force]. No other known methods work. | ||
|ray tracing = true | |ray tracing = true | ||
Line 160: | Line 159: | ||
{{ii}} Motion Blur and Lens distortion can be disabled in the graphics settings. | {{ii}} Motion Blur and Lens distortion can be disabled in the graphics settings. | ||
{{ii}} Disabling lens distortion also disable chromatic aberration. | {{ii}} Disabling lens distortion also disable chromatic aberration. | ||
+ | |||
+ | ===[[Glossary:DirectX|DirectX 11]]=== | ||
+ | {{Fixbox|description=Enable DirectX 11|fix= | ||
+ | {{ii}} The game uses DirectX 12 by default. | ||
+ | {{ii}} Not all users benefit from DirectX 11. Some have better performance with DirectX 12. | ||
+ | # Go to your launcher's launch options section (right-click the game in your library and go to "Properties..."). | ||
+ | # Add <code>-dx11</code> to the launch options. | ||
+ | }} | ||
==Input== | ==Input== | ||
Line 189: | Line 196: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualShock 4, DualSense |
− | | | + | |playstation controllers notes = Added in Update 1.6.0<ref>{{Refurl|url=https://www.reachthefinals.com/patchnotes/160|title=Mid-Season Update 1.6.0 - THE FINALS|date=2024-03-07}}</ref>: Gyro Aiming functionality (can be found on Options > Controller > Gyro) is supported. |
− | | | + | |playstation prompts = true |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 211: | Line 223: | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = limited |
− | |simultaneous input notes = | + | |simultaneous input notes = Gamepad and Keyboard/Mouse prompts can flicker when using Simultaneous Input, in addition to Mouse Cursor flickering on-screen. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Korean | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Spanish | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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==Issues unresolved== | ==Issues unresolved== | ||
− | === | + | ===Shader compilation stutter=== |
− | {{ii}} | + | {{ii}} While the game offers shader compilation when you start it for the first time, not all shaders are compiled.<ref>{{Refcheck|user=Faust8|date=2024-01-21|comment=Tested by clicking on every battlepass item and playing one match}}</ref> |
− | + | {{ii}} The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.<ref>{{Refcheck|user=Faust8|date=2024-01-21|comment=Tested by switching to dx11.}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/2073850/discussions/search/?q=stutter&gidforum=3439081988819399050&include_deleted=1|title=Stutter in Steam discussions|date=2024-01-21}}</ref> | |
− | {{ | ||
− | |||
− | |||
− | }} | ||
==Network== | ==Network== | ||
Line 386: | Line 412: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 12, | + | |direct3d versions = 12, 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 438: | Line 464: | ||
|multiplayer = Epic Online Services | |multiplayer = Epic Online Services | ||
|multiplayer notes= | |multiplayer notes= | ||
− | |anticheat = Easy Anti- | + | |anticheat = Easy Anti-Cheat |
|anticheat notes = | |anticheat notes = | ||
}} | }} |
Latest revision as of 05:41, 17 August 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Embark Studios | |
Engines | |
Unreal Engine 5[Note 1] | |
Release dates | |
Windows | December 8, 2023 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Currency |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Warnings
- This game requires a constant internet connection for all game modes.
The Finals is a multiplayer first-person shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require an Embark ID and a constant internet connection for all game modes.
Monetization
Type | Notes |
---|---|
Free-to-play | This game is free-to-play with in-app purchases. |
Microtransactions
Type | Notes |
---|---|
Currency | Multibucks currency is a real money purchase, and is used to unlock cosmetics. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Discovery\Saved\Config\WindowsClient |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2073850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Discovery\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2073850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Adjustable between 45 and 100. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA and DLAA. (DLAA option is selectable under the DLSS quality setting.) No option is present to disable anti-aliasing. | ||
High-fidelity upscaling | FSR 2.0, XeSS 1.2, DLSS 3.5, TAAU DLSS 3.5 (with Frame Generation) |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Can force AutoHDR using autohdr_force. No other known methods work. | ||
Ray tracing (RT) | Ray-traced global illumination (RTXGI) | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia modes are availables. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
- Motion Blur and Lens distortion can be disabled in the graphics settings.
- Disabling lens distortion also disable chromatic aberration.
DirectX 11
Enable DirectX 11 |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | No separate options for Aim and ADS sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | 0%-100% look acceleration slider option. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Added in Update 1.6.0[2]: Gyro Aiming functionality (can be found on Options > Controller > Gyro) is supported. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Gamepad and Keyboard/Mouse prompts can flicker when using Simultaneous Input, in addition to Mouse Cursor flickering on-screen. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Options to adjust volume for Master, Music, and SFX. | |
Surround sound | ||
Subtitles | Options for background opacity and text size. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Turkish |
Issues unresolved
Shader compilation stutter
- While the game offers shader compilation when you start it for the first time, not all shaders are compiled.[3]
- The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[4][5]
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Supports crossplay with PS5 and Xbox Series S & X |
- Player movements and destruction are server-side.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | |
Multiplayer | Epic Online Services | |
Anti-cheat | Easy Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 64-bit (latest update) | |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen R5 1600X |
Intel Core i5-9600K AMD Ryzen 5 3600 |
System memory (RAM) | 12 GB | 16 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | NVIDIA GeForce GTX 1050 Ti AMD Radeon RX 580 | NVIDIA GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.0.3[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2073850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:PuyiHakim on 2023-12-23
- ↑ Mid-Season Update 1.6.0 - THE FINALS - last accessed on 2024-03-07
- ↑ Verified by User:Faust8 on 2024-01-21
- Tested by clicking on every battlepass item and playing one match
- ↑ Verified by User:Faust8 on 2024-01-21
- Tested by switching to dx11.
- ↑ Stutter in Steam discussions - last accessed on 2024-01-21