Difference between revisions of "Max Payne 2: The Fall of Max Payne"
From PCGamingWiki, the wiki about fixing PC games
(→Availability: Added notes on the Steam version.) |
AlphaYellow (talk | contribs) |
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|developers = | |developers = | ||
{{Infobox game/row/developer|Remedy Entertainment}} | {{Infobox game/row/developer|Remedy Entertainment}} | ||
+ | {{Infobox game/row/developer|3D Realms|Producer}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Rockstar Games}} | {{Infobox game/row/publisher|Rockstar Games}} | ||
{{Infobox game/row/publisher|1C-SoftClub|Russia}} | {{Infobox game/row/publisher|1C-SoftClub|Russia}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|MAX-FX}} | + | {{Infobox game/row/engine|MAX-FX|name=MAX FX 2.0}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 14, 2003|ref=<ref>{{Refurl|url=https://web.archive.org/web/20060323043027/http://www.take2games.com/index.php?p=pr&release=Max%20Payne%202%20Ships&page=1|title=Max Payne 2 Ships (retrieved)|date=2023-09-03}}</ref>}} | {{Infobox game/row/date|Windows|October 14, 2003|ref=<ref>{{Refurl|url=https://web.archive.org/web/20060323043027/http://www.take2games.com/index.php?p=pr&release=Max%20Payne%202%20Ships&page=1|title=Max Payne 2 Ships (retrieved)|date=2023-09-03}}</ref>}} | ||
Line 20: | Line 21: | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | + | {{Infobox game/row/taxonomy/genres | Action, Shooter, TPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | North America | + | {{Infobox game/row/taxonomy/themes | Contemporary, Detective/mystery, North America }} |
{{Infobox game/row/taxonomy/series | Max Payne }} | {{Infobox game/row/taxonomy/series | Max Payne }} | ||
|steam appid = 12150 | |steam appid = 12150 | ||
Line 54: | Line 55: | ||
{{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. 3 CDs. | | Windows }} | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. 3 CDs. | | Windows }} | ||
{{Availability/row| Retail | | DRM-free | Max Payne Anthology released only in Poland and Germany | | Windows }} | {{Availability/row| Retail | | DRM-free | Max Payne Anthology released only in Poland and Germany | | Windows }} | ||
− | {{Availability/row| Gamesplanet | 1738-1 | Steam | | + | {{Availability/row| Gamesplanet | 1738-1 | Steam | | | Windows }} |
− | {{Availability/row| GMG | max-payne-ii-the-fall-of-max-payne | Steam | | + | {{Availability/row| GMG | max-payne-ii-the-fall-of-max-payne | Steam | | | Windows }} |
− | {{Availability/row| Humble | max-payne-2-the-fall-of-max-payne | Steam | | + | {{Availability/row| Humble | max-payne-2-the-fall-of-max-payne | Steam | | | Windows }} |
− | {{Availability/row| Steam | 12150 | Steam | | + | {{Availability/row| Steam | 12150 | Steam | | | Windows }} |
− | + | {{Availability/row| GamersGate | max-payne-2-the-fall-of-max-payne | Steam | | | Windows | unavailable }} | |
− | {{Availability/row| GamersGate | max-payne-2-the-fall-of-max-payne | Steam | | ||
{{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url= https://web.archive.org/web/20110626121758/http://www.gamesforwindows.com/en-US/Games/Max-Payne-2/ |title=Max Payne 2 - Games for Windows|date=2023-06-26}}</ref> | | Windows | unavailable }} | {{Availability/row| Games for Windows Marketplace | GFWL | GFWL | <ref>{{Refurl|url= https://web.archive.org/web/20110626121758/http://www.gamesforwindows.com/en-US/Games/Max-Payne-2/ |title=Max Payne 2 - Games for Windows|date=2023-06-26}}</ref> | | Windows | unavailable }} | ||
}} | }} | ||
+ | {{ii}} A faithful higher quality icons for [[Max Payne]] and Max Payne 2: The Fall Of Max Payne can be found [https://www.deviantart.com/jadelune/art/Max-Payne-Icon-Pack-870479569 here].<br> The player must be logged in to download. | ||
+ | |||
+ | ===Demo=== | ||
{{ii}} A [https://www.gamepressure.com/download.asp?ID=4031 demo] is available. | {{ii}} A [https://www.gamepressure.com/download.asp?ID=4031 demo] is available. | ||
− | |||
− | |||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
{{ii}} The latest version is [https://community.pcgamingwiki.com/files/file/1044-max-payne-2-patch/ v1.01]. The Steam version is up-to-date. | {{ii}} The latest version is [https://community.pcgamingwiki.com/files/file/1044-max-payne-2-patch/ v1.01]. The Steam version is up-to-date. | ||
+ | |||
+ | ===[https://thirteenag.github.io/wfp#mp2 ThirteenAG's Widescreen Fix]=== | ||
+ | {{++}} Fixes aspect ratio issues with widescreen displays and includes a d3d8to9 wrapper, which resolves many issues when running the game on modern systems. | ||
===Fix packs=== | ===Fix packs=== | ||
− | * [https://drive.google.com/file/d/1bae_7yE8dgzrA8o4ms955ICsFaDBrzQO/view?usp=sharing Max2Fixes] A combined patch with startup hang patch, ThirteenAG's Widescreen Fix | + | * [https://drive.google.com/file/d/1bae_7yE8dgzrA8o4ms955ICsFaDBrzQO/view?usp=sharing Max2Fixes]. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, different options for video wrappers and other fixes. |
− | * [https://community.pcgamingwiki.com/files/file/2325-max-payne-anthology-definitive-fixes/ Definitive Fix] A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, [[#Dead Man Walking mode bonus chapters|bonus maps for dead man walking]], a d3d9 wrapper and fixes. | + | * [https://community.pcgamingwiki.com/files/file/2325-max-payne-anthology-definitive-fixes/ Definitive Fix]. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, [[#Dead Man Walking mode bonus chapters|bonus maps for dead man walking]], a d3d9 wrapper and other fixes. |
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game with the <code>-skipstartup</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=2024-06-13}}}} |
===Skip launcher=== | ===Skip launcher=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game with the <code>-nodialog</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=2024-06-13}}}} |
==Game data== | ==Game data== | ||
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|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | |widescreen resolution notes= Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | |ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix]. | ||
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Not applied when Bullet Time is active; Nvidia users see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = Not applied when Bullet Time is active; Nvidia users see [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
− | |vsync notes = | + | |vsync notes = Triple buffering are available.<br> |
− | Use [https://github.com/crosire/d3d8to9/releases d3d8to9] on Windows 10. [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix] includes <code>d3d8to9</code> by default; enable it in | + | Use [https://github.com/crosire/d3d8to9/releases d3d8to9] on Windows 10.<br> [https://thirteenag.github.io/wfp#mp2 ThirteenAG's fix] includes <code>d3d8to9</code> by default; enable it in {{file|global.ini}}. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
|120 fps notes = Uncapped frame rate causes minor issues. Physics objects and dead bodies jump more, NPCs may be knocked down by doors when opening them during scripted animations.<ref>{{Refurl|url=https://github.com/ThirteenAG/WidescreenFixesPack/issues/568|title=Max Payne frame limit · Issue #568 · ThirteenAG/WidescreenFixesPack|date=9 June 2023}}</ref> | |120 fps notes = Uncapped frame rate causes minor issues. Physics objects and dead bodies jump more, NPCs may be knocked down by doors when opening them during scripted animations.<ref>{{Refurl|url=https://github.com/ThirteenAG/WidescreenFixesPack/issues/568|title=Max Payne frame limit · Issue #568 · ThirteenAG/WidescreenFixesPack|date=9 June 2023}}</ref> | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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{{ii}} Changing the FOV causes visual glitches during some in-game cutscenes, and might turn the nightmare levels unplayable, since these sections of the game already alter the camera FOV. | {{ii}} Changing the FOV causes visual glitches during some in-game cutscenes, and might turn the nightmare levels unplayable, since these sections of the game already alter the camera FOV. | ||
− | {{Fixbox|description=Use widescreen fix|ref={{ | + | {{Fixbox|description=Use widescreen fix|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-15}}</ref>|fix= |
− | # Install [https://thirteenag.github.io/wfp#mp2 ThirteenAG's | + | # Install [https://thirteenag.github.io/wfp#mp2 ThirteenAG's Fix]. |
# Edit {{file|MaxPayne2.WidescreenFix.ini}}. | # Edit {{file|MaxPayne2.WidescreenFix.ini}}. | ||
# Set {{code|FOVFactor}} to the desired value. | # Set {{code|FOVFactor}} to the desired value. | ||
}} | }} | ||
− | {{Fixbox|description=Use game's console command|ref={{ | + | |
+ | {{Fixbox|description=Use game's console command|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-15}}</ref>|fix= | ||
# Start the game with the <code>-developer</code> [[Glossary:Command line arguments|command line argument]]. | # Start the game with the <code>-developer</code> [[Glossary:Command line arguments|command line argument]]. | ||
# Type in the command <code>fov x</code> where x is a value. | # Type in the command <code>fov x</code> where x is a value. | ||
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===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
{{Fixbox|description=Force borderless fullscreen|ref={{cn|date=June 2017}}|fix= | {{Fixbox|description=Force borderless fullscreen|ref={{cn|date=June 2017}}|fix= | ||
− | # | + | # Download [https://github.com/crosire/d3d8to9/releases d3d8to9] and move {{file|d3d8.dll}} to {{folder|{{p|game}}}}. |
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. | # Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. | ||
# Start the game once and close it to allow the configuration file of Special K to be created. | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
− | # Open | + | # Open {{file|{{p|game}}\d3d9.ini}} or {{file|{{p|userprofile\Documents}}\My Mods\SpecialK\Profiles\maxpayne2.exe\SpecialK.ini}} depending on the installation method used. |
# Change <code>Borderless=false</code> to <code>Borderless=true</code> and <code>Fullscreen=false</code> to <code>Fullscreen=true</code> under <code>[Window.System]</code>. | # Change <code>Borderless=false</code> to <code>Borderless=true</code> and <code>Fullscreen=false</code> to <code>Fullscreen=true</code> under <code>[Window.System]</code>. | ||
# Change <code>ForceWindowed=false</code> to <code>ForceWindowed=true</code> under <code>[Display.Output]</code>. | # Change <code>ForceWindowed=false</code> to <code>ForceWindowed=true</code> under <code>[Display.Output]</code>. | ||
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# Disable antialiasing in the Max Payne 2 launcher. | # Disable antialiasing in the Max Payne 2 launcher. | ||
# Select the Max Payne 2 driver profile in [[Nvidia Profile Inspector]]. | # Select the Max Payne 2 driver profile in [[Nvidia Profile Inspector]]. | ||
− | # Change <code>Antialiasing compatibility</code> to <code>0x00000040</code> or <code>0x02000001</code> | + | # Change <code>Antialiasing compatibility</code> to <code>0x00000040</code> or <code>0x02000001</code>. |
− | # Change <code>Antialiasing - Mode</code> to <code>Override any application setting</code> | + | # Change <code>Antialiasing - Mode</code> to <code>Override any application setting</code>. |
# Change <code>Antialiasing - Setting</code> to <code>4x [4x Multisampling]</code> or another level of MSAA. | # Change <code>Antialiasing - Setting</code> to <code>4x [4x Multisampling]</code> or another level of MSAA. | ||
# (Optional) To use SGSSAA, change <code>Antialiasing - Transparency Supersampling</code> to <code>4x Sparse Grid Supersampling</code> or any other level of SGSSAA. The amount used should be equal to MSAA for proper application. | # (Optional) To use SGSSAA, change <code>Antialiasing - Transparency Supersampling</code> to <code>4x Sparse Grid Supersampling</code> or any other level of SGSSAA. The amount used should be equal to MSAA for proper application. | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
Line 275: | Line 280: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX 3.0 | + | |eax support notes = EAX 3.0. |
|royalty free audio = false | |royalty free audio = false | ||
− | |royalty free audio notes = Credits feature the song " | + | |royalty free audio notes = Credits feature the song "Late Goodbye" by the band Poets of the Fall. |
}} | }} | ||
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|subtitles = hackable | |subtitles = hackable | ||
|fan = true | |fan = true | ||
− | |notes = Fan translation | + | |notes = Fan translation available to download [https://www.oyunceviri.net/max-payne-2-100-turkce-yama/ here]. |
}} | }} | ||
}} | }} | ||
Line 357: | Line 362: | ||
==Issues fixed== | ==Issues fixed== | ||
===Application load error 5:0000065434=== | ===Application load error 5:0000065434=== | ||
− | {{Fixbox|description=Set | + | {{Fixbox|description=Set ''Anti-aliasing'' to {{code|Off}}|ref={{cn|date=September 2016}}}} |
===The launcher does not start=== | ===The launcher does not start=== | ||
{{Fixbox|description=Laptops using Nvidia Optimus must set the preferred graphics processor for Max Payne 2 to "Intel Integrated Graphics"|ref={{cn|date=September 2016}}}} | {{Fixbox|description=Laptops using Nvidia Optimus must set the preferred graphics processor for Max Payne 2 to "Intel Integrated Graphics"|ref={{cn|date=September 2016}}}} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to <code>Windows 98 / Me</code>|ref=<ref>{{Refcheck|user=Chick'n'Duck|date=2023-11-30}}</ref>}} |
===Error: setFullscreen - creating the device failed: E_FAIL=== | ===Error: setFullscreen - creating the device failed: E_FAIL=== | ||
{{Fixbox|description=Use ThirteenAG's fix|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Use ThirteenAG's fix|ref={{cn|date=July 2016}}|fix= | ||
− | # Download [https://thirteenag.github.io/wfp#mp2 ThirteenAG's | + | # Download [https://thirteenag.github.io/wfp#mp2 ThirteenAG's Fix]. |
− | # Extract the contents to | + | # Extract the contents to {{folder|{{p|game}}}}. |
# Disable anti-aliasing in the game's launcher. | # Disable anti-aliasing in the game's launcher. | ||
}} | }} | ||
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===Error: Exception in startupInit: Directory \data not found=== | ===Error: Exception in startupInit: Directory \data not found=== | ||
{{Fixbox|description=Move the game to a folder without spaces|ref={{cn|date=September 2016}}|fix= | {{Fixbox|description=Move the game to a folder without spaces|ref={{cn|date=September 2016}}|fix= | ||
− | Reinstall the game to a folder without spaces in the folder path (e.g. '''C:\Games\MaxPayne2'''). | + | * Reinstall the game to a folder without spaces in the folder path (e.g. '''C:\Games\MaxPayne2'''). |
}} | }} | ||
+ | |||
{{Fixbox|description=(Steam) Move the game to a folder without spaces|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=(Steam) Move the game to a folder without spaces|ref={{cn|date=July 2016}}|fix= | ||
# Set up a new Steam library folder without spaces in the folder path (e.g. '''C:\Steam'''). | # Set up a new Steam library folder without spaces in the folder path (e.g. '''C:\Steam'''). | ||
Line 385: | Line 391: | ||
# Go back to the '''SteamApps''' folder and open {{file|appmanifest_12150.acf}} with a text editor. | # Go back to the '''SteamApps''' folder and open {{file|appmanifest_12150.acf}} with a text editor. | ||
#* If Windows Notepad can't read it, use another text editor like [https://notepad-plus-plus.org/ Notepad++]. | #* If Windows Notepad can't read it, use another text editor like [https://notepad-plus-plus.org/ Notepad++]. | ||
− | # Change the line <code>"installdir" "Max Payne 2 The Fall of Max Payne"</code> to <code>"installdir" "MaxPayne2"</code> | + | # Change the line <code>"installdir" "Max Payne 2 The Fall of Max Payne"</code> to <code>"installdir" "MaxPayne2"</code>. |
# Restart Steam. | # Restart Steam. | ||
# If needed, run the game in [[Windows Compatibility Mode|compatibility mode]] for '''Windows 98 / Me'''. | # If needed, run the game in [[Windows Compatibility Mode|compatibility mode]] for '''Windows 98 / Me'''. | ||
Line 392: | Line 398: | ||
===Game won't launch on modern AMD graphics cards, still shows up in task manager=== | ===Game won't launch on modern AMD graphics cards, still shows up in task manager=== | ||
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/838-max-payne-series-startup-hang-patch/ Unofficial startup hang patch]|ref={{cn|date=January 2017}}}} | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/838-max-payne-series-startup-hang-patch/ Unofficial startup hang patch]|ref={{cn|date=January 2017}}}} | ||
− | {{Fixbox|description= | + | |
+ | {{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to <code>Windows 98 / Me</code>|ref={{cn|date=September 2015}}}} | ||
+ | |||
{{Fixbox|description=Roll back CCC drivers to [http://support.amd.com/en-us/download Catalyst 12.6]|ref={{cn|date=September 2015}}}} | {{Fixbox|description=Roll back CCC drivers to [http://support.amd.com/en-us/download Catalyst 12.6]|ref={{cn|date=September 2015}}}} | ||
− | {{Fixbox|description= | + | |
+ | {{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core|ref={{cn|date=September 2015}}}} | ||
===Launcher starts, but game won't launch on Nvidia graphics cards, crashes and doesn't show up in task manager=== | ===Launcher starts, but game won't launch on Nvidia graphics cards, crashes and doesn't show up in task manager=== | ||
− | {{Fixbox|description=Make sure that Options->Video Settings->Antialiasing is set to 'Off'}} | + | {{Fixbox|description=Make sure that Options->Video Settings->Antialiasing is set to 'Off'|ref={{cn|date=2024-06-11}}}} |
===Mods don't work=== | ===Mods don't work=== | ||
− | {{Fixbox|description=Make sure that version of the game contains few RAS archive files, instead of unpacked game files to folder | + | {{Fixbox|description=Make sure that version of the game contains few RAS archive files, instead of unpacked game files to {{folder|data}}|ref={{cn|date=2024-06-11}}}} |
===Mouse hitches and stops oddly=== | ===Mouse hitches and stops oddly=== | ||
− | {{Fixbox|description=Make sure that Options->Video Settings->Antialiasing is set to 'Off'}} | + | {{Fixbox|description=Make sure that Options->Video Settings->Antialiasing is set to 'Off'|ref={{cn|date=2024-06-11}}}} |
− | ===High frame rate / | + | ===High frame rate and/or V-sync issues=== |
− | {{ii}} There appears to be Vsync issues when using DX8 on Windows 10 and Windows 11 | + | {{ii}} There appears to be Vsync issues when using DX8 on Windows 10 and Windows 11. |
− | {{Fixbox|description=Use d3d8to9|fix= | + | |
+ | {{Fixbox|description=Use d3d8to9|ref={{cn|date=2024-06-11}}|fix= | ||
# Download [https://github.com/crosire/d3d8to9/releases d3d8to9]. | # Download [https://github.com/crosire/d3d8to9/releases d3d8to9]. | ||
− | # Copy | + | # Copy {{file|d3d8.dll}} to {{folder|{{p|game}}}}. |
}} | }} | ||
===Reshade/SweetFX doesn't work=== | ===Reshade/SweetFX doesn't work=== | ||
− | {{ii}} This problem occurs when using | + | {{ii}} This problem occurs when using ThirteenAG's Fix. |
− | {{Fixbox|description=Use | + | |
− | # | + | {{Fixbox|description=Use d3d8to9|ref=<ref>{{Refcheck|user=Averygoodperson|date=2022-01-22}}</ref>|fix= |
− | # Download [https://github.com/crosire/d3d8to9/releases d3d8to9] | + | # Go to {{folder|{{p|game}}}}, and rename {{file|d3d8.dll}} to {{file|dinput.dll}}. |
+ | # Download and copy [https://github.com/crosire/d3d8to9/releases d3d8to9] to {{folder|{{p|game}}}}. | ||
# Install [[ReShade]] or SweetFX as DirectX 9. | # Install [[ReShade]] or SweetFX as DirectX 9. | ||
}} | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Edit INI file|ref=<ref>{{Refcheck|user=Averygoodperson|date=2022-01-22}}</ref>|fix= |
− | # | + | # Open {{file|{{p|game}}\scripts\global.ini}}. |
# Change <code>UseD3D8to9=0</code> to <code>UseD3D8to9=1</code>. | # Change <code>UseD3D8to9=0</code> to <code>UseD3D8to9=1</code>. | ||
}} | }} | ||
− | ===Max/Mona suddenly run continuously without pressing anything=== | + | ===Max and/or Mona suddenly run continuously without pressing anything=== |
− | {{Fixbox|description= | + | {{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core|ref={{cn|date=2024-06-11}}}} |
===Reduced color depth (Proton/Linux)=== | ===Reduced color depth (Proton/Linux)=== | ||
{{ii}} Color banding may occur with Proton 6.3-8 or newer. | {{ii}} Color banding may occur with Proton 6.3-8 or newer. | ||
− | {{Fixbox|description=Use Proton 5.13-6 or older|fix= | + | |
− | In | + | {{Fixbox|description=Use Proton 5.13-6 or older|ref={{cn|date=2024-06-11}}|fix= |
+ | # In the game properties on Steam, go to '''Compatibility'''. | ||
+ | # Enable {{key|''Force the use of a specific Steam Play compatibility tool''}}. | ||
+ | # Select {{code|Proton 5.13-6}} or older from the drop-down menu. | ||
}} | }} | ||
===The player's head is not rendered in the reflection while looking in a mirror=== | ===The player's head is not rendered in the reflection while looking in a mirror=== | ||
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use [https://www.moddb.com/mods/fixed-payne/images/fixed-mirror Fixed Payne]|ref=<ref>{{Refurl|url=https://www.moddb.com/mods/fixed-payne/images/fixed-mirror|title=Fixed Mirror image|date=May 2023}}</ref>|fix= |
− | {{ii}} This mod is already included in | + | '''Notes''' |
+ | {{ii}} This mod is already included in [https://community.pcgamingwiki.com/files/file/2325-max-payne-anthology-definitive-fixes/ Definitive Fixes]. | ||
}} | }} | ||
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|vr only = | |vr only = | ||
|vorpx = hackable | |vorpx = hackable | ||
− | |vorpx modes = G3D,Z3D | + | |vorpx modes = G3D, Z3D |
|vorpx notes = Requires "D3D8to9" wrapper, see [https://www.vorpx.com/forums/topic/max-payne-2-d3d8to9/ vorpx forum] profile introduction. | |vorpx notes = Requires "D3D8to9" wrapper, see [https://www.vorpx.com/forums/topic/max-payne-2-d3d8to9/ vorpx forum] profile introduction. | ||
|htc vive = | |htc vive = | ||
Line 488: | Line 503: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-05-02|comment=According to System Informer, the game loads d3d8.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 8 (game loads Direct3DDevice8 interfaces).}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 503: | Line 518: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 523: | Line 538: | ||
|physics = Havok | |physics = Havok | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = DirectSound |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 543: | Line 558: | ||
{{Standard table/row| -skipstartup | Skips the startup video.}} | {{Standard table/row| -skipstartup | Skips the startup video.}} | ||
{{Standard table/row| -disable3dpreloads | If the system runs out of texture memory while loading a level, this option may prevent the game from crashing due to a driver error.}} | {{Standard table/row| -disable3dpreloads | If the system runs out of texture memory while loading a level, this option may prevent the game from crashing due to a driver error.}} | ||
− | {{Standard table/row| -window | Runs the game in a windowed mode, in the resolution selected from the Max Payne 2 launch dialog. Not all | + | {{Standard table/row| -window | Runs the game in a windowed mode, in the resolution selected from the Max Payne 2 launch dialog. Not all 3D accelerators support running in a windowed mode.}} |
{{Standard table/row| -novidmemcheck | Disables the video memory check at the start of the game.}} | {{Standard table/row| -novidmemcheck | Disables the video memory check at the start of the game.}} | ||
{{Standard table/row| -developer | Enables "developer mode", including console (toggled with {{key|`}}). Mostly useful for mod developers.}} | {{Standard table/row| -developer | Enables "developer mode", including console (toggled with {{key|`}}). Mostly useful for mod developers.}} | ||
− | {{Standard table/row| -developerkeys | Enables special developer keys (requires -developer as well). Note: | + | {{Standard table/row| -developerkeys | Enables special developer keys (requires -developer as well). Note: the game flow can be broken using developer keys.}} |
{{Standard table/row| -showprogress | Sshows extended loading information. -developer is required.}} | {{Standard table/row| -showprogress | Sshows extended loading information. -developer is required.}} | ||
{{Standard table/row| -profile | Enables in-game profiler. Toggle profile with {{key|F11}}, and see console aliases for profiling options.}} | {{Standard table/row| -profile | Enables in-game profiler. Toggle profile with {{key|F11}}, and see console aliases for profiling options.}} | ||
Line 558: | Line 573: | ||
{{++}} Allows for mods to have more weapons than in the original game. | {{++}} Allows for mods to have more weapons than in the original game. | ||
{{ii}} Required by most mods. | {{ii}} Required by most mods. | ||
− | {{--}} Will not work if | + | {{--}} Will not work if there is {{folder|data}} in {{folder|{{p|game}}}}, if this patch is used with {{folder|data}} in {{folder|{{p|game}}}}, the folder and {{file|MP2_Arsenal.ras}} have to be deleted and {{file|MP2_Data.ras}} has to be redownloaded. |
− | * [https://www.moddb.com/mods/max-payne-2-epilepsy-accessibility-mod Epilepsy Accessibility Mod] Removes certain effects to make the game accessible to those with epilepsy issues. | + | * [https://www.moddb.com/mods/max-payne-2-epilepsy-accessibility-mod Epilepsy Accessibility Mod] - Removes certain effects to make the game accessible to those with epilepsy issues. |
− | * [https://www.moddb.com/mods/payne-effects-3 Payne Effects 3] Gameplay mod that adds new effects and overhauls most of the gameplay mechanics. (not recommended to use with EAX) | + | * [https://www.moddb.com/mods/payne-effects-3 Payne Effects 3] - Gameplay mod that adds new effects and overhauls most of the gameplay mechanics. (not recommended to use with EAX) |
− | * [https://www.moddb.com/mods/payne-evolution Payne Evolution] Gameplay mod that emulates the mechanics closer to that of [[Max Payne 3]]. (not recommended to use with EAX) | + | * [https://www.moddb.com/mods/payne-evolution Payne Evolution] - Gameplay mod that emulates the mechanics closer to that of [[Max Payne 3]]. (not recommended to use with EAX) |
− | * [https://community.pcgamingwiki.com/files/file/2104-max-payne-2-fixing-the-payne/ Fixing the Payne] Adds lots of minor tweaks like balance fixes, skipping bullet time reload cutscene, additional bullet cam, sounds ported from [[Max Payne]] etc. | + | * [https://community.pcgamingwiki.com/files/file/2104-max-payne-2-fixing-the-payne/ Fixing the Payne] - Adds lots of minor tweaks like balance fixes, skipping bullet time reload cutscene, additional bullet cam, sounds ported from [[Max Payne]], etc. |
− | * [https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/maxpayne2 Xbox Rain Droplets] Basic implementation of Xbox rain droplets from [https://github.com/aap/skygfx SkyGFX] for other games. | + | * [https://github.com/ThirteenAG/XboxRainDroplets/releases/tag/maxpayne2 Xbox Rain Droplets] - Basic implementation of Xbox rain droplets from [https://github.com/aap/skygfx SkyGFX] for other games. |
==System requirements== | ==System requirements== |
Latest revision as of 14:32, 13 June 2024
Developers | |
---|---|
Remedy Entertainment | |
Producer | 3D Realms |
Publishers | |
Rockstar Games | |
Russia | 1C-SoftClub |
Engines | |
MAX FX 2.0 | |
Release dates | |
Windows | October 14, 2003[1] |
Reception | |
Metacritic | 86 |
IGDB | 84 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter, TPS |
Art styles | Realistic |
Themes | Contemporary, Detective/mystery, North America |
Series | Max Payne |
Max Payne | |
---|---|
Max Payne | 2001 |
Max Payne 2: The Fall of Max Payne | 2003 |
Max Payne 3 | 2012 |
Max Payne 1&2 Remake | TBA |
Max Payne 2: The Fall of Max Payne is a singleplayer third-person action, shooter and TPS game in the Max Payne series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check. 3 CDs. | |||
Retail | Max Payne Anthology released only in Poland and Germany | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
GamersGate (unavailable) | ||||
Games for Windows Marketplace (unavailable) | [2] |
- A faithful higher quality icons for Max Payne and Max Payne 2: The Fall Of Max Payne can be found here.
The player must be logged in to download.
Demo
- A demo is available.
Essential improvements
Patches
- The latest version is v1.01. The Steam version is up-to-date.
ThirteenAG's Widescreen Fix
- Fixes aspect ratio issues with widescreen displays and includes a d3d8to9 wrapper, which resolves many issues when running the game on modern systems.
Fix packs
- Max2Fixes. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, different options for video wrappers and other fixes.
- Definitive Fix. A combined patch with startup hang patch, ThirteenAG's Widescreen Fix, bonus maps for dead man walking, a d3d9 wrapper and other fixes.
Skip intro videos
Run the game with the -skipstartup parameter[citation needed]
|
---|
Skip launcher
Run the game with the -nodialog parameter[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MP2_Init.ras[Note 1] HKEY_CURRENT_USER\Software\Remedy Entertainment\Max Payne 2\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12150/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Max Payne 2 Savegames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12150/pfx/[Note 2] |
- 10 save slots + 2 quicksave slots + 1 autosave slot available.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
- Can only be changed in the launcher
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use ThirteenAG's fix. | ||
Multi-monitor | Use ThirteenAG's fix. | ||
Ultra-widescreen | Use ThirteenAG's fix. | ||
4K Ultra HD | Use ThirteenAG's fix. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter or use the -window parameter. |
||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Can be improved by forcing 16x in the graphics card control panel. | ||
Anti-aliasing (AA) | Not applied when Bullet Time is active; Nvidia users see Anti-aliasing (AA). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Triple buffering are available. Use d3d8to9 on Windows 10. ThirteenAG's fix includes d3d8to9 by default; enable it in global.ini . |
||
60 FPS | |||
120+ FPS | Uncapped frame rate causes minor issues. Physics objects and dead bodies jump more, NPCs may be knocked down by doors when opening them during scripted animations.[3] | ||
High dynamic range display (HDR) |
Field of view (FOV)
- Changing the FOV causes visual glitches during some in-game cutscenes, and might turn the nightmare levels unplayable, since these sections of the game already alter the camera FOV.
Use widescreen fix[4] |
---|
|
Use game's console command[5] |
---|
|
Borderless fullscreen windowed
Force borderless fullscreen[citation needed] |
---|
|
Anti-aliasing (AA)
- Graphical issues occur when using anti-aliasing.
Apply MSAA/SGSSAA[6] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Quick save/load cannot be remapped (set to F5 and F9, respectively). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [7] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio | Credits feature the song "Late Goodbye" by the band Poets of the Fall. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Retail only. Patch for digital release here. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Retail only. Patch for digital release here. | |||
Spanish | Retail only. Patch for digital release here. | |||
Turkish | Fan translation available to download here. |
Issues fixed
Application load error 5:0000065434
Set Anti-aliasing to Off [citation needed]
|
---|
The launcher does not start
Laptops using Nvidia Optimus must set the preferred graphics processor for Max Payne 2 to "Intel Integrated Graphics"[citation needed] |
---|
Set the compatibility mode to Windows 98 / Me [8]
|
---|
Error: setFullscreen - creating the device failed: E_FAIL
Use ThirteenAG's fix[citation needed] |
---|
|
Exception in engineInit: Unable to load save game "Files"
Reinstall the game on the C: drive[citation needed] |
---|
Error: Exception in startupInit: Directory \data not found
Move the game to a folder without spaces[citation needed] |
---|
|
(Steam) Move the game to a folder without spaces[citation needed] |
---|
|
Game won't launch on modern AMD graphics cards, still shows up in task manager
Use the Unofficial startup hang patch[citation needed] |
---|
Set the compatibility mode to Windows 98 / Me [citation needed]
|
---|
Roll back CCC drivers to Catalyst 12.6[citation needed] |
---|
Force CPU affinity to one core[citation needed] |
---|
Launcher starts, but game won't launch on Nvidia graphics cards, crashes and doesn't show up in task manager
Make sure that Options->Video Settings->Antialiasing is set to 'Off'[citation needed] |
---|
Mods don't work
Make sure that version of the game contains few RAS archive files, instead of unpacked game files to data [citation needed]
|
---|
Mouse hitches and stops oddly
Make sure that Options->Video Settings->Antialiasing is set to 'Off'[citation needed] |
---|
High frame rate and/or V-sync issues
- There appears to be Vsync issues when using DX8 on Windows 10 and Windows 11.
Use d3d8to9[citation needed] |
---|
|
Reshade/SweetFX doesn't work
- This problem occurs when using ThirteenAG's Fix.
Use d3d8to9[9] |
---|
|
Edit INI file[10] |
---|
|
Max and/or Mona suddenly run continuously without pressing anything
Force CPU affinity to one core[citation needed] |
---|
Reduced color depth (Proton/Linux)
- Color banding may occur with Proton 6.3-8 or newer.
Use Proton 5.13-6 or older[citation needed] |
---|
|
The player's head is not rendered in the reflection while looking in a mirror
Use Fixed Payne[11] |
---|
Notes
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D Requires "D3D8to9" wrapper, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [12] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | DirectSound | |
Cutscenes | Bink Video |
Command line arguments
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
-screenshot | Enables F10 for taking screen shots. Screen shots are saved to the "screenshots" folder under the Max Payne 2 installation folder. |
-nodialog | Skips the Max Payne 2 startup dialog when loading the game (uses options previously set). |
-skipstartup | Skips the startup video. |
-disable3dpreloads | If the system runs out of texture memory while loading a level, this option may prevent the game from crashing due to a driver error. |
-window | Runs the game in a windowed mode, in the resolution selected from the Max Payne 2 launch dialog. Not all 3D accelerators support running in a windowed mode. |
-novidmemcheck | Disables the video memory check at the start of the game. |
-developer | Enables "developer mode", including console (toggled with ~). Mostly useful for mod developers. |
-developerkeys | Enables special developer keys (requires -developer as well). Note: the game flow can be broken using developer keys. |
-showprogress | Sshows extended loading information. -developer is required. |
-profile | Enables in-game profiler. Toggle profile with F11, and see console aliases for profiling options. |
Dead Man Walking mode bonus chapters
- Official maps for the Dead Man Walking mode made by Rockstar games.
Modifications
Weapon patch
- Allows for mods to have more weapons than in the original game.
- Required by most mods.
- Will not work if there is
data
in<path-to-game>
, if this patch is used withdata
in<path-to-game>
, the folder andMP2_Arsenal.ras
have to be deleted andMP2_Data.ras
has to be redownloaded.
- Epilepsy Accessibility Mod - Removes certain effects to make the game accessible to those with epilepsy issues.
- Payne Effects 3 - Gameplay mod that adds new effects and overhauls most of the gameplay mechanics. (not recommended to use with EAX)
- Payne Evolution - Gameplay mod that emulates the mechanics closer to that of Max Payne 3. (not recommended to use with EAX)
- Fixing the Payne - Adds lots of minor tweaks like balance fixes, skipping bullet time reload cutscene, additional bullet cam, sounds ported from Max Payne, etc.
- Xbox Rain Droplets - Basic implementation of Xbox rain droplets from SkyGFX for other games.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz Intel Celeron 1.2 GHz AMD Athlon 1.0 GHz AMD Duron 1.2 GHz |
Intel Pentium 4 1.7 GHz Intel Celeron 1.7 GHz AMD Athlon 1.4 GHz AMD Duron 1.7 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible | 64 MB of VRAM |
Sound (audio device) | DirectSound compatible sound card |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12150) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Max Payne 2 Ships (retrieved) - last accessed on 2023-09-03
- ↑ Max Payne 2 - Games for Windows - last accessed on 2023-06-26
- ↑ Max Payne frame limit · Issue #568 · ThirteenAG/WidescreenFixesPack - last accessed on 9 June 2023
- ↑ Verified by User:AlphaYellow on 2023-12-15
- ↑ Verified by User:AlphaYellow on 2023-12-15
- ↑ Verified by User:Flang on 2019-07-21
- ↑ Joystick/Joypad support for Max Payne 2 on PC – Rockstar Support - last accessed on 9 June 2023
- ↑ Verified by User:Chick'n'Duck on 2023-11-30
- ↑ Verified by User:Averygoodperson on 2022-01-22
- ↑ Verified by User:Averygoodperson on 2022-01-22
- ↑ Fixed Mirror image - last accessed on May 2023
- ↑ Verified by User:AlphaYellow on 2024-05-02
- According to System Informer, the game loads d3d8.dll. According to DebugView's logs, dgVoodoo2's traces point to Direct3D 8 (game loads Direct3DDevice8 interfaces).