Difference between revisions of "IRacing"
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==Input== | ==Input== | ||
+ | {{ii}} The game can send telemetry data to supported software like [https://www.simhubdash.com/ SimHub] and devices like motion platforms, bass shakers and telemetry displays through the shared memory protocol. Also support D-Box haptic/motion platforms through a proprietary protocol.<ref>{{refurl|url=https://catalogue.d-box.com/en/video-games/195320/|title= iRacing - D-Box Catalogue|date=November 5, 2023}}</ref> | ||
+ | |||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 302: | Line 304: | ||
|vr only = false | |vr only = false | ||
|openxr = true | |openxr = true | ||
− | |openxr notes = Added in 2022 Season 3 Patch 2 Hotfix 1 update on | + | |openxr notes = Added in 2022 Season 3 Patch 2 Hotfix 1 update on July 7, 2022.<ref>{{Refurl|url=https://support.iracing.com/support/solutions/articles/31000167626-2022-season-3-patch-2-hotfix-1-release-notes-2022-07-06-02-|title=2022 Season 3 Patch 2 Hotfix 1 Release Notes (2022.07.06.02) - iRacing support|date = June 16, 2023}}</ref> |
|htc vive = true | |htc vive = true | ||
|htc vive notes = OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets. | |htc vive notes = OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets. |
Latest revision as of 08:41, 5 November 2023
Developers | |
---|---|
iRacing.com Motorsport Simulations | |
Engines | |
Papy3D | |
Release dates | |
Windows | August 26, 2008 |
macOS (OS X) | September 5, 2013[1] |
Linux | September 24, 2013[2] |
Taxonomy | |
Monetization | Subscription |
Modes | Multiplayer |
Genres | Racing |
IRacing is a multiplayer racing game.
After Papyrus shuts its doors, iRacing began to be developed in 2004, when David Kaemmer, co-founder of the Papyrus Design Group, partnered with John W. Henry to create FIRST.net LLC, which then acquired the code to NASCAR Racing 2003 Season. David Kaemmer then worked this source code into what would become iRacing, released four years later in 2008. iRacing retains the multi-body physics system of NR2003, as well as some of the track presentation and multi-user packet code, but everything else has been changed, or is completely new, like the tire model and graphics engine. The service receives regular updates between 12-week competition seasons.
Over a two-month period in December 2021 and January 2022, iRacing.com acquired a pair of racing game companies, Orontes Games and Monster Games; the former developed the Oorntes game engine used in its 2020 off-road racing game Drag, while the latter has created multiple racing games including NASCAR Heat. The two remained independent from their new parent, though iRacing's development team absorbed assets like Orontes' lead developers Christian Folkers and Thorsten Folkers and Monster's owner Rich Garcia.
Key points
- Currently only available on Windows[3]
- Seasonal updates are released every 3 months, with "feature" content freely provided.
- Race Schedules are done in 12 week intervals, with the 13th week of the season only being official for Rookie series, NASCAR, and some one off year round series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Epic Games Store | ||||
Steam |
- All versions require an iRacing subscription.
Microtransactions
Type | Notes |
---|---|
Finite spend | Cars and Tracks are one time purchases. Once owned, they can be used indefinitely. Limits are set by the amount of content released. |
Infinite spend | Hosted Sessions can be scheduled as often as desired. |
Unlock | Unlocks include cars and tracks that once purchased can be used in nearly any combination. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\iRacing\ |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/266410/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\iRacing\ |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/266410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR is enabled by enabling "HDR" option in options (which enables HDRR), and then selecting an "HDR Enabled" Resolution |
- Supports FidelityFX Super Resolution.
Input
- The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the shared memory protocol. Also support D-Box haptic/motion platforms through a proprietary protocol.[4]
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Use Aurora to add DS4 light bar support. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Logitech GamePanel
- Statistics can be displayed on the LCD panel or smartphone application.[5]
Display | Notes |
---|---|
Arx Control application | Native support. |
G19 color screen | |
G15 monochrome screen |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | mute_WhenFocusLost can be set to 1 in the app.ini file. 0 will disable this. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Race engineer is in English. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | Up to 63 | Versus, Co-op Requires an internet connection at all times while playing. Supports "Team" racing for endurance series. Player size can vary on the series rules. |
||
Asynchronous multiplayer | Time Attack Competitions allow for Asynchronous play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | iRacing uses an ELO style system called "iRating" for official races | |
Peer-to-peer | All connections go through dedicated server | |
Dedicated | Dedicated server does not run physics, it acts as bookkeeper [Per Staff: https://members.iracing.com/jforum/posts/list/100/3504104.page#10089751 | |
Self-hosting | Hosted Races are still managed by iRacing AWS Dedicated Servers and rented from them | |
Direct IP | Servers cannot be joined by dedicated IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
OpenXR | Added in 2022 Season 3 Patch 2 Hotfix 1 update on July 7, 2022.[6] | ||
SteamVR | OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets. | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR, or OpenXR for Windows Mixed Reality. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
TrackIR | Supports: Yaw, Pitch, Roll, X, Y, Z. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Interface | Electron | iRacingUI makes use of Electron |
Anti-cheat | Easy Anti-Cheat | [7] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Quad core | Octa core |
System memory (RAM) | 16 GB | 32 GB |
Hard disk drive (HDD) | 25 GB | 50 GB for all cars and tracks. |
Video card (GPU) | 2 GB of VRAM DirectX 11 compatible | 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (266410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Mac OS X Version of iRacing.com Now Available | iRacing.com Motorsport Simulations
- ↑ iRacing Adds Linux to Existing MAC and PC Platforms | iRacing.com Motorsport Simulations
- ↑ Official support - last accessed on May 2023
- ↑ iRacing - D-Box Catalogue - last accessed on November 5, 2023
- ↑ Logitech What are you thinking? (Seriously) - last accessed on May 2023
- ↑ 2022 Season 3 Patch 2 Hotfix 1 Release Notes (2022.07.06.02) - iRacing support - last accessed on June 16, 2023
- ↑ Easy Anti-Cheat - last accessed on May 2023