Difference between revisions of "Dying Light 2 Stay Human"
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|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Time-limited }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time}} | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
Line 44: | Line 44: | ||
It is a sequel to ''[[Dying Light]]'', released in 2015 as part of the [[Series:Dying Light|Dying Light]] series. | It is a sequel to ''[[Dying Light]]'', released in 2015 as part of the [[Series:Dying Light|Dying Light]] series. | ||
− | |release history = Announced in June 2018, ''Dying Light 2 Stay Human'' was planned to be released in early 2020<ref>{{Refurl|url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/|title=Dying Light 2 announced and Chris Avellone is designing the story|date=2022-02-09}}</ref> but was delayed to December 2021 to give more time for development | + | |release history = Announced in June 2018, ''Dying Light 2 Stay Human'' was planned to be released in early 2020<ref>{{Refurl|url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/|title=Dying Light 2 announced and Chris Avellone is designing the story|date=2022-02-09}}</ref> but was delayed to December 2021 to give more time for development<ref>{{Refurl|url=https://www.ign.com/articles/dying-light-2-delayed-with-no-new-release-date|title=Dying Light 2 Delayed With No New Release Date|date=2022-02-09}}</ref><ref>{{Refurl|url=https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences|title=New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences|date=2022-02-09}}</ref>. In September 2021, the game was once more delayed until February 4, 2022.<ref>{{Refurl|url=https://twitter.com/DyingLightGame/status/1437749218324537345|title=Update regarding release date.|date=2022-02-09}}</ref> |
− | |current state = The game has received several patches improving performance, improving ragdoll physics, quality of life changes, and providing more options for upscaling such XeSS, [[FSR]] 2.0 and [[DLSS]] 3 | + | |current state = The game has received several patches improving performance, improving ragdoll physics, quality of life changes, and providing more options for upscaling such XeSS, [[FSR]] 2.0 and [[DLSS]] 3.<ref name="CommunityPatch2"/> |
}} | }} | ||
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{{Availability/row| Steam | 534380 | Steam | Deluxe Edition and Ultimate Edition also available. | | Windows }} | {{Availability/row| Steam | 534380 | Steam | Deluxe Edition and Ultimate Edition also available. | | Windows }} | ||
}} | }} | ||
− | {{ii}} {{DRM|Denuvo}} was removed on January 31, 2023.<ref name="CommunityPatch2"/> | + | {{ii}} {{Removed DRM|Denuvo Anti-Tamper}} was removed on January 31, 2023.<ref name="CommunityPatch2"/> |
===Version differences=== | ===Version differences=== | ||
Line 120: | Line 120: | ||
==Video== | ==Video== | ||
{{Image|DyingLight2DisplaySettings.png|Video settings}} | {{Image|DyingLight2DisplaySettings.png|Video settings}} | ||
+ | {{Image|DyingLight2AdvancedDisplaySettings.png|Advanced video settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 128: | Line 129: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = true |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Gameplay is {{Term|Hor+}}. The HUD is centered to 16:9 while menus and cutscenes are {{Term|pillarboxed}} to 16:9. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2022-02-09|comment=Tested with a custom resolution of 3840x2160.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Fayaine|date=2022-02-09|comment=Tested with a custom resolution of 3840x2160.}}</ref> | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Vertical FoV, 57° by default. Safezones reduce FOV by 10°. See [[#Field of view (FOV)|Field of view (FOV)]] to fix. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 143: | Line 144: | ||
|anisotropic notes = <ref>{{Refcheck|user=Fayaine|date=2022-02-09|comment=Forced AF in the driver settings which caused the game to look very blurry. Turning it back on made textures in the distance sharper again suggesting an always on filtering. If i'd be to guess i'd say 4x or 8x filtering is being used at all times.}}</ref> | |anisotropic notes = <ref>{{Refcheck|user=Fayaine|date=2022-02-09|comment=Forced AF in the driver settings which caused the game to look very blurry. Turning it back on made textures in the distance sharper again suggesting an always on filtering. If i'd be to guess i'd say 4x or 8x filtering is being used at all times.}}</ref> | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[TAA]] in two presets of | + | |antialiasing notes = [[TAA]] in two presets of Stable and Sharp. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = DLSS 2. | + | |upscaling tech = DLSS 2.4, FSR 1, FSR 2.0, XeSS 1.0 |
− | |upscaling notes = DLSS | + | |upscaling notes = '''DLSS Frame Generation''' was added through ''Community Patch #2 (1.9.0)'' on 31 January 2023.<ref name="CommunityPatch2">{{Refurl|url=https://steamcommunity.com/games/534380/announcements/detail/3644009824671100671|title=Dying Light 2 Community Update #2 (1.9.0)|date=2023-01-31}}</ref> |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = on/off |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = D3D11 fullscreen only supports a 60hz refresh rate |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Select D3D12 if aiming for high framerates |
− | |hdr = | + | |hdr = limited |
− | |hdr notes = | + | |hdr notes = No native HDR-Lighting, though moderate use of Auto-Exposure is force-enabled. |
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = | + | |ray tracing notes = Includes shadows, ambient occlusion, reflections, global illumination and flashlight-specific RT.<ref>{{Refurl|url=https://www.nvidia.com/en-au/geforce/news/dying-light-2-ray-tracing-screenshots-partnership/|title=Nvidia - Dying Light 2: Winner of 49 E3 Awards Will Be Ray-Traced. See The First Screenshots|date=2021-02-06}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=HnAn5TRz_2g|title=Dying Light 2 PC Tech Review: Graphics Analysis, Optimized Settings, Performance Testing! (Digital Foundry)|date=2021-02-06}}</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | |
− | + | {{Fixbox|description=Use [https://github.com/EricPlayZ/DL2FOVOverhaul DL2FOVOverhaul]|ref=|fix= | |
− | </ | + | {{ii}} Use {{key|Ctrl|+}} or {{key|CtrL|-}} to increase or decrease the FOV beyond the game's limits. |
+ | {{++}} Prevents the game from reducing the FOV by 10° when entering a safezone. | ||
+ | }} | ||
+ | {{Fixbox|description=Change the FOV beyond the in-game range|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open video.scr in a text editor (Notepad, etc). | ||
+ | # Find the <code>ExtraGameFov</code> and change it to the desired value (Default range: 0-20). | ||
+ | # Save the changes. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Changes made in-game may revert config files to their defaults | ||
+ | Fov values above 65 warp considerably and may cause nausea for some users. | ||
+ | }} | ||
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
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{{ii}} Editing the in-game graphics settings may revert this change. | {{ii}} Editing the in-game graphics settings may revert this change. | ||
{{ii}} Disabling TAA leaves behind a Sharpening filter that is used alongside it. Using the following [https://www.nexusmods.com/dyinglight2/mods/106/ Sharpening removal mod] is recommended. | {{ii}} Disabling TAA leaves behind a Sharpening filter that is used alongside it. Using the following [https://www.nexusmods.com/dyinglight2/mods/106/ Sharpening removal mod] is recommended. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Hardcoded UI keys which interfere with the rebinding process. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 216: | Line 220: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS, DS4 |
− | | | + | |playstation controllers notes = Wired only |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = Wired only |
+ | |dualsense haptics support = true | ||
+ | |dualsense haptics support notes = Wired only | ||
+ | |playstation connection modes = wired, dongle | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 234: | Line 242: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = unknown |
− | |haptic feedback notes = | + | |haptic feedback notes = |
|simultaneous input = false | |simultaneous input = false | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 261: | Line 269: | ||
|separate volume notes = Music, SFX and Speech Volume sliders from 0 to 40. | |separate volume notes = Music, SFX and Speech Volume sliders from 0 to 40. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 5.1, 7.1, Atmos | + | |surround sound notes = 5.1, 7.1 surround, Microsoft Windows Sonic, Atmos, etc. <ref>{{Refurl|url=http://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=2024-02-23}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 268: | Line 276: | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
− | |eax support notes = | + | |eax support notes = Audio API may be forced via the relevant config. |
|royalty free audio = unknown | |royalty free audio = unknown | ||
|royalty free audio notes = | |royalty free audio notes = | ||
Line 484: | Line 492: | ||
|vorpx = true | |vorpx = true | ||
|vorpx modes = Z3D, DirectVR | |vorpx modes = Z3D, DirectVR | ||
− | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list] or latest Update post | + | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list] or latest Update post |
[https://www.vorpx.com/forums/ here] | [https://www.vorpx.com/forums/ here] | ||
|htc vive = | |htc vive = | ||
Line 553: | Line 561: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = FMOD |
− | |audio notes = | + | |audio notes = default API is currently FMOD, though XAudio2 and OpenAL can be forced by adjusting audio.scr |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
Line 566: | Line 574: | ||
===Mods=== | ===Mods=== | ||
− | |||
− | |||
* [https://www.nexusmods.com/dyinglight2/mods/3 Extra Fov] | * [https://www.nexusmods.com/dyinglight2/mods/3 Extra Fov] | ||
Line 576: | Line 582: | ||
* [https://www.nexusmods.com/dyinglight2/mods/31 No Post processing effects] - Removes various potentially undesired visual effects. | * [https://www.nexusmods.com/dyinglight2/mods/31 No Post processing effects] - Removes various potentially undesired visual effects. | ||
− | |||
− | |||
− | |||
− | |||
==System requirements== | ==System requirements== |
Latest revision as of 01:37, 7 June 2024
Developers | |
---|---|
Techland | |
Engines | |
C-Engine | |
Release dates | |
Windows | February 4, 2022 |
Reception | |
Metacritic | 79 |
OpenCritic | 76 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Time-limited |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, RPG, Survival horror |
Art styles | Realistic |
Themes | Post-apocalyptic, Zombies |
Series | Dying Light |
Dying Light | |
---|---|
Dying Light | 2015 |
Dying Light 2 Stay Human | 2022 |
Dying Light: Bad Blood | EA |
Dying Light 2 Stay Human is a survival horror game set in a post-apocalyptic world, developed and published by Techland.
It is a sequel to Dying Light, released in 2015 as part of the Dying Light series.
Announced in June 2018, Dying Light 2 Stay Human was planned to be released in early 2020[1] but was delayed to December 2021 to give more time for development[2][3]. In September 2021, the game was once more delayed until February 4, 2022.[4]
The game has received several patches improving performance, improving ragdoll physics, quality of life changes, and providing more options for upscaling such XeSS, FSR 2.0 and DLSS 3.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Standard, Deluxe, and Collector's editions.[6][7] | |||
Official website | Deluxe Edition and Ultimate Edition also available. | |||
Epic Games Store | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. |
- Denuvo Anti-Tamper DRM was removed on January 31, 2023.[5]
Version differences
- The Deluxe Edition includes the "Legendary" outfit/weapon/paraglider skin, the first post launch DLC, an exclusive weapon charm, digital soundtrack and artbook.
- The Ultimate Edition includes everything from the Deluxe Edition on top of the second post launch DLC, a two-hour night XP boost and some early crafting items.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-order pack | Pre-order only. | |
Deluxe Pack | Grants the perks of the Deluxe Edition. | |
Ultimate pack | Grants the perks of the Ultimate Edition. | |
Authority Pack — Part 1/3 | Free. | |
Authority Pack — Part 2/3 | Free. | |
Authority Pack — Part 3/3 | Free. | |
Ronin Pack — Part 1/3 | Free. | |
Ronin Pack — Part 2/3 | Free. | |
Ronin Pack — Part 3/3 | Free. | |
Bloody Ties | Part of the Deluxe and Ultimate Edition. | |
Dying Laugh Bundle | ||
Nutcracker Bundle |
Essential improvements
Skip intro videos
Launch game with -nologos Command line argument[8]
|
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Dying Light 2\out\settings\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/534380/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\534380\remote\out\save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/534380/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Gameplay is Hor+. The HUD is centered to 16:9 while menus and cutscenes are pillarboxed to 16:9. | ||
4K Ultra HD | [9] | ||
Field of view (FOV) | Vertical FoV, 57° by default. Safezones reduce FOV by 10°. See Field of view (FOV) to fix. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also available. | ||
Anisotropic filtering (AF) | [10] | ||
Anti-aliasing (AA) | TAA in two presets of Stable and Sharp. See Anti-aliasing (AA) for a workaround. | ||
High-fidelity upscaling | DLSS 2.4, FSR 1.0, FSR 2.0, XeSS 1.0 DLSS Frame Generation was added through Community Patch #2 (1.9.0) on 31 January 2023.[5] |
||
Vertical sync (Vsync) | on/off | ||
60 FPS and 120+ FPS | D3D11 fullscreen only supports a 60hz refresh rate Select D3D12 if aiming for high framerates |
||
High dynamic range display (HDR) | No native HDR-Lighting, though moderate use of Auto-Exposure is force-enabled. | ||
Ray tracing (RT) | Includes shadows, ambient occlusion, reflections, global illumination and flashlight-specific RT.[11][12] |
Field of view (FOV)
Use DL2FOVOverhaul |
---|
|
Change the FOV beyond the in-game range |
---|
Notes
Fov values above 65 warp considerably and may cause nausea for some users. |
Anti-aliasing (AA)
Disable TAA by editing a config file |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Hardcoded UI keys which interfere with the rebinding process. | |
Mouse acceleration | ||
Mouse sensitivity | As a slider from 0 to 60. | |
Mouse input in menus | ||
Mouse Y-axis inversion | The option also inverts the x-axis. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two button, three stick and four trigger presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion | The option also inverts the x-axis. |
Controller types |
---|
XInput-compatible controllers | Xbox One & Xbox 360 support. Wired & Wireless | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense, DualShock 4 Wired only |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Wired only | |
DualSense haptic feedback support | Wired only | |
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX and Speech Volume sliders from 0 to 40. | |
Surround sound | 5.1, 7.1 surround, Microsoft Windows Sonic, Atmos, etc. [13] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | Retail version in Germany is cut. Digital PC versions (Steam, Epic) are uncut, as are German retail versions in other countries (Austria, Switzerland).[14] | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D, DirectVR Officially supported game, see official vorpx game list or latest Update post here |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | default API is currently FMOD, though XAudio2 and OpenAL can be forced by adjusting audio.scr |
Input | SDL | |
Cutscenes | Bink Video | |
Multiplayer | Epic Online Services |
Mods
- No More NPC Outlines In Survival Sense - Gets rid of enemy/npc outlines when using survival sense. It will just outline interactable objects.
- No Post processing effects - Removes various potentially undesired visual effects.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-9100 AMD Ryzen 3 2300X |
Intel Core i5-8600K 3.6 GHz AMD Ryzen 5 3600X 3.6 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon RX 560 4 GB of VRAM | Nvidia GeForce RTX 2060 AMD Radeon RX Vega 56 6 GB (Nvidia), 8 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/534380/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (534380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Dying Light 2 announced and Chris Avellone is designing the story - last accessed on 2022-02-09
- ↑ Dying Light 2 Delayed With No New Release Date - last accessed on 2022-02-09
- ↑ New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences - last accessed on 2022-02-09
- ↑ Update regarding release date. - last accessed on 2022-02-09
- ↑ 5.0 5.1 5.2 Dying Light 2 Community Update #2 (1.9.0) - last accessed on 2023-01-31
- ↑ Dying Light 2 Stay Human Collector's Edition - last accessed on 2021-06-01
- ↑ Dying Light 2 PC - last accessed on 2021-06-01
- ↑ Verified by User:Waschbär on 2018-07-20
- ↑ Verified by User:Fayaine on 2022-02-09
- Tested with a custom resolution of 3840x2160.
- ↑ Verified by User:Fayaine on 2022-02-09
- Forced AF in the driver settings which caused the game to look very blurry. Turning it back on made textures in the distance sharper again suggesting an always on filtering. If i'd be to guess i'd say 4x or 8x filtering is being used at all times.
- ↑ Nvidia - Dying Light 2: Winner of 49 E3 Awards Will Be Ray-Traced. See The First Screenshots - last accessed on 2021-02-06
- ↑ Dying Light 2 PC Tech Review: Graphics Analysis, Optimized Settings, Performance Testing! (Digital Foundry) - last accessed on 2021-02-06
- ↑ PC Gaming Surround Sound Round-up - last accessed on 2024-02-23
- ↑ https://www.gamestar.de/artikel/dying-light-2-uncut-unterschiede-aktivierung,3376397.html