Difference between revisions of "Need for Speed: Hot Pursuit 2"
(website) |
(→Input: Menus can be navigated with "tab" too. So full controller support is possible if a key is mapped to "tab"?) |
||
(24 intermediate revisions by 15 users not shown) | |||
Line 25: | Line 25: | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Contemporary }} | {{Infobox game/row/taxonomy/themes | Contemporary }} | ||
− | {{Infobox game/row/taxonomy/series | Need for Speed: Hot Pursuit }} | + | {{Infobox game/row/taxonomy/series | Need for Speed: Hot Pursuit, Need for Speed }} |
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
Line 32: | Line 32: | ||
|hltb = 6475 | |hltb = 6475 | ||
|strategywiki = Need for Speed: Hot Pursuit 2 | |strategywiki = Need for Speed: Hot Pursuit 2 | ||
− | |mobygames = | + | |mobygames = 142118 |
|wikipedia = Need for Speed: Hot Pursuit 2 | |wikipedia = Need for Speed: Hot Pursuit 2 | ||
|winehq = 4131 | |winehq = 4131 | ||
Line 39: | Line 39: | ||
}} | }} | ||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game co-developed by [[Company:EA Canada|EA Canada]] and [[Comapny:EA Seattle|EA Seattle]] and published by [[Company:Electronic Arts|Electronic Arts]]. It is the sixth entry in the ''[[Series:Need for Speed|Need for Speed]]'' series and a sequel to ''[[Need for Speed III: Hot Pursuit]]''. |
+ | |||
+ | The Windows release was based on the GameCube and Xbox versions of the game (also developed by EA Canada and EA Seattle), rather than the PlayStation 2 version (developed by [[Company:EA Black Box|Black Box]]).<ref>{{Refurl|url=https://nfs.fandom.com/wiki/Need_for_Speed:_Hot_Pursuit_2/Differences|title=Differences at The Need for Speed Wiki - Need for Speed series information|date=2020-11-05}}</ref> | ||
+ | |||
+ | |release history= It was released in North America on October 21, 2002, followed by the Europe release on November 8, 2002. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check, key | {{DRM|SafeDisc| | + | {{Availability/row| Retail | | disc check, key | {{DRM|SafeDisc|2.80.010}} | | Windows }} |
}} | }} | ||
+ | |||
+ | ===Demo=== | ||
+ | {{ii}} A demo [https://archive.org/details/nfshotpurs2 is available]. | ||
+ | {{ii}} Limited to 2 available cars ('''Ferrari 360 Spider''' and '''Porsche 911 Turbo''') and 1 track ('''Calypso Coast'''). | ||
==Essential improvements== | ==Essential improvements== | ||
Line 81: | Line 90: | ||
# Go to Device Manager and, under the "Human Interface Devices" section, disable any remaining "HID-compliant vendor-defined device" and "HID-compliant consumer control devices" (they can be reenabled later) | # Go to Device Manager and, under the "Human Interface Devices" section, disable any remaining "HID-compliant vendor-defined device" and "HID-compliant consumer control devices" (they can be reenabled later) | ||
# Game should now launch and work properly. By reenabling and replugging devices and testing the game after each change the cuplrit HID device could be found. Alienware AlienFX controller seems to be one of them.}} | # Game should now launch and work properly. By reenabling and replugging devices and testing the game after each change the cuplrit HID device could be found. Alienware AlienFX controller seems to be one of them.}} | ||
+ | |||
+ | {{ii}} See also [[#Need_For_Speed_Hot_Pursuit_2_.28exception_error.29|Need For Speed Hot Pursuit 2 (exception error)]] | ||
==Game data== | ==Game data== | ||
Line 118: | Line 129: | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = For NVIDIA cards, [https://www.pcgamingwiki.com/wiki/List_of_anti-aliasing_compatibility_flags_for_Nvidia SGSSAA is available], using the same compatibility flag as "Need For Speed: Underground" (as both games use the same engine).<br>Otherwise, ''see the [https://www.pcgamingwiki.com/wiki/Glossary:Anti-aliasing_(AA)#Forcing_anti-aliasing glossary page] for potential workarounds.'' |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 160: | Line 171: | ||
|controller support notes = | |controller support notes = | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = Menu can | + | |full controller notes = Menu can be navigated with mouse or more cumbersome with the tabulator key. The latter should be controller map-able. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 167: | Line 178: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= Through controller remapping. | |invert controller y-axis notes= Through controller remapping. | ||
− | |xinput controllers = | + | |xinput controllers = hackable |
− | |xinput controllers notes = | + | |xinput controllers notes = Some users have reported that their XInput controllers don't work. |
+ | <ref name="xinputerr1"> | ||
+ | {{Refurl|url=https://www.reddit.com/r/needforspeed/comments/zoydkc/controller_not_working_in_nfs_hot_pursuit_2_pc/|title=Controller not working in NFS Hot Pursuit 2 PC : needforspeed|date=2023-05-13}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/needforspeed/comments/pxytl2/nfs_6_hot_pursuit_2_xbox_one_gamepad_support_for/|title=NFS 6: Hot Pursuit 2 -- xbox (one) gamepad support for win10? : needforspeed|date=2023-02-22}}</ref> See [[Need_for_Speed:_Hot_Pursuit_2#XInput_controller_not_working|XInput controller not working]] for a workaround. | ||
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = | |xbox prompts notes = | ||
Line 212: | Line 225: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = May need re-toggling after every launch to actually apply<ref> | + | |eax support notes = May need re-toggling after every launch to actually apply<ref>{{Refurl|url=https://github.com/kcat/dsoal/issues/43#issuecomment-1033174793|title=Need for Speed: Hot Pursuit 2 - D3D/EAX not selectable · kcat/dsoal|date=9 June 2023}}</ref> |
− | |royalty free audio = | + | |royalty free audio = false |
− | |royalty free audio notes = | + | |royalty free audio notes = The game contains licensed music that were listed under the EA trax in-game. |
}} | }} | ||
Line 224: | Line 237: | ||
|subtitles = unknown | |subtitles = unknown | ||
|notes = Choice between metric and imperial measurements | |notes = Choice between metric and imperial measurements | ||
− | }}{{L10n/switch | + | }} |
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = unknown | ||
+ | |notes = Fan translation - [http://mrazikovycestiny.cz/preklady/doc_download/73-need-for-speed-hot-pursuit-2 #1] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
|language = French | |language = French | ||
|interface = true | |interface = true | ||
Line 230: | Line 252: | ||
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
− | }}{{L10n/switch | + | }} |
+ | {{L10n/switch | ||
|language = Italian | |language = Italian | ||
|interface = true | |interface = true | ||
Line 236: | Line 259: | ||
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
− | }}{{L10n/switch | + | }} |
+ | {{L10n/switch | ||
|language = Slovak | |language = Slovak | ||
|interface = hackable | |interface = hackable | ||
Line 256: | Line 280: | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = hackable |
|online play players = 8 | |online play players = 8 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = Use OpenSpy. |
|asynchronous = false | |asynchronous = false | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 289: | Line 313: | ||
===Game not rendering fog on modern systems=== | ===Game not rendering fog on modern systems=== | ||
− | {{ii}} Note: | + | {{ii}} Even after setting "World Detail" at maximum, the game won't render fog on modern systems.{{cn|date=2023-10-01|reason=N/a}} |
− | + | {{Fixbox|description=Patch Direct3D8 calls|{{cn|date=2023-10-01|reason=N/a}}|fix= | |
− | + | {{ii}} Note: This fix contradicts any other render wrapper-based fix (HP2WSFix<ref name="wsfix3">[https://github.com/xan1242/hp2wsfix#status Need for Speed: Hot Pursuit 2 PC - Widescreen fix (status) - GitHub]</ref>, dgVooDoo, etc.) | |
Go [https://github.com/crosire/d3d8to9/releases here] and download the d3d8.dll and place it in Need For Speed Hot Pursuit 2 folder and the d3d8.dll will load d3d8to9 and convert DX8 API calls to Direct3D 9 ones. | Go [https://github.com/crosire/d3d8to9/releases here] and download the d3d8.dll and place it in Need For Speed Hot Pursuit 2 folder and the d3d8.dll will load d3d8to9 and convert DX8 API calls to Direct3D 9 ones. | ||
+ | }} | ||
===Need For Speed Hot Pursuit 2 (exception error)=== | ===Need For Speed Hot Pursuit 2 (exception error)=== | ||
{{ii}} Error is "The thread attempted to read from or write to a virtual address for which it does not have the appropriate access." | {{ii}} Error is "The thread attempted to read from or write to a virtual address for which it does not have the appropriate access." | ||
+ | |||
+ | {{Image|Hp2exception.jpg|Screenshot of the exception dialog.}} | ||
+ | |||
+ | |||
+ | {{Fixbox|description=Patch game renderer with dgVooDoo<ref>{{Refurl|url=https://www.reddit.com/r/needforspeed/comments/6gutn7/need_for_speed_hot_pursuit_2_on_windows_10/ditunxq/|title=Reddit comment confirming fix for exception error.|date=2023-09-30}}</ref>|fix= | ||
+ | # Download the latest version of [[DgVoodoo_2|DgVoodoo 2]] | ||
+ | # Follow the installation instructions for '''D3D8'''. | ||
+ | # Configure dgVooDoo using the included configuration applet. | ||
+ | }} | ||
{{Fixbox|description=Copy the following directories from the CD to <code>{{p|game}}\</code>|ref={{cn|date=October 2017}}|fix= | {{Fixbox|description=Copy the following directories from the CD to <code>{{p|game}}\</code>|ref={{cn|date=October 2017}}|fix= | ||
Line 324: | Line 358: | ||
===Settings not saved on exit=== | ===Settings not saved on exit=== | ||
Profile must be saved manually from the Options menu after configuring settings, else they won't be saved on game exit.{{cn|date=September 2021}} | Profile must be saved manually from the Options menu after configuring settings, else they won't be saved on game exit.{{cn|date=September 2021}} | ||
+ | |||
+ | ===XInput controller not working=== | ||
+ | {{Fixbox|description=Use devreorder to force intended device (needs dinputto8)|ref=<ref name="xinputerr1"></ref>|fix= | ||
+ | # Download briankendall's [https://github.com/briankendall/devreorder/releases/ devreorder] and elishacloud's [https://github.com/elishacloud/dinputto8/releases/ dinputto8]. | ||
+ | # For devreorder, extract {{file|devreorder.ini}} and {{file|x86}}'s {{file|dinput8.dll}} into main game directory. | ||
+ | # For dinputto8, extract {{file|dinput.dll}} into main game directory as well. | ||
+ | # Edit {{file|devreorder.ini}}- '''[order]''' and '''[visible]''' should be set to your controller's name; i.e. "Controller (XBOX 360 For Windows)". | ||
+ | {{ii}} Should work even across restarts as it's forcing enumeration order and hiding other enumerable devices from the process. | ||
+ | {{ii}} If the game shows an error message about the controller not being specifically recognized, ignore this message and proceed to manually configure the controller settings in the options menu. | ||
+ | }} | ||
==Other information== | ==Other information== |
Latest revision as of 23:27, 29 June 2024
For the prequel, see Need for Speed III: Hot Pursuit. For the 2010 game, see Need for Speed: Hot Pursuit.
Developers | |
---|---|
EA Canada | |
Windows | EA Seattle |
Publishers | |
Electronic Arts | |
Engines | |
EAGL | |
Release dates | |
Windows | October 21, 2002 |
Reception | |
Metacritic | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed: Hot Pursuit, Need for Speed |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Need for Speed: Hot Pursuit 2 is a singleplayer and multiplayer racing game co-developed by EA Canada and EA Seattle and published by Electronic Arts. It is the sixth entry in the Need for Speed series and a sequel to Need for Speed III: Hot Pursuit.
The Windows release was based on the GameCube and Xbox versions of the game (also developed by EA Canada and EA Seattle), rather than the PlayStation 2 version (developed by Black Box).[1]
It was released in North America on October 21, 2002, followed by the Europe release on November 8, 2002.
Availability
Demo
- A demo is available.
- Limited to 2 available cars (Ferrari 360 Spider and Porsche 911 Turbo) and 1 track (Calypso Coast).
Essential improvements
Patches
- Patch 242 is the final patch for the game. Adds multiplayer encryption and improves Force Feedback behavior and compatibility.
Skip intro videos
Instructions[4] |
---|
Notes
|
Increase distance in which particles fade out
- Increases the distance in which particles are rendered. It will be most noticeable in the water effect not fading from waterfalls as their distance increases.
Instructions[citation needed] |
---|
|
Crash/lock-up on launch or Low/Choppy frame-rate
- Game may crash immediately after entering full-screen/after it creates its application window, or frame-rate may be around 20-30 FPS and lack V-sync.
Use DirectInput low frame rate fix[5] |
---|
Use the DirectInput FPS Fix. |
(Alternative) Unplug or disable incompatible HID devices[6] |
---|
If the above doesn't work:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Need For Speed Hot Pursuit 2\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Need For Speed Hot Pursuit 2\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use HP2WSFix.[7][8] | ||
Multi-monitor | |||
Ultra-widescreen | Use HP2WSFix.[7][8] | ||
4K Ultra HD | Use HP2WSFix.[7][8] | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | For NVIDIA cards, SGSSAA is available, using the same compatibility flag as "Need For Speed: Underground" (as both games use the same engine). Otherwise, see the glossary page for potential workarounds. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Uncapped. Physics and animations are capped at 60 FPS. | ||
High dynamic range display (HDR) |
Windowed
Enable windowed[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Menu can be navigated with mouse or more cumbersome with the tabulator key. The latter should be controller map-able. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Through controller remapping. |
Controller types |
---|
XInput-compatible controllers | Some users have reported that their XInput controllers don't work. [10][11] See XInput controller not working for a workaround. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | Tested with XInput Controller. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- To enable Force Feedback on XInput controller, see Force feedback driver.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Race Music, Player Engine, Sound Effects, Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | May need re-toggling after every launch to actually apply[12] | |
Royalty free audio | The game contains licensed music that were listed under the EA trax in-game. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Choice between metric and imperial measurements | |||
Czech | Fan translation - #1 | |||
French | ||||
Italian | ||||
Slovak | Fan translation, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | 8 | |||
Online play | 8 | Use OpenSpy. | ||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
- By default, the resolution options are limited. Any resolution supported by the graphics driver can be added by making the following change to
rendercaps.ini
.
- Go to
C:\Documents and Settings\USERNAME\My files\EA Games\Need For Speed Hot Pursuit 2\rendercaps.ini
- Set
LimitResolution=1
toLimitResolution=0
Game not rendering fog on modern systems
- Even after setting "World Detail" at maximum, the game won't render fog on modern systems.[citation needed]
Patch Direct3D8 calls |
---|
Go here and download the d3d8.dll and place it in Need For Speed Hot Pursuit 2 folder and the d3d8.dll will load d3d8to9 and convert DX8 API calls to Direct3D 9 ones. |
Need For Speed Hot Pursuit 2 (exception error)
- Error is "The thread attempted to read from or write to a virtual address for which it does not have the appropriate access."
Patch game renderer with dgVooDoo[14] |
---|
|
Copy the following directories from the CD to <path-to-game>\ [citation needed]
|
---|
|
Game crashing with more than 1 hi-poly car
This issue can be fixed by installing HP2WSFix as the fix is integrated along with the widescreen fix.[13]
White screen after installing HP2WSFix
Remove the global.ini file from the main game directory.[citation needed]
DualShock 4 support
- To use a DualShock 4 with the gas and brake axis, the .ini needs to be tweaked.
Tweak[citation needed] |
---|
Replace definitions.ini and defaults.ini with the ones from here. |
Poor performance on high resolutions
May be fixed copying the game directory outside "Program Files" folder, so it can be run without administrator rights.[citation needed]
Settings not saved on exit
Profile must be saved manually from the Options menu after configuring settings, else they won't be saved on game exit.[citation needed]
XInput controller not working
Use devreorder to force intended device (needs dinputto8)[10] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
Modifications
- Better car reflections mod - Better reflections on cars
- Realistic Parkland 3.0 (total overhaul) - Realistic Parkland 3.0 (total overhaul)
- Need for Speed Hot Pursuit 2 - HD Font Pack - Need for Speed Hot Pursuit 2 - HD Font Pack
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon 500 MHz |
Intel Pentium III 800 MHz or AMD Athlon |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1.2 GB | |
Video card (GPU) | Direct3D compatible 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
Notes
References
- ↑ Differences at The Need for Speed Wiki - Need for Speed series information - last accessed on 2020-11-05
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ TweakTown - Need For Speed: Hot Pursuit 2 Tweaking Guide - last accessed on October 2017
- ↑ VOGONS - NFS Hot Pursuit 2 (2002) crashes on start. - last accessed on 2020-10-19
- ↑ VOGONS - NFS Hot Pursuit 2 (2002) crashes on start. - last accessed on 2020-10-19
- ↑ 7.0 7.1 7.2 Need for Speed: Hot Pursuit 2 PC - Widescreen fix - GitHub
- ↑ 8.0 8.1 8.2 Need for Speed: Hot Pursuit 2 - Proper Widescreen fix - YouTube
- ↑ Need For Speed: Hot Pursuit 2 Tweaking Guide - last accessed on December 1, 2016
- ↑ 10.0 10.1 Controller not working in NFS Hot Pursuit 2 PC : needforspeed - last accessed on 2023-05-13
- ↑ NFS 6: Hot Pursuit 2 -- xbox (one) gamepad support for win10? : needforspeed - last accessed on 2023-02-22
- ↑ Need for Speed: Hot Pursuit 2 - D3D/EAX not selectable · kcat/dsoal - last accessed on 9 June 2023
- ↑ 13.0 13.1 Need for Speed: Hot Pursuit 2 PC - Widescreen fix (status) - GitHub
- ↑ Reddit comment confirming fix for exception error. - last accessed on 2023-09-30